|
General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Meowstic Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Keen Eye - Infiltrator - Prankster (Male Hidden Ability) - Competitive (Female Hidden Ability) | |||||
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored. Hidden Ability: Prankster (Male): Status category moves have their Speed Priority increased by 1. Moves increased by this that are used on Dark-type opponents will fail. : Competitive (Female): Raises Sp. Atk stat by two stages whenever a stat is lowered |
|||||
Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,000,000 Points Medium Fast |
50 | 2 Speed Point(s) | Meowstic can Dynamax |
Wild Hold Item | Egg Groups | ||
|
Evolutionary Chain | |||
Gender Differences | ||||
|
Locations- In-Depth Details |
|||
Sword | Route 7, Dusty Bowl Max Raid Battles: Stony Wilderness, Watchtower Ruins | Details | |
Shield | Route 7, Dusty Bowl Max Raid Battles: Stony Wilderness, Watchtower Ruins | Details | |
Isle of Armor | Sword | Max Raid Battles: Soothing Wetlands, Challenge Beach, Training Lowlands, Stepping-Stone Sea | |
Shield | Max Raid Battles: Soothing Wetlands, Challenge Beach, Training Lowlands, Stepping-Stone Sea |
Flavor Text | ||
Sword | Revealing the eyelike patterns on the insides of its ears will unleash its psychic powers. It normally keeps the patterns hidden, however. | Shield | The defensive instinct of the males is strong. It's when they're protecting themselves or their partners that they unleash their full power. |
Sword | Females are a bit more selfish and aggressive than males. If they don't get what they want, they will torment you with their psychic abilities. | Shield | If it doesn't hold back when it unleashes its psychic power, it can tear apart a tanker. Its unfriendliness is part of its charm. |
Attacks | Level Up | TM & HM | Egg Moves |
Level Up - Male | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Mean Look | -- | 101 | 5 | -- | ||||
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||||
— | Scratch | 40 | 100 | 35 | -- | ||||
Hard, pointed, sharp claws rake the target to inflict damage. | |||||||||
— | Leer | -- | 100 | 30 | 100 | ||||
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
— | Fake Out | 40 | 100 | 10 | 100 | ||||
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. | |||||||||
— | Disarming Voice | 40 | 101 | 15 | -- | ||||
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | |||||||||
9 | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
12 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
15 | Charm | -- | 100 | 20 | -- | ||||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |||||||||
18 | Covet | 60 | 100 | 25 | -- | ||||
The user endearingly approaches the target, then steals the target's held item. | |||||||||
21 | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||||
24 | Sucker Punch | 70 | 100 | 5 | -- | ||||
This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||||||
29 | Role Play | -- | 101 | 10 | -- | ||||
The user mimics the target completely, copying the target's Ability. | |||||||||
34 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
34 | Reflect | -- | 101 | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
39 | Psyshock | 80 | 100 | 10 | -- | ||||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
44 | Imprison | -- | 101 | 10 | -- | ||||
If opposing Pokémon know any move also known by the user, they are prevented from using it. | |||||||||
49 | Quick Guard | -- | 101 | 15 | -- | ||||
The user protects itself and its allies from priority moves. | |||||||||
54 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
59 | Misty Terrain | -- | 101 | 10 | -- | ||||
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
Level Up - Female | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Magical Leaf | 60 | 101 | 20 | -- | ||||
The user scatters curious leaves that chase the target. This attack never misses. | |||||||||
— | Scratch | 40 | 100 | 35 | -- | ||||
Hard, pointed, sharp claws rake the target to inflict damage. | |||||||||
— | Leer | -- | 100 | 30 | 100 | ||||
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
— | Fake Out | 40 | 100 | 10 | 100 | ||||
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. | |||||||||
— | Disarming Voice | 40 | 101 | 15 | -- | ||||
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | |||||||||
9 | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
12 | Stored Power | 20 | 100 | 10 | -- | ||||
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | |||||||||
15 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
18 | Covet | 60 | 100 | 25 | -- | ||||
The user endearingly approaches the target, then steals the target's held item. | |||||||||
21 | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||||
24 | Sucker Punch | 70 | 100 | 5 | -- | ||||
This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||||||
29 | Role Play | -- | 101 | 10 | -- | ||||
The user mimics the target completely, copying the target's Ability. | |||||||||
34 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
34 | Reflect | -- | 101 | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
39 | Psyshock | 80 | 100 | 10 | -- | ||||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
44 | Extrasensory | 80 | 100 | 20 | 10 | ||||
The user attacks with an odd, unseeable power. This may also make the target flinch. | |||||||||
49 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
54 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
59 | Future Sight | 120 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. |
Technical Machine Attacks | ||||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|---|
TM02 | Pay Day | 40 | 100 | 20 | -- | |||||
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | ||||||||||
TM08 | Hyper Beam | 150 | 90 | 5 | -- | |||||
The target is attacked with a powerful beam. The user can't move on the next turn. | ||||||||||
TM09 | Giga Impact | 150 | 90 | 5 | -- | |||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | ||||||||||
TM10 | Magical Leaf | 60 | 101 | 20 | -- | |||||
The user scatters curious leaves that chase the target. This attack never misses. | ||||||||||
TM14 | Thunder Wave | -- | 90 | 20 | -- | |||||
The user launches a weak jolt of electricity that paralyzes the target. | ||||||||||
TM15 | Dig | 80 | 100 | 10 | -- | |||||
The user burrows into the ground, then attacks on the next turn. | ||||||||||
TM17 | Light Screen | -- | 101 | 30 | -- | |||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||||||||||
TM18 | Reflect | -- | 101 | 20 | -- | |||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ||||||||||
TM19 | Safeguard | -- | 101 | 25 | -- | |||||
The user creates a protective field that prevents status conditions for five turns. | ||||||||||
TM21 | Rest | -- | 101 | 10 | -- | |||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ||||||||||
TM24 | Snore | 50 | 100 | 15 | 30 | |||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||||
TM25 | Protect | -- | 101 | 10 | -- | |||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||||||||||
TM29 | Charm | -- | 100 | 20 | -- | |||||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | ||||||||||
TM31 | Attract | -- | 100 | 15 | -- | |||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ||||||||||
TM33 | Rain Dance | -- | 101 | 5 | -- | |||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||||||||||
TM34 | Sunny Day | -- | 101 | 5 | -- | |||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||||||||||
TM39 | Facade | 70 | 100 | 20 | -- | |||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||||||||||
TM40 | Swift | 60 | 101 | 20 | -- | |||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ||||||||||
TM41 | Helping Hand | -- | 101 | 20 | -- | |||||
The user assists an ally by boosting the power of that ally's attack. | ||||||||||
TM44 | Imprison | -- | 101 | 10 | -- | |||||
If opposing Pokémon know any move also known by the user, they are prevented from using it. | ||||||||||
TM47 | Fake Tears | -- | 100 | 20 | -- | |||||
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||||||||||
TM57 | Payback | 50 | 100 | 10 | -- | |||||
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | ||||||||||
TM70 | Trick Room | -- | 101 | 5 | -- | |||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ||||||||||
TM71 | Wonder Room | -- | 101 | 10 | -- | |||||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | ||||||||||
TM72 | Magic Room | -- | 101 | 10 | -- | |||||
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | ||||||||||
TM76 | Round | 60 | 100 | 15 | -- | |||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ||||||||||
TM84 | Tail Slap | 25 | 85 | 10 | -- | |||||
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | ||||||||||
TM89 | Misty Terrain | -- | 101 | 10 | -- | |||||
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | ||||||||||
TM91 | Psychic Terrain | -- | 101 | 10 | -- | |||||
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
Technical Record Attacks | ||||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|---|
TR08 | Thunderbolt | 90 | 100 | 15 | 10 | |||||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ||||||||||
TR11 | Psychic | 90 | 100 | 10 | 10 | |||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | ||||||||||
TR20 | Substitute | -- | 101 | 10 | -- | |||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | ||||||||||
TR25 | Psyshock | 80 | 100 | 10 | -- | |||||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ||||||||||
TR26 | Endure | -- | 101 | 10 | -- | |||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||||||
TR27 | Sleep Talk | -- | 101 | 10 | -- | |||||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||||
TR31 | Iron Tail | 100 | 75 | 15 | 30 | |||||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ||||||||||
TR33 | Shadow Ball | 80 | 100 | 15 | 20 | |||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | ||||||||||
TR34 | Future Sight | 120 | 100 | 10 | -- | |||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||||||||
TR38 | Trick | -- | 100 | 10 | -- | |||||
The user catches the target off guard and swaps its held item with its own. | ||||||||||
TR40 | Skill Swap | -- | 101 | 10 | -- | |||||
The user employs its psychic power to exchange Abilities with the target. | ||||||||||
TR49 | Calm Mind | -- | 101 | 20 | -- | |||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||||||
TR58 | Dark Pulse | 80 | 100 | 15 | 20 | |||||
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ||||||||||
TR65 | Energy Ball | 90 | 100 | 10 | 10 | |||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | ||||||||||
TR68 | Nasty Plot | -- | 101 | 20 | -- | |||||
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | ||||||||||
TR69 | Zen Headbutt | 80 | 90 | 15 | 20 | |||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||||||||||
TR82 | Stored Power | 20 | 100 | 10 | -- | |||||
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | ||||||||||
TR83 | Ally Switch | -- | 101 | 15 | -- | |||||
The user teleports using a strange power and switches places with one of its allies. | ||||||||||
TR85 | Work Up | -- | 101 | 30 | -- | |||||
The user is roused, and its Attack and Sp. Atk stats increase. | ||||||||||
TR90 | Play Rough | 90 | 90 | 10 | 10 | |||||
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Yawn | -- | 101 | 10 | -- | Details | |||
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | ||||||||
Tickle | -- | 100 | 20 | -- | Details | |||
The user tickles the target into laughing, reducing its Attack and Defense stats. |
Isle of Armor Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Expanding Force | 80 | 100 | 10 | -- | ||||
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|
Max Lightning | 130 130 |
101 | 10 | -- | |||||
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||||||
Max Strike | 150(Phy)/150(Spe) 150(Phy)/150(Spe) |
101 | 10 | -- | |||||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Phantasm | 130 130 |
101 | 10 | -- | |||||
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | |||||||||
Max Starfall | 130(Phy)/90(Spe) 130(Phy)/90(Spe) |
101 | 10 | -- | |||||
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | |||||||||
Max Mindstorm | 130(Phy)/130(Spe) 130(Phy)/140(Spe) |
101 | 10 | -- | |||||
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
Max Quake | 130 130 |
101 | 10 | -- | |||||
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | |||||||||
Max Darkness | 120(Phy)/130(Spe) 120(Phy)/130(Spe) |
101 | 10 | -- | |||||
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
Max Overgrowth | 130 130 |
101 | 10 | -- | |||||
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |||||||||
Max Steelspike | 130 130 |
101 | 10 | -- | |||||
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | |||||||||
Max Guard | 101 | 10 | -- | ||||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 466 | 74 | 48 | 76 | 83 | 81 | 104 | |
Max Stats Hindering Nature |
Lv. 50 | 134 - 181 | 47 - 90 | 72 - 115 | 79 - 121 | 77 - 119 | 98 - 140 |
Lv. 100 | 258 - 352 | 90 - 175 | 141 - 225 | 153 - 238 | 150 - 234 | 191 - 276 | |
Max Stats Neutral Nature |
Lv. 50 | 134 - 181 | 53 - 100 | 81 - 128 | 88 - 135 | 86 - 133 | 109 - 156 |
Lv. 100 | 258 - 352 | 101 - 195 | 157 - 251 | 171 - 265 | 167 - 261 | 213 - 307 | |
Max Stats Beneficial Nature |
Lv. 50 | 134 - 181 | 58 - 110 | 89 - 140 | 96 - 148 | 94 - 146 | 119 - 171 |
Lv. 100 | 258 - 352 | 111 - 214 | 172 - 276 | 188 - 291 | 183 - 287 | 234 - 337 |
74
48
76
104
81
83
|
|