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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Picture | ||
Abilities: Mummy (Normal Forme) - Wandering Spirit (Galarian Form) | |||||
Mummy: Contact with the Pokémon changes the attacker's Ability to Mummy. Galarian Form Abilities: Wandering Spirit: The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,000,000 Points Medium Fast |
50 | 1 Defense Point(s) Galarian Form 1 Defense Point(s) | Yamask can Dynamax |
Wild Hold Item | Egg Groups | ||||
Regular Form Spell Tag - 5% |
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Evolutionary Chain | ||||||
Alternate Forms | |||||
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Locations- In-Depth Details |
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Sword | Route 6 (Galarian) Trade in Ballonlea (Unovan) Max Raid Battles: Bridge Field, Dusty Bowl, Giant's Mirror, Rolling Fields, South Lake Miloch, Stony Wilderness, Watchtower Ruins | Details | |
Shield | Route 6 (Galarian) Trade in Ballonlea (Unovan) Max Raid Battles: Bridge Field, Dusty Bowl, Giant's Mirror, Rolling Fields, South Lake Miloch, Stony Wilderness, Watchtower Ruins | Details | |
Trainer Locations | Details |
Flavor Text | ||
Sword | It wanders through ruins by night, carrying a mask that's said to have been the face it had when it was still human. | Shield | The spirit of a person from a bygone age became this Pokémon. It rambles through ruins, searching for someone who knows its face. |
Sword | A clay slab with cursed engravings took possession of a Yamask. The slab is said to be absorbing the Yamask's dark power. | Shield | It's said that this Pokémon was formed when an ancient clay tablet was drawn to a vengeful spirit. |
Attacks | Level Up | TM & HM | Egg Moves |
Level Up Anchors | Galarian | Standard |
Galarian Form Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Astonish | 30 | 100 | 15 | 30 | ||||
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||||
— | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
4 | Haze | -- | 101 | 30 | -- | ||||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||||
8 | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |||||||||
12 | Disable | -- | 100 | 20 | -- | ||||
For four turns, this move prevents the target from using the move it last used. | |||||||||
16 | Brutal Swing | 60 | 100 | 20 | -- | ||||
The user swings its body around violently to inflict damage on everything in its vicinity. | |||||||||
20 | Crafty Shield | -- | 101 | 10 | -- | ||||
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | |||||||||
24 | Hex | 65 | 100 | 10 | -- | ||||
This relentless attack does massive damage to a target affected by status conditions. | |||||||||
28 | Mean Look | -- | 101 | 5 | -- | ||||
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||||
32 | Slam | 80 | 75 | 20 | -- | ||||
The target is slammed with a long tail, vines, or the like to inflict damage. | |||||||||
36 | Curse | -- | 101 | 10 | -- | ||||
A move that works differently for the Ghost type than for all other types. | |||||||||
40 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
44 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
48 | Power Split | -- | 101 | 10 | -- | ||||
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |||||||||
48 | Guard Split | -- | 101 | 10 | -- | ||||
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | |||||||||
52 | Destiny Bond | -- | 101 | 5 | -- | ||||
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Astonish | 30 | 100 | 15 | 30 | ||||
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||||
— | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
4 | Haze | -- | 101 | 30 | -- | ||||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||||
8 | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |||||||||
12 | Disable | -- | 100 | 20 | -- | ||||
For four turns, this move prevents the target from using the move it last used. | |||||||||
16 | Will-O-Wisp | -- | 85 | 15 | -- | ||||
The user shoots a sinister flame at the target to inflict a burn. | |||||||||
20 | Crafty Shield | -- | 101 | 10 | -- | ||||
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | |||||||||
24 | Hex | 65 | 100 | 10 | -- | ||||
This relentless attack does massive damage to a target affected by status conditions. | |||||||||
28 | Mean Look | -- | 101 | 5 | -- | ||||
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||||
32 | Grudge | -- | 101 | 5 | -- | ||||
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | |||||||||
36 | Curse | -- | 101 | 10 | -- | ||||
A move that works differently for the Ghost type than for all other types. | |||||||||
40 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
44 | Dark Pulse | 80 | 100 | 15 | 20 | ||||
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||||
48 | Power Split | -- | 101 | 10 | -- | ||||
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |||||||||
48 | Guard Split | -- | 101 | 10 | -- | ||||
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | |||||||||
52 | Destiny Bond | -- | 101 | 5 | -- | ||||
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
Technical Machine Attacks | ||||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
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TM19 | Safeguard | -- | 101 | 25 | -- | |||||
The user creates a protective field that prevents status conditions for five turns. | ||||||||||
TM21 | Rest | -- | 101 | 10 | -- | |||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ||||||||||
TM22 | Rock Slide | 75 | 90 | 10 | 30 | |||||
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ||||||||||
TM23 | Thief | 60 | 100 | 25 | -- | |||||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | ||||||||||
TM24 | Snore | 50 | 100 | 15 | 30 | |||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||||
TM25 | Protect | -- | 101 | 10 | -- | |||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||||||||||
TM31 | Attract | -- | 100 | 15 | -- | |||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ||||||||||
TM32 | Sandstorm | -- | 101 | 10 | -- | |||||
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ||||||||||
TM33 | Rain Dance | -- | 101 | 5 | -- | |||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||||||||||
TM38 | Will-O-Wisp | -- | 85 | 15 | -- | |||||
The user shoots a sinister flame at the target to inflict a burn. | ||||||||||
TM39 | Facade | 70 | 100 | 20 | -- | |||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||||||||||
TM44 | Imprison | -- | 101 | 10 | -- | |||||
If opposing Pokémon know any move also known by the user, they are prevented from using it. | ||||||||||
TM47 | Fake Tears | -- | 100 | 20 | -- | |||||
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||||||||||
TM48 | Rock Tomb | 60 | 95 | 15 | 100 | |||||
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | ||||||||||
TM57 | Payback | 50 | 100 | 10 | -- | |||||
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | ||||||||||
TM70 | Trick Room | -- | 101 | 5 | -- | |||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ||||||||||
TM71 | Wonder Room | -- | 101 | 10 | -- | |||||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | ||||||||||
TM76 | Round | 60 | 100 | 15 | -- | |||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ||||||||||
TM77 | Hex | 65 | 100 | 10 | -- | |||||
This relentless attack does massive damage to a target affected by status conditions. | ||||||||||
TM97 | Brutal Swing | 60 | 100 | 20 | -- | |||||
The user swings its body around violently to inflict damage on everything in its vicinity. |
Technical Record Attacks | ||||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
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TR10 | Earthquake | 100 | 100 | 10 | -- | |||||
The user sets off an earthquake that strikes every Pokémon around it. | ||||||||||
TR11 | Psychic | 90 | 100 | 10 | 10 | |||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | ||||||||||
TR20 | Substitute | -- | 101 | 10 | -- | |||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | ||||||||||
TR26 | Endure | -- | 101 | 10 | -- | |||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||||||
TR27 | Sleep Talk | -- | 101 | 10 | -- | |||||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||||
TR33 | Shadow Ball | 80 | 100 | 15 | 20 | |||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | ||||||||||
TR38 | Trick | -- | 100 | 10 | -- | |||||
The user catches the target off guard and swaps its held item with its own. | ||||||||||
TR40 | Skill Swap | -- | 101 | 10 | -- | |||||
The user employs its psychic power to exchange Abilities with the target. | ||||||||||
TR46 | Iron Defense | -- | 101 | 15 | -- | |||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||||||||
TR49 | Calm Mind | -- | 101 | 20 | -- | |||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||||||
TR54 | Toxic Spikes | -- | 101 | 20 | -- | |||||
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | ||||||||||
TR58 | Dark Pulse | 80 | 100 | 15 | 20 | |||||
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ||||||||||
TR65 | Energy Ball | 90 | 100 | 10 | 10 | |||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | ||||||||||
TR67 | Earth Power | 90 | 100 | 10 | 10 | |||||
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | ||||||||||
TR68 | Nasty Plot | -- | 101 | 20 | -- | |||||
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | ||||||||||
TR69 | Zen Headbutt | 80 | 90 | 15 | 20 | |||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||||||||||
TR83 | Ally Switch | -- | 101 | 15 | -- | |||||
The user teleports using a strange power and switches places with one of its allies. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Memento | -- | 100 | 10 | -- | Details | |||
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. |
Isle of Armor Move Tutor Attacks | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
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Poltergeist | 110 | 90 | 5 | -- | |||||
The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | Form | ||
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Max Strike | 120(Phy)/110(Spe) 130(Phy)/110(Spe) |
101 | 10 | -- | |||||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Phantasm | 140(Phy)/130(Spe) 140(Phy)/130(Spe) |
101 | 10 | -- | |||||
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | |||||||||
Max Mindstorm | 130(Phy)/130(Spe) 130(Phy)/130(Spe) |
101 | 10 | -- | |||||
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
Max Rockfall | 130 | 101 | 10 | -- | |||||
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | |||||||||
Max Quake | 130(Phy)/130(Spe) | 101 | 10 | -- | |||||
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | |||||||||
Max Darkness | 110(Phy)/130(Spe) 110(Phy)/130(Spe) |
101 | 10 | -- | |||||
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
Max Overgrowth | 130 130 |
101 | 10 | -- | |||||
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |||||||||
Max Guard | 101 | 10 | -- | ||||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 303 | 38 | 30 | 85 | 55 | 65 | 30 | |
Max Stats Hindering Nature |
Lv. 50 | 98 - 145 | 31 - 73 | 81 - 123 | 54 - 96 | 63 - 105 | 31 - 73 |
Lv. 100 | 186 - 280 | 58 - 143 | 157 - 242 | 103 - 188 | 121 - 206 | 58 - 143 | |
Max Stats Neutral Nature |
Lv. 50 | 98 - 145 | 35 - 82 | 90 - 137 | 60 - 107 | 70 - 117 | 35 - 82 |
Lv. 100 | 186 - 280 | 65 - 159 | 175 - 269 | 115 - 209 | 135 - 229 | 65 - 159 | |
Max Stats Beneficial Nature |
Lv. 50 | 98 - 145 | 38 - 90 | 99 - 150 | 66 - 117 | 77 - 128 | 38 - 90 |
Lv. 100 | 186 - 280 | 71 - 174 | 192 - 295 | 126 - 229 | 148 - 251 | 71 - 174 |
38
30
85
30
65
55
Stats - Galarian Yamask | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 303 | 38 | 55 | 85 | 30 | 65 | 30 | |
Max Stats Hindering Nature |
Lv. 50 | 98 - 145 | 54 - 96 | 81 - 123 | 31 - 73 | 63 - 105 | 31 - 73 |
Lv. 100 | 186 - 280 | 103 - 188 | 157 - 242 | 58 - 143 | 121 - 206 | 58 - 143 | |
Max Stats Neutral Nature |
Lv. 50 | 98 - 145 | 60 - 107 | 90 - 137 | 35 - 82 | 70 - 117 | 35 - 82 |
Lv. 100 | 186 - 280 | 115 - 209 | 175 - 269 | 65 - 159 | 135 - 229 | 65 - 159 | |
Max Stats Beneficial Nature |
Lv. 50 | 98 - 145 | 66 - 117 | 99 - 150 | 38 - 90 | 77 - 128 | 38 - 90 |
Lv. 100 | 186 - 280 | 126 - 229 | 192 - 295 | 71 - 174 | 148 - 251 | 71 - 174 |
38
55
85
30
65
30
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