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 #022 Fearow
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Fearow
Japan: Onidrill
オニドリル
French: Rapasdepic
German: Ibitak
Korean: 깨비드릴조
National: #022
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #110
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Beak Pokémon 3'11"
1.2m
83.8lbs
38kg
903,840
Abilities: Keen Eye - Sniper (Hidden Ability)
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Hidden Ability (Available):
Sniper: Power of critical-hit moves is increased to 225% rather than 150%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Eligible
Wild Hold Item Egg Groups
 
Sharp Beak
- 5%
Flying
Evolutionary Chain
Locations - In-Depth Details
X Victory RoadDetails
Y Victory RoadDetails
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Drill Run  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Pluck  
Brings down the energy of any Pokémon that have already used a move this turn.
Peck  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Leer
Badly startles Pokémon that the audience has high expectations of.
Fury Attack  
Effectiveness varies depending on when it is used.
5 Leer
Badly startles Pokémon that the audience has high expectations of.
9 Fury Attack  
Effectiveness varies depending on when it is used.
13 Pursuit
Badly startles Pokémon that used a move of the same type.
17 Aerial Ace  
Works great if the user goes first this turn.
23 Mirror Move  
Shows off the Pokémon’s appeal about as well as the move used just before it.
29 Agility  
Causes the user to move earlier on the next turn.
35 Assurance  
Works better the later it is used in a turn.
41 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
47 Drill Peck  
Shows off the Pokémon’s appeal about as well as the move used just before it.
53 Drill Run  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Astonish Details
Badly startles the last Pokémon to act before the user.
Feather Dance   Details
Works great if the user goes last this turn.
Feint Attack   Details
Works great if the user goes first this turn.
Quick Attack   Details
Causes the user to move earlier on the next turn.
Razor Wind   Details
Affected by how well the previous Pokémon's move went.
Scary Face   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Sky Attack   Details
Affected by how well the previous Pokémon's move went.
Steel Wing   Details
Affected by how well the previous Pokémon's move went.
Tri Attack   Details
Effectiveness varies depending on when it is used.
Uproar Details
Badly startles Pokémon that the audience has high expectations of.
Whirlwind   Details
Causes the user to move later on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Drill Run  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Heat Wave
Startles all of the Pokémon to act before the user.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Defog   Gen IV 432
Works great if the user goes first this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 442 65 90 65 61 61 100
Max Stats
Hindering Nature
Lv. 50 125 - 172 85 - 127 63 - 105 59 - 101 59 - 101 94 - 136
Lv. 100 240 - 334 166 - 251 121 - 206 114 - 198 114 - 198 184 - 269
Max Stats
Neutral Nature
Lv. 50 125 - 172 95 - 142 70 - 117 66 - 113 66 - 113 105 - 152
Lv. 100 240 - 334 185 - 279 135 - 229 127 - 221 127 - 221 205 - 299
Max Stats
Beneficial Nature
Lv. 50 125 - 172 104 - 156 77 - 128 72 - 124 72 - 124 115 - 167
Lv. 100 240 - 334 203 - 306 148 - 251 139 - 243 139 - 243 225 - 328

<--- #021
Spearow
#023
Ekans
--->

 
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