Standard Level Up |
|
Evolve |
Octolock |
|
|
-- |
100 |
15 |
-- |
The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn. |
— |
Octolock |
|
|
-- |
100 |
15 |
-- |
The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn. |
— |
Octazooka |
|
|
65 |
85 |
10 |
50 |
The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy. |
— |
Rock Smash |
|
|
40 |
100 |
15 |
50 |
The user attacks with a punch. This may also lower the target's Defense stat. |
— |
Leer |
|
|
-- |
100 |
30 |
100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
— |
Feint |
|
|
30 |
100 |
10 |
-- |
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
— |
Bind |
|
|
15 |
85 |
20 |
100 |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
15 |
Detect |
|
|
-- |
101 |
5 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
20 |
Brick Break |
|
|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
25 |
Bulk Up |
|
|
-- |
101 |
20 |
-- |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
30 |
Submission |
|
|
80 |
80 |
20 |
-- |
The user grabs the target and recklessly dives for the ground. This also damages the user a little. |
35 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
40 |
Reversal |
|
|
?? |
100 |
15 |
-- |
An all-out attack that becomes more powerful the less HP the user has. |
45 |
Superpower |
|
|
120 |
100 |
5 |
100 |
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
50 |
Topsy-Turvy |
|
|
-- |
101 |
20 |
-- |
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. |
Technical Machine Attacks |
|
TM00 |
Mega Punch |
|
|
80 |
85 |
20 |
-- |
The target is slugged by a punch thrown with muscle-packed power. |
TM04 |
Ice Punch |
|
|
75 |
100 |
15 |
10 |
The target is punched with an icy fist. This may also leave the target frozen. |
TM08 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM15 |
Dig |
|
|
80 |
100 |
10 |
-- |
The user burrows into the ground, then attacks on the next turn. |
TM21 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM24 |
Snore |
|
|
50 |
100 |
15 |
30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM26 |
Scary Face |
|
|
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
TM31 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM36 |
Whirlpool |
|
|
35 |
85 |
15 |
100 |
The user traps the target in a violent swirling whirlpool for four to five turns. |
TM39 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM42 |
Revenge |
|
|
60 |
100 |
10 |
-- |
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
TM43 |
Brick Break |
|
|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM45 |
Dive |
|
|
80 |
100 |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the next turn. |
TM53 |
Mud Shot |
|
|
55 |
95 |
15 |
100 |
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
TM55 |
Brine |
|
|
65 |
100 |
10 |
-- |
If the target's HP is half or less, this attack will hit with double the power. |
TM57 |
Payback |
|
|
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM63 |
Drain Punch |
|
|
75 |
100 |
10 |
-- |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM76 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM79 |
Retaliate |
|
|
70 |
100 |
5 |
-- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
TM97 |
Brutal Swing |
|
|
60 |
100 |
20 |
-- |
The user swings its body around violently to inflict damage on everything in its vicinity. |
TM98 |
Stomping Tantrum |
|
|
75 |
100 |
10 |
-- |
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Technical Record Attacks |
|
TR01 |
Body Slam |
|
|
85 |
100 |
15 |
30 |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
TR03 |
Hydro Pump |
|
|
110 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
TR04 |
Surf |
|
|
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TR16 |
Waterfall |
|
|
80 |
100 |
15 |
20 |
The user charges at the target and may make it flinch. |
TR20 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR21 |
Reversal |
|
|
?? |
100 |
15 |
-- |
An all-out attack that becomes more powerful the less HP the user has. |
TR26 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR37 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TR39 |
Superpower |
|
|
120 |
100 |
5 |
100 |
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
TR45 |
Muddy Water |
|
|
90 |
85 |
10 |
30 |
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
TR48 |
Bulk Up |
|
|
-- |
101 |
20 |
-- |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
TR53 |
Close Combat |
|
|
120 |
100 |
5 |
100 |
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
TR64 |
Focus Blast |
|
|
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TR85 |
Work Up |
|
|
-- |
101 |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TR98 |
Liquidation |
|
|
85 |
100 |
10 |
20 |
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
Usable Max Moves |
|
Max Flutterby |
|
|
120 |
101 |
10 |
-- |
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. |
Max Strike |
|
|
150(Phy)/150(Spe) |
101 |
10 |
-- |
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Knuckle |
|
|
100(Phy)/95(Spe) |
101 |
10 |
-- |
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
Max Hailstorm |
|
|
130 |
101 |
10 |
-- |
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. |
Max Geyser |
|
|
130(Phy)/140(Spe) |
101 |
10 |
-- |
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. |
Max Quake |
|
|
130(Phy)/110(Spe) |
101 |
10 |
-- |
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
Max Darkness |
|
|
120 |
101 |
10 |
-- |
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Guard |
|
|
|
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |