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 #024 Arbok
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Arbok
Japan: Arbok
アーボック
French: Arbok
German: Arbok
Korean: 아보크
National: #024
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #038
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Cobra Pokémon 11'06"
3.5m
143.3lbs
65kg
905,120
Abilities: Intimidate - Shed Skin - Unnerve (Hidden Ability)
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Shed Skin: Every turn, it has a 1 in 3 chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Hidden Ability (Available):
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Dragon
Evolutionary Chain
Locations
X Route 19
Y Route 19
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Ice Fang  
Quite an appealing move.
Thunder Fang  
Quite an appealing move.
Fire Fang  
Quite an appealing move.
Wrap  
Temporarily stops the crowd from growing excited.
Leer
Badly startles Pokémon that the audience has high expectations of.
Poison Sting
Startles the last Pokémon to act before the user.
Bite
Badly startles the last Pokémon to act before the user.
4 Poison Sting
Startles the last Pokémon to act before the user.
9 Bite
Badly startles the last Pokémon to act before the user.
12 Glare
Badly startles the last Pokémon to act before the user.
17 Screech  
Makes audience expect little of other contestants.
20 Acid  
Badly startles Pokémon that the audience has high expectations of.
22 Crunch
Badly startles the last Pokémon to act before the user.
27 Stockpile  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
27 Swallow  
Prevents the user from being startled one time this turn.
27 Spit Up  
Works well if the user is pumped up.
32 Acid Spray
Badly startles Pokémon that used a move of the same type.
39 Mud Bomb
Startles the last Pokémon to act before the user.
44 Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
48 Belch  
Works well if the user is pumped up.
51 Haze  
Makes audience expect little of other contestants.
56 Coil  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
63 Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Beat Up   Details
Works well if the user is pumped up.
Disable   Details
Makes the remaining Pokémon nervous.
Iron Tail   Details
Quite an appealing move.
Poison Fang   Details
Quite an appealing move.
Poison Tail   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Scary Face   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Slam   Details
Quite an appealing move.
Snatch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Spite Details
Badly startles all Pokémon that successfully showed their appeal.
Sucker Punch   Details
Excites the audience a lot if used first.
Switcheroo Details
Badly startles Pokémon that used a move of the same type.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bind  
Temporarily stops the crowd from growing excited.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Iron Tail  
Quite an appealing move.
Seed Bomb  
Quite an appealing move.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 438 60 85 69 65 79 80
Max Stats
Hindering Nature
Lv. 50 120 - 167 81 - 123 66 - 108 63 - 105 75 - 117 76 - 118
Lv. 100 230 - 324 157 - 242 128 - 213 121 - 206 146 - 231 148 - 233
Max Stats
Neutral Nature
Lv. 50 120 - 167 90 - 137 74 - 121 70 - 117 84 - 131 85 - 132
Lv. 100 230 - 324 175 - 269 143 - 237 135 - 229 163 - 257 165 - 259
Max Stats
Beneficial Nature
Lv. 50 120 - 167 99 - 150 81 - 133 77 - 128 92 - 144 93 - 145
Lv. 100 230 - 324 192 - 295 157 - 260 148 - 251 179 - 282 181 - 284

<--- #023
Ekans
#025
Pikachu
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