#562 Yamask

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Yamask
Japan: Desumasu
デスマス
French: Tutafeh
German: Makabaja
Korean: 데스마스
National: #562
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Ghost-type
Classification Height Weight Capture Rate Base Egg Steps
Spirit Pokémon 1'08"
0.5m
3.3lbs
1.5kg
1906,400
Abilities: Mummy
Mummy: Contact with the Pokémon changes the attacker's Ability to Mummy.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Not Wild

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *1 *0.5 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 Spell Tag
Spell Tag
- 5%
Mineral
Amorphous
Evolutionary Chain
Yamask Level Cofagrigus

Locations

Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required

Attacks


Generation VII Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Astonish Astonish - Ghost-type Astonish: Physical Move 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
5 Disable Disable - Normal-type Disable: Other Move -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
9 Haze Haze - Ice-type Haze: Other Move -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
13 Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
17 Hex Hex - Ghost-type Hex: Special Move 65 100 10 --
This relentless attack does massive damage to a target affected by status conditions.
21 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
25 Ominous Wind Ominous Wind - Ghost-type Ominous Wind: Special Move 60 100 5 10
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
29 Curse Curse - Ghost-type Curse: Other Move -- -- 10 --
A move that works differently for the Ghost type than for all other types.
33 Power Split Power Split - Psychic-type Power Split: Other Move -- -- 10 --
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
33 Guard Split Guard Split - Psychic-type Guard Split: Other Move -- -- 10 --
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
37 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
41 Grudge Grudge - Ghost-type Grudge: Other Move -- -- 5 --
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
45 Mean Look Mean Look - Normal-type Mean Look: Other Move -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
49 Destiny Bond Destiny Bond - Ghost-type Destiny Bond: Other Move -- -- 5 --
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM53 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM61 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM63 Embargo Embargo - Dark-type Embargo: Other Move -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM66 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM77 Psych Up Psych Up - Normal-type Psych Up: Other Move -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM83 Infestation Infestation - Bug-type Infestation: Special Move 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM85 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM97 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Egg Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %  
Memento Memento - Dark-type Memento: Other Move -- 100 10 -- Details
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- -- 20 -- Details
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Endure Endure - Normal-type Endure: Other Move -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Heal Block Heal Block - Psychic-type Heal Block: Other Move -- 100 15 -- Details
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Imprison Imprison - Psychic-type Imprison: Other Move -- -- 10 -- Details
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Nightmare Nightmare - Ghost-type Nightmare: Other Move -- 100 15 -- Details
A sleeping target sees a nightmare that inflicts some damage every turn.
Disable Disable - Normal-type Disable: Other Move -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- -- 15 -- Details
The user teleports using a strange power and switches places with one of its allies.
Toxic Spikes Toxic Spikes - Poison-type Toxic Spikes: Other Move -- -- 20 -- Details
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Crafty Shield
USUM Only
Crafty Shield - Fairy-type Crafty Shield: Other Move -- -- 10 -- Details
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.

Ultra Sun/Ultra Moon Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Magic CoatMagic Coat - Psychic-typeMagic Coat: Other Move----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
BlockBlock - Normal-typeBlock: Other Move----5--
The user blocks the target's way with arms spread wide to prevent escape.
Iron DefenseIron Defense - Steel-typeIron Defense: Other Move----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Zen HeadbuttZen Headbutt - Psychic-typeZen Headbutt: Physical Move80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock OffKnock Off - Dark-typeKnock Off: Physical Move6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Role PlayRole Play - Psychic-typeRole Play: Other Move----10--
The user mimics the target completely, copying the target's natural Ability.
Pain SplitPain Split - Normal-typePain Split: Other Move----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Shock WaveShock Wave - Electric-typeShock Wave: Special Move60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
SpiteSpite - Ghost-typeSpite: Other Move--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
After YouAfter You - Normal-typeAfter You: Other Move----15--
The user helps the target and makes it use its move right after the user.
TrickTrick - Psychic-typeTrick: Other Move--10010--
The user catches the target off guard and swaps its held item with its own.
Wonder RoomWonder Room - Psychic-typeWonder Room: Other Move----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
SnatchSnatch - Dark-typeSnatch: Other Move----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Skill SwapSkill Swap - Psychic-typeSkill Swap: Other Move----10--
The user employs its psychic power to exchange Abilities with the target.
TelekinesisTelekinesis - Psychic-typeTelekinesis: Other Move----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally SwitchAlly Switch - Psychic-typeAlly Switch: Other Move----15--
The user teleports using a strange power and switches places with one of its allies.

Usable Z Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 160(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - Bug-type Special Move 100 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare Never-Ending Nightmare - Ghost-type Physical MoveSpecial Move 100(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Bloom Doom Bloom Doom - Grass-type Special Move 175 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc Gigavolt Havoc - Electric-type Special Move 120 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche Shattered Psyche - Psychic-type Physical MoveSpecial Move 160(Phy)/180(Spe) -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical MoveSpecial Move 120(Phy)/160(Spe) -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Transfer Only Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 303 38 30 85 55 65 30
Max Stats
Hindering Nature
Lv. 50 98 - 145 31 - 73 81 - 123 54 - 96 63 - 105 31 - 73
Lv. 100 186 - 280 58 - 143 157 - 242 103 - 188 121 - 206 58 - 143
Max Stats
Neutral Nature
Lv. 50 98 - 145 35 - 82 90 - 137 60 - 107 70 - 117 35 - 82
Lv. 100 186 - 280 65 - 159 175 - 269 115 - 209 135 - 229 65 - 159
Max Stats
Beneficial Nature
Lv. 50 98 - 145 38 - 90 99 - 150 66 - 117 77 - 128 38 - 90
Lv. 100 186 - 280 71 - 174 192 - 295 126 - 229 148 - 251 71 - 174

<--- Sigilyph #561
Sigilyph
#563
Cofagrigus
Cofagrigus --->