Standard Level Up |
|
— |
Power-Up Punch |
|
|
40 |
100 |
20 |
100 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
— |
Harden |
|
|
-- |
101 |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
5 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
10 |
Fell Stinger |
|
|
50 |
100 |
25 |
-- |
When the user knocks out a target with this move, the user's Attack stat rises drastically. |
15 |
Vital Throw |
|
|
70 |
101 |
10 |
-- |
The user attacks last. In return, this throw move never misses. |
20 |
Bulk Up |
|
|
-- |
101 |
20 |
-- |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
25 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
30 |
Reversal |
|
|
?? |
100 |
15 |
-- |
An all-out attack that becomes more powerful the less HP the user has. |
35 |
Mega Punch |
|
|
80 |
85 |
20 |
-- |
The target is slugged by a punch thrown with muscle-packed power. |
40 |
Lunge |
|
|
80 |
100 |
15 |
100 |
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
45 |
Focus Energy |
|
|
-- |
101 |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
50 |
Dynamic Punch |
|
|
100 |
50 |
5 |
100 |
The user punches the target with full, concentrated power. This confuses the target if it hits. |
55 |
Counter |
|
|
?? |
100 |
20 |
-- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
60 |
Hammer Arm |
|
|
100 |
90 |
10 |
100 |
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. |
65 |
Superpower |
|
|
120 |
100 |
5 |
100 |
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
70 |
Focus Punch |
|
|
150 |
100 |
20 |
-- |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
Technical Machine Attacks |
|
TM00 |
Mega Punch |
|
|
80 |
85 |
20 |
-- |
The target is slugged by a punch thrown with muscle-packed power. |
TM04 |
Ice Punch |
|
|
75 |
100 |
15 |
10 |
The target is punched with an icy fist. This may also leave the target frozen. |
TM05 |
Thunder Punch |
|
|
75 |
100 |
15 |
10 |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
TM09 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM21 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM22 |
Rock Slide |
|
|
75 |
90 |
10 |
30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM24 |
Snore |
|
|
50 |
100 |
15 |
30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM39 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM42 |
Revenge |
|
|
60 |
100 |
10 |
-- |
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
TM43 |
Brick Break |
|
|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM48 |
Rock Tomb |
|
|
60 |
95 |
15 |
100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM52 |
Bounce |
|
|
85 |
85 |
5 |
30 |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
TM57 |
Payback |
|
|
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM59 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM63 |
Drain Punch |
|
|
75 |
100 |
10 |
-- |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM75 |
Low Sweep |
|
|
65 |
100 |
20 |
100 |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
TM76 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM81 |
Bulldoze |
|
|
60 |
100 |
20 |
100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM94 |
False Swipe |
|
|
40 |
100 |
40 |
-- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM98 |
Stomping Tantrum |
|
|
75 |
100 |
10 |
-- |
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Technical Record Attacks |
|
TR01 |
Body Slam |
|
|
85 |
100 |
15 |
30 |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
TR10 |
Earthquake |
|
|
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. |
TR13 |
Focus Energy |
|
|
-- |
101 |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
TR18 |
Leech Life |
|
|
80 |
100 |
10 |
-- |
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
TR20 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR21 |
Reversal |
|
|
?? |
100 |
15 |
-- |
An all-out attack that becomes more powerful the less HP the user has. |
TR24 |
Outrage |
|
|
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
TR26 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR37 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TR39 |
Superpower |
|
|
120 |
100 |
5 |
100 |
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
TR48 |
Bulk Up |
|
|
-- |
101 |
20 |
-- |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
TR52 |
Gyro Ball |
|
|
?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
TR53 |
Close Combat |
|
|
120 |
100 |
5 |
100 |
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
TR57 |
Poison Jab |
|
|
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
TR74 |
Iron Head |
|
|
80 |
100 |
15 |
30 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
TR75 |
Stone Edge |
|
|
100 |
80 |
5 |
-- |
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
TR85 |
Work Up |
|
|
-- |
101 |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TR93 |
Darkest Lariat |
|
|
85 |
100 |
10 |
-- |
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage. |
TR94 |
High Horsepower |
|
|
95 |
95 |
10 |
-- |
The user fiercely attacks the target using its entire body. |
Usable Max Moves |
|
Max Flutterby |
|
|
130 |
101 |
10 |
-- |
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. |
Max Lightning |
|
|
130 |
101 |
10 |
-- |
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
Max Strike |
|
|
150(Phy)/110(Spe) |
101 |
10 |
-- |
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Knuckle |
|
|
100 |
101 |
10 |
-- |
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
Max Hailstorm |
|
|
130 |
101 |
10 |
-- |
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. |
Max Ooze |
|
|
90 |
101 |
10 |
-- |
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. |
Max Airstream |
|
|
130 |
101 |
10 |
-- |
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. |
Max Wyrmwind |
|
|
140 |
101 |
10 |
-- |
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. |
Max Rockfall |
|
|
130 |
101 |
10 |
-- |
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
Max Quake |
|
|
130 |
101 |
10 |
-- |
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
Max Darkness |
|
|
130 |
101 |
10 |
-- |
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Steelspike |
|
|
130 |
101 |
10 |
-- |
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
Max Guard |
|
|
|
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves (Details) |
|
Toxic |
|
|
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Roost |
|
|
-- |
101 |
10 |
-- |
Gen VII TM19 |
The user lands and rests its body. This move restores the user's HP by up to half of its max HP. |
Smack Down |
|
|
50 |
100 |
15 |
100 |
Gen VII TM23 |
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. |
Double Team |
|
|
-- |
101 |
15 |
-- |
Gen VII TM32 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Swagger |
|
|
-- |
85 |
15 |
-- |
Gen VII TM87 |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
Confide |
|
|
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Bug Bite |
|
|
60 |
100 |
20 |
-- |
Move Tutor - USM |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
Dual Chop |
|
|
40 |
90 |
15 |
-- |
Move Tutor - USM |
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
Endeavor |
|
|
?? |
100 |
5 |
-- |
Move Tutor - USM |
This attack move cuts down the target's HP to equal the user's HP. |