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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Happiny Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Natural Cure - Serene Grace - Friend Guard (Hidden Ability) | |||||
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle. Serene Grace: The chances of a move having a secondary effect is doubled. Hidden Ability: Friend Guard: In Double & Triple battles, the damage that ally Pokémon receive from attacks is reduced by 25%. |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
800,000 Points Fast |
140 | 1 HP Point(s) | Happiny can Dynamax |
Wild Hold Item | Egg Groups | ||||
Sword & Shield Oval Stone - 50% Brilliant Diamond & Shining Pearl Oval Stone - 50% Legends: Arceus
Alpha
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Happiny cannot breed |
Evolutionary Chain | |||||||
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Locations- In-Depth Details |
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Sword | Transfer from Pokémon HOME or Trade with players with Expansion Pass | ||
Shield | Transfer from Pokémon HOME or Trade with players with Expansion Pass | ||
Isle of Armor | Sword | Fields of Honor, Soothing Wetlands, Forest of Focus, Challenge Road, Loop Lagoon, Training Lowlands, Workout Sea, Stepping-Stone Sea, Insular Sea, Honeycalm Island | Details |
Shield | Fields of Honor, Soothing Wetlands, Forest of Focus, Challenge Road, Loop Lagoon, Training Lowlands, Workout Sea, Stepping-Stone Sea, Insular Sea, Honeycalm Island | Details | |
Brilliant Diamond | Trophy Garden | Details | |
Shining Pearl | Trophy Garden | Details | |
Legends: Arceus | Obsidian Fieldlands: Oreburrow Tunnel, Obsidian Falls or nearby Cobalt Coastlands: Hideaway Bay or nearby Alabaster Icelands: Avalanche Slopes or nearby Cobalt Coastlands: Massive Mass Outbreak |
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Trainer Locations | Details |
Flavor Text | ||
Sword | Mimicking Chansey, Happiny will place an egg- shaped stone in its belly pouch. Happiny will treasure this stone. | |
Shield | Happiny's willing to lend its precious round stone to those it's friendly with, but if the stone isn't returned, Happiny will cry and throw a tantrum. | |
Brilliant Diamond | It loves round, white things. It carries an egg-shaped rock in imitation of Chansey. | |
Shining Pearl | It carries a round, egg-shaped rock in its belly pouch and gives the rock to its friends. | |
Legends: Arceus | In imitation of Chansey, it keeps a round stone tucked into its belly pouch and cherishes it dearly. It gets along well with children and will sometimes play house with them for fun. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Minimize | -- | 101 | 10 | -- | ||||
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
— | Pound | 40 | 100 | 35 | -- | ||||
The target is physically pounded with a long tail, a foreleg, or the like. | |||||||||
— | Copycat | -- | 101 | 20 | -- | ||||
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
4 | Defense Curl | -- | 101 | 40 | -- | ||||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
8 | Sweet Kiss | -- | 75 | 10 | -- | ||||
The user kisses the target with a sweet, angelic cuteness that causes confusion. | |||||||||
12 | Disarming Voice | 40 | 101 | 15 | -- | ||||
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | |||||||||
16 | Covet | 60 | 100 | 25 | -- | ||||
The user endearingly approaches the target, then steals the target's held item. | |||||||||
20 | Charm | -- | 100 | 20 | -- | ||||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl |
Sword & Shield Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM11 | Solar Beam | 120 | 100 | 10 | -- | ||||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
TM14 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM17 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM19 | Safeguard | -- | 101 | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM21 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM24 | Snore | 50 | 100 | 15 | 30 | ||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
TM25 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM27 | Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||
TM29 | Charm | -- | 100 | 20 | -- | ||||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |||||||||
TM31 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM33 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM34 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM35 | Hail | -- | 101 | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||
TM39 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM41 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
TM59 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM63 | Drain Punch | 75 | 100 | 10 | -- | ||||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||
TM76 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Technical Record Attacks | |||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TR02 | Flamethrower | 90 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
TR11 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TR14 | Metronome | -- | 101 | 10 | -- | ||||
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
TR15 | Fire Blast | 110 | 85 | 5 | 10 | ||||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||
TR20 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TR26 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TR27 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TR33 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TR35 | Uproar | 90 | 100 | 10 | -- | ||||
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||
TR42 | Hyper Voice | 90 | 100 | 10 | -- | ||||
The user lets loose a horribly echoing shout with the power to inflict damage. | |||||||||
TR69 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
TR77 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TR82 | Stored Power | 20 | 100 | 10 | -- | ||||
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | |||||||||
TR85 | Work Up | -- | 101 | 30 | -- | ||||
The user is roused, and its Attack and Sp. Atk stats increase. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM07 | Hail | -- | 101 | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||
TM10 | Work Up | -- | 101 | 30 | -- | ||||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
TM11 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM16 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM20 | Safeguard | -- | 101 | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM22 | Solar Beam | 120 | 100 | 10 | -- | ||||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | 101 | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM34 | Shock Wave | 60 | 101 | 20 | -- | ||||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||||
TM35 | Flamethrower | 90 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
TM38 | Fire Blast | 110 | 85 | 5 | 10 | ||||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM58 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM60 | Drain Punch | 75 | 100 | 10 | -- | ||||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||
TM67 | Recycle | -- | 101 | 10 | -- | ||||
The user recycles a held item that has been used in battle so it can be used again. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM77 | Psych Up | -- | 101 | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM82 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Aromatherapy | -- | 101 | 5 | -- | Details | |||
The user releases a soothing scent that heals all status conditions affecting the user's party. | ||||||||
Gravity | -- | 101 | 5 | -- | Details | |||
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. | ||||||||
Present | ?? | 90 | 15 | -- | Details | |||
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | ||||||||
Seismic Toss | ?? | 100 | 20 | -- | Details | |||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | ||||||||
Metronome BDSP Only |
-- | 101 | 10 | -- | Details | |||
The user waggles a finger and stimulates its brain into randomly using nearly any move. | ||||||||
Heal Bell BDSP Only |
-- | 101 | 5 | -- | Details | |||
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | ||||||||
Counter BDSP Only |
?? | 100 | 20 | -- | Details | |||
A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||||||
Helping Hand BDSP Only |
-- | 101 | 20 | -- | Details | |||
The user assists an ally by boosting the power of that ally's attack. | ||||||||
Last Resort BDSP Only |
140 | 100 | 5 | -- | Details | |||
This move can be used only after the user has used all the other moves it knows in the battle. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Max Flare | 140 | 101 | 10 | -- | |||||
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |||||||||
Max Strike | 120(Phy)/130(Spe) | 101 | 10 | -- | |||||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Knuckle | 90 | 101 | 10 | -- | |||||
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | |||||||||
Max Phantasm | 130 | 101 | 10 | -- | |||||
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | |||||||||
Max Hailstorm | 110 | 101 | 10 | -- | |||||
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |||||||||
Max Starfall | 90 | 101 | 10 | -- | |||||
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | |||||||||
Max Mindstorm | 130(Phy)/130(Spe) | 101 | 10 | -- | |||||
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
Max Darkness | 100 | 101 | 10 | -- | |||||
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
Max Overgrowth | 140 | 101 | 10 | -- | |||||
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |||||||||
Max Guard | 101 | 10 | -- | ||||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 220 | 100 | 5 | 5 | 15 | 65 | 30 | |
Max Stats Hindering Nature |
Lv. 50 | 160 - 207 | 9 - 51 | 9 - 51 | 18 - 60 | 63 - 105 | 31 - 73 |
Lv. 100 | 310 - 404 | 13 - 98 | 13 - 98 | 31 - 116 | 121 - 206 | 58 - 143 | |
Max Stats Neutral Nature |
Lv. 50 | 160 - 207 | 10 - 57 | 10 - 57 | 20 - 67 | 70 - 117 | 35 - 82 |
Lv. 100 | 310 - 404 | 15 - 109 | 15 - 109 | 35 - 129 | 135 - 229 | 65 - 159 | |
Max Stats Beneficial Nature |
Lv. 50 | 160 - 207 | 11 - 62 | 11 - 62 | 22 - 73 | 77 - 128 | 38 - 90 |
Lv. 100 | 310 - 404 | 16 - 119 | 16 - 119 | 38 - 141 | 148 - 251 | 71 - 174 |
100
5
5
30
65
15
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