Abilities: Intimidate - Shed Skin - Unnerve (Hidden Ability) |
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Shed Skin: Every turn, it has a 1 in 3 chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Hidden Ability (Available): Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle |
Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,000,000 Points Medium Fast |
70 | 1 Attack Point(s)
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Not Eligible/Known
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Generation VI Level Up |
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Wrap |
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Temporarily stops the crowd from growing excited. |
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Leer |
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Badly startles Pokémon that the audience has high expectations of. |
4 |
Poison Sting |
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Startles the last Pokémon to act before the user. |
9 |
Bite |
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Badly startles the last Pokémon to act before the user. |
12 |
Glare |
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Badly startles the last Pokémon to act before the user. |
17 |
Screech |
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Makes audience expect little of other contestants. |
20 |
Acid |
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Badly startles Pokémon that the audience has high expectations of. |
25 |
Stockpile |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
25 |
Swallow |
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Prevents the user from being startled one time this turn. |
25 |
Spit Up |
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Works well if the user is pumped up. |
28 |
Acid Spray |
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Badly startles Pokémon that used a move of the same type. |
33 |
Mud Bomb |
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Startles the last Pokémon to act before the user. |
36 |
Gastro Acid |
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Brings down the energy of any Pokémon that have already used a move this turn. |
38 |
Belch |
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Works well if the user is pumped up. |
41 |
Haze |
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Makes audience expect little of other contestants. |
44 |
Coil |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
49 |
Gunk Shot |
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Badly startles all Pokémon that successfully showed their appeal. |
TM & HM Attacks |
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TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM09 |
Venoshock |
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Works well if it is the same type as the move used by the last Pokémon. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM26 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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Quite an appealing move. |
TM28 |
Dig |
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Prevents the user from being startled one time this turn. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM34 |
Sludge Wave |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM36 |
Sludge Bomb |
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Badly startles Pokémon that the audience has high expectations of. |
TM39 |
Rock Tomb |
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Makes audience expect little of other contestants. |
TM41 |
Torment |
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Makes the remaining Pokémon nervous. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM66 |
Payback |
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Works great if the user goes last this turn. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
TM83 |
Infestation |
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Temporarily stops the crowd from growing excited. |
TM84 |
Poison Jab |
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Quite an appealing move. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM97 |
Dark Pulse |
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Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
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Quite an appealing move. |
Transfer Only Moves (Details) |
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Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. |
Body Slam |
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| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. |