#562 Yamask

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Picture
Normal Sprite
Regular Form Galarian Form
Name Other Names No. Gender Ratio Type
Yamask
Japan: Desumasu
デスマス
French: Tutafeh
German: Makabaja
Korean: 데스마스
National: #562
Galar: #327
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #---
Hisui: #---
Male :50.2%
Female :49.8%
Normal Ghost-type
Galarian Ground-type Ghost-type
Classification Height Weight Capture Rate Base Egg Steps
Spirit Pokémon 1'08" / 1'08"
0.5m / 0.5m
3.3lbs / 3.3lbs
1.5kg / 1.5kg
1903,200 (SWSH)
6,400 (BDSP)
Abilities: Mummy (Normal Forme) - Wandering Spirit (Galarian Form)
Mummy: Contact with the Pokémon changes the attacker's Ability to Mummy.
Galarian Form Abilities:
Wandering Spirit: The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,000,000 Points
Medium Fast
50 1 Defense Point(s)
Galarian Form
1 Defense Point(s)
Yamask can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *1 *0.5 *1 *2 *1 *2 *1 *1
Damage Taken Galarian Form
*0 *1 *2 *0 *2 *2 *0 *0.25 *1 *1 *1 *0.5 *0.5 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 Regular Form
Spell Tag
Spell Tag
- 5%
Mineral
Amorphous
Evolutionary Chain
Alternate Forms
Unovan FormGalarian Form
Unovan FormGalarian Form
Yamask is one of several Pokémon that have Region Forms. If caught or bred from a parent that originates in Galar, it will have its Galarian Form

Locations

- In-Depth Details
Sword Route 6 (Galarian)
Trade in Ballonlea (Unovan)
Max Raid Battles: Bridge Field, Dusty Bowl, Giant's Mirror, Rolling Fields, South Lake Miloch, Stony Wilderness, Watchtower Ruins
Details
Shield Route 6 (Galarian)
Trade in Ballonlea (Unovan)
Max Raid Battles: Bridge Field, Dusty Bowl, Giant's Mirror, Rolling Fields, South Lake Miloch, Stony Wilderness, Watchtower Ruins
Details
Trainer Locations  Details
Flavor Text
Yamask SpriteSwordIt wanders through ruins by night, carrying a mask that's said to have been the face it had when it was still human.
ShieldThe spirit of a person from a bygone age became this Pokémon. It rambles through ruins, searching for someone who knows its face.
Yamask SpriteSwordA clay slab with cursed engravings took possession of a Yamask. The slab is said to be absorbing the Yamask's dark power.
ShieldIt's said that this Pokémon was formed when an ancient clay tablet was drawn to a vengeful spirit.


Attacks

Level UpTM & HMEgg Moves

Level Up AnchorsGalarian Standard

Galarian Form Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Astonish Astonish - Ghost-type Astonish: Physical Move 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
4 Haze Haze - Ice-type Haze: Other Move -- 101 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
8 Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
12 Disable Disable - Normal-type Disable: Other Move -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
16 Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
20 Crafty Shield Crafty Shield - Fairy-type Crafty Shield: Other Move -- 101 10 --
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
24 Hex Hex - Ghost-type Hex: Special Move 65 100 10 --
This relentless attack does massive damage to a target affected by status conditions.
28 Mean Look Mean Look - Normal-type Mean Look: Other Move -- 101 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
32 Slam Slam - Normal-type Slam: Physical Move 80 75 20 --
The target is slammed with a long tail, vines, or the like to inflict damage.
36 Curse Curse - Ghost-type Curse: Other Move -- 101 10 --
A move that works differently for the Ghost type than for all other types.
40 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
44 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
48 Power Split Power Split - Psychic-type Power Split: Other Move -- 101 10 --
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
48 Guard Split Guard Split - Psychic-type Guard Split: Other Move -- 101 10 --
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
52 Destiny Bond Destiny Bond - Ghost-type Destiny Bond: Other Move -- 101 5 --
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Astonish Astonish - Ghost-type Astonish: Physical Move 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
4 Haze Haze - Ice-type Haze: Other Move -- 101 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
8 Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
12 Disable Disable - Normal-type Disable: Other Move -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
16 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister flame at the target to inflict a burn.
20 Crafty Shield Crafty Shield - Fairy-type Crafty Shield: Other Move -- 101 10 --
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
24 Hex Hex - Ghost-type Hex: Special Move 65 100 10 --
This relentless attack does massive damage to a target affected by status conditions.
28 Mean Look Mean Look - Normal-type Mean Look: Other Move -- 101 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
32 Grudge Grudge - Ghost-type Grudge: Other Move -- 101 5 --
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
36 Curse Curse - Ghost-type Curse: Other Move -- 101 10 --
A move that works differently for the Ghost type than for all other types.
40 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
44 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
48 Power Split Power Split - Psychic-type Power Split: Other Move -- 101 10 --
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
48 Guard Split Guard Split - Psychic-type Guard Split: Other Move -- 101 10 --
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
52 Destiny Bond Destiny Bond - Ghost-type Destiny Bond: Other Move -- 101 5 --
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM19 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
NormalGalarian Form
The user creates a protective field that prevents status conditions for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
NormalGalarian Form
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM22 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Galarian Form
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM23 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
NormalGalarian Form
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
NormalGalarian Form
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
NormalGalarian Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
NormalGalarian Form
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM32 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 10 --
Galarian Form
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM33 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
NormalGalarian Form
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM38 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
NormalGalarian Form
The user shoots a sinister flame at the target to inflict a burn.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
NormalGalarian Form
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
NormalGalarian Form
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM47 Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 --
NormalGalarian Form
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
TM48 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Galarian Form
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM57 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
NormalGalarian Form
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM70 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
NormalGalarian Form
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM71 Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 10 --
NormalGalarian Form
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
NormalGalarian Form
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM77 Hex Hex - Ghost-type Hex: Special Move 65 100 10 --
NormalGalarian Form
This relentless attack does massive damage to a target affected by status conditions.
TM97 Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
Galarian Form
The user swings its body around violently to inflict damage on everything in its vicinity.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %Form
TR10 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
Galarian Form
The user sets off an earthquake that strikes every Pokémon around it.
TR11 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
NormalGalarian Form
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
NormalGalarian Form
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
NormalGalarian Form
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
NormalGalarian Form
While it is asleep, the user randomly uses one of the moves it knows.
TR33 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
NormalGalarian Form
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TR38 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
NormalGalarian Form
The user catches the target off guard and swaps its held item with its own.
TR40 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
NormalGalarian Form
The user employs its psychic power to exchange Abilities with the target.
TR46 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
NormalGalarian Form
The user hardens its body's surface like iron, sharply raising its Defense stat.
TR49 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
NormalGalarian Form
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR54 Toxic Spikes Toxic Spikes - Poison-type Toxic Spikes: Other Move -- 101 20 --
NormalGalarian Form
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
TR58 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
NormalGalarian Form
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TR65 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
NormalGalarian Form
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TR67 Earth Power Earth Power - Ground-type Earth Power: Special Move 90 100 10 10
Galarian Form
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
TR68 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
NormalGalarian Form
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
TR69 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
NormalGalarian Form
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TR83 Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- 101 15 --
NormalGalarian Form
The user teleports using a strange power and switches places with one of its allies.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Memento Memento - Dark-type Memento: Other Move -- 100 10 -- Details
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %Form
PoltergeistPoltergeist - Ghost-typePoltergeist: Physical Move110905--
YamaskGalarian Form
The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Max Strike Max Strike - Normal-type Physical MoveSpecial Move
Physical MoveSpecial Move
120(Phy)/110(Spe)
130(Phy)/110(Spe)
101 10 --
NormalGalarian Form
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Phantasm Max Phantasm - Ghost-type Physical MoveSpecial Move
Physical MoveSpecial Move
140(Phy)/130(Spe)
140(Phy)/130(Spe)
101 10 --
NormalGalarian Form
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
Max Mindstorm Max Mindstorm - Psychic-type Physical MoveSpecial Move
Physical MoveSpecial Move
130(Phy)/130(Spe)
130(Phy)/130(Spe)
101 10 --
NormalGalarian Form
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Rockfall Max Rockfall - Rock-type Physical Move 130 101 10 --
Galarian Form
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.
Max Quake Max Quake - Ground-type Physical MoveSpecial Move 130(Phy)/130(Spe) 101 10 --
Galarian Form
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
Max Darkness Max Darkness - Dark-type Physical MoveSpecial Move
Physical MoveSpecial Move
110(Phy)/130(Spe)
110(Phy)/130(Spe)
101 10 --
NormalGalarian Form
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Overgrowth Max Overgrowth - Grass-type Special Move
Special Move
130
130
101 10 --
NormalGalarian Form
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Guard Max Guard - Normal-type

101 10 --
NormalGalarian Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 303 38 30 85 55 65 30
Max Stats
Hindering Nature
Lv. 50 98 - 145 31 - 73 81 - 123 54 - 96 63 - 105 31 - 73
Lv. 100 186 - 280 58 - 143 157 - 242 103 - 188 121 - 206 58 - 143
Max Stats
Neutral Nature
Lv. 50 98 - 145 35 - 82 90 - 137 60 - 107 70 - 117 35 - 82
Lv. 100 186 - 280 65 - 159 175 - 269 115 - 209 135 - 229 65 - 159
Max Stats
Beneficial Nature
Lv. 50 98 - 145 38 - 90 99 - 150 66 - 117 77 - 128 38 - 90
Lv. 100 186 - 280 71 - 174 192 - 295 126 - 229 148 - 251 71 - 174
38
30
85
30
65
55

Stats - Galarian Yamask

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 303 38 55 85 30 65 30
Max Stats
Hindering Nature
Lv. 50 98 - 145 54 - 96 81 - 123 31 - 73 63 - 105 31 - 73
Lv. 100 186 - 280 103 - 188 157 - 242 58 - 143 121 - 206 58 - 143
Max Stats
Neutral Nature
Lv. 50 98 - 145 60 - 107 90 - 137 35 - 82 70 - 117 35 - 82
Lv. 100 186 - 280 115 - 209 175 - 269 65 - 159 135 - 229 65 - 159
Max Stats
Beneficial Nature
Lv. 50 98 - 145 66 - 117 99 - 150 38 - 90 77 - 128 38 - 90
Lv. 100 186 - 280 126 - 229 192 - 295 71 - 174 148 - 251 71 - 174
38
55
85
30
65
30

<--- Sigilyph #561
Sigilyph
#563
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