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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex |
Picture | ||
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Abilities: Limber - Technician (Hidden Ability) | |||||
Limber: The Pokémon cannot be Paralysed while having this ability. Hidden Ability: Technician: Moves with a base power of 60 or less are boosted in power by 50% |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,059,862 Points Medium Slow |
50 | 1 Attack Point(s) | Clobbopus can Dynamax |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | |||
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Locations- In-Depth Details |
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Sword | Route 9 Max Raid Battles: Dusty Bowl, North Lake Miloch | Details | |
Shield | Route 9 Max Raid Battles: Dusty Bowl, North Lake Miloch | Details | |
Isle of Armor | Sword | Courageous Cavern, Loop Lagoon Max Raid Battles: Fields of Honor, Challenge Beach, Challenge Road, Honeycalm Sea | Details |
Shield | Courageous Cavern, Loop Lagoon Max Raid Battles: Fields of Honor, Challenge Beach, Challenge Road, Honeycalm Sea | Details |
Flavor Text | ||
Sword | It's very curious, but its means of investigating things is to try to punch them with its tentacles. The search for food is what brings it onto land. | |
Shield | Its tentacles tear off easily, but it isn't alarmed when that happens—it knows they'll grow back. It's about as smart as a three-year-old. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Rock Smash | ![]() |
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40 | 100 | 15 | 50 | ||
The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
— | Leer | ![]() |
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-- | 100 | 30 | 100 | ||
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
5 | Feint | ![]() |
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30 | 100 | 10 | -- | ||
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |||||||||
10 | Bind | ![]() |
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15 | 85 | 20 | 100 | ||
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||||
15 | Detect | ![]() |
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-- | 101 | 5 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
20 | Brick Break | ![]() |
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75 | 100 | 15 | -- | ||
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||||
25 | Bulk Up | ![]() |
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-- | 101 | 20 | -- | ||
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |||||||||
30 | Submission | ![]() |
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80 | 80 | 20 | -- | ||
The user grabs the target and recklessly dives for the ground. This also damages the user a little. | |||||||||
35 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
40 | Reversal | ![]() |
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?? | 100 | 15 | -- | ||
An all-out attack that becomes more powerful the less HP the user has. | |||||||||
45 | Superpower | ![]() |
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120 | 100 | 5 | 100 | ||
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM00 | Mega Punch | ![]() |
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80 | 85 | 20 | -- | ||
The target is slugged by a punch thrown with muscle-packed power. | |||||||||
TM04 | Ice Punch | ![]() |
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75 | 100 | 15 | 10 | ||
The target is punched with an icy fist. This may also leave the target frozen. | |||||||||
TM21 | Rest | ![]() |
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-- | 101 | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM24 | Snore | ![]() |
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50 | 100 | 15 | 30 | ||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
TM25 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM31 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM39 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM42 | Revenge | ![]() |
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60 | 100 | 10 | -- | ||
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | |||||||||
TM43 | Brick Break | ![]() |
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75 | 100 | 15 | -- | ||
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||||
TM45 | Dive | ![]() |
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80 | 100 | 10 | -- | ||
Diving on the first turn, the user floats up and attacks on the next turn. | |||||||||
TM53 | Mud Shot | ![]() |
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55 | 95 | 15 | 100 | ||
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |||||||||
TM55 | Brine | ![]() |
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65 | 100 | 10 | -- | ||
If the target's HP is half or less, this attack will hit with double the power. | |||||||||
TM57 | Payback | ![]() |
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50 | 100 | 10 | -- | ||
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||||||
TM76 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM79 | Retaliate | ![]() |
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70 | 100 | 5 | -- | ||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
Technical Record Attacks | |||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TR01 | Body Slam | ![]() |
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85 | 100 | 15 | 30 | ||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
TR16 | Waterfall | ![]() |
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80 | 100 | 15 | 20 | ||
The user charges at the target and may make it flinch. | |||||||||
TR20 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TR21 | Reversal | ![]() |
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?? | 100 | 15 | -- | ||
An all-out attack that becomes more powerful the less HP the user has. | |||||||||
TR26 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TR27 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TR37 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TR39 | Superpower | ![]() |
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120 | 100 | 5 | 100 | ||
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | |||||||||
TR45 | Muddy Water | ![]() |
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90 | 85 | 10 | 30 | ||
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | |||||||||
TR48 | Bulk Up | ![]() |
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-- | 101 | 20 | -- | ||
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |||||||||
TR53 | Close Combat | ![]() |
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120 | 100 | 5 | 100 | ||
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |||||||||
TR64 | Focus Blast | ![]() |
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120 | 70 | 5 | 10 | ||
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |||||||||
TR85 | Work Up | ![]() |
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-- | 101 | 30 | -- | ||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
TR98 | Liquidation | ![]() |
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85 | 100 | 10 | 20 | ||
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Pain Split | ![]() |
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-- | 101 | 20 | -- | Details | |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | ||||||||
Soak | ![]() |
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-- | 100 | 20 | -- | Details | |
The user shoots a torrent of water at the target and changes the target's type to Water. | ||||||||
Sucker Punch | ![]() |
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70 | 100 | 5 | -- | Details | |
This move enables the user to attack first. This move fails if the target is not readying an attack. | ||||||||
Circle Throw | ![]() |
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60 | 90 | 10 | -- | Details | |
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||||||||
Seismic Toss | ![]() |
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?? | 100 | 20 | -- | Details | |
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | ||||||||
Power-Up Punch | ![]() |
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40 | 100 | 20 | 100 | Details | |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
Isle of Armor Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Coaching | ![]() | ![]() | -- | -- | 10 | -- | ||
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Max Strike | ![]() |
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130(Phy)/110(Spe) | 101 | 10 | -- | |||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Knuckle | ![]() |
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100(Phy)/95(Spe) | 101 | 10 | -- | |||
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | |||||||||
Max Hailstorm | ![]() |
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130 | 101 | 10 | -- | |||
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |||||||||
Max Geyser | ![]() |
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130(Phy)/130(Spe) | 101 | 10 | -- | |||
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | |||||||||
Max Quake | ![]() |
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110 | 101 | 10 | -- | |||
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | |||||||||
Max Darkness | ![]() |
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120 | 101 | 10 | -- | |||
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
Max Guard | ![]() |
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101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 310 | 50 | 68 | 60 | 50 | 50 | 32 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 65 - 108 | 58 - 100 | 49 - 91 | 49 - 91 | 33 - 75 |
Lv. 100 | 210 - 304 | 126 - 211 | 112 - 197 | 94 - 179 | 94 - 179 | 62 - 146 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 73 - 120 | 65 - 112 | 55 - 102 | 55 - 102 | 37 - 84 |
Lv. 100 | 210 - 304 | 141 - 235 | 125 - 219 | 105 - 199 | 105 - 199 | 69 - 163 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 80 - 132 | 71 - 123 | 60 - 112 | 60 - 112 | 40 - 92 |
Lv. 100 | 210 - 304 | 155 - 258 | 137 - 240 | 115 - 218 | 115 - 218 | 75 - 179 |
50
68
60
32
50
50
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