Standard Level Up |
|
— |
Mystical Fire |
|
|
75 |
100 |
10 |
100 |
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
— |
Power Gem |
|
|
80 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
— |
Phantom Force |
|
|
90 |
100 |
10 |
-- |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
— |
Magical Leaf |
|
|
60 |
101 |
20 |
-- |
The user scatters curious leaves that chase the target. This attack never misses. |
— |
Growl |
|
|
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
— |
Spite |
|
|
-- |
100 |
10 |
-- |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
— |
Astonish |
|
|
30 |
100 |
15 |
30 |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
— |
Confuse Ray |
|
|
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
— |
Mean Look |
|
|
-- |
101 |
5 |
-- |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
— |
Hex |
|
|
65 |
100 |
10 |
-- |
This relentless attack does massive damage to a target affected by status conditions. |
— |
Psybeam |
|
|
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. This may also leave the target confused. |
— |
Pain Split |
|
|
-- |
101 |
20 |
-- |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
— |
Payback |
|
|
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
— |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
— |
Perish Song |
|
|
-- |
101 |
5 |
-- |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
— |
Grudge |
|
|
-- |
101 |
5 |
-- |
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
— |
Confusion |
|
|
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. This may also confuse the target. |
BDSP Technical Machine Attacks |
|
TM04 |
Calm Mind |
|
|
-- |
101 |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM11 |
Sunny Day |
|
|
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM12 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM17 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM21 |
Dazzling Gleam |
|
|
80 |
100 |
10 |
-- |
The user damages opposing Pokémon by emitting a powerful flash. |
TM24 |
Thunderbolt |
|
|
90 |
100 |
15 |
10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TM25 |
Thunder |
|
|
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM29 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TM30 |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
|
|
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM34 |
Shock Wave |
|
|
60 |
101 |
20 |
-- |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
TM40 |
Aerial Ace |
|
|
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM41 |
Torment |
|
|
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM48 |
Skill Swap |
|
|
-- |
101 |
10 |
-- |
The user employs its psychic power to exchange Abilities with the target. |
TM53 |
Energy Ball |
|
|
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM57 |
Charge Beam |
|
|
50 |
90 |
10 |
70 |
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM58 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM61 |
Will-O-Wisp |
|
|
-- |
85 |
15 |
-- |
The user shoots a sinister flame at the target to inflict a burn. |
TM63 |
Nasty Plot |
|
|
-- |
101 |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
TM66 |
Payback |
|
|
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM70 |
Flash |
|
|
-- |
100 |
20 |
-- |
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. |
TM73 |
Thunder Wave |
|
|
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM77 |
Psych Up |
|
|
-- |
101 |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM79 |
Dark Pulse |
|
|
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM82 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM85 |
Dream Eater |
|
|
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
TM87 |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM90 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM92 |
Trick Room |
|
|
-- |
101 |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Egg Moves (Details) |
Screech |
|
|
-- |
85 |
40 |
-- |
Details |
An earsplitting screech harshly lowers the target's Defense stat. |
Destiny Bond |
|
|
-- |
101 |
5 |
-- |
Details |
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
Imprison |
|
|
-- |
101 |
10 |
-- |
Details |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
Memento |
|
|
-- |
100 |
10 |
-- |
Details |
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. |
Sucker Punch |
|
|
70 |
100 |
5 |
-- |
Details |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
Shadow Sneak |
|
|
40 |
100 |
30 |
-- |
Details |
The user extends its shadow and attacks the target from behind. This move always goes first. |
Curse |
|
|
-- |
101 |
10 |
-- |
Details |
A move that works differently for the Ghost type than for all other types. |
Spite |
|
|
-- |
100 |
10 |
-- |
Details |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Wonder Room |
|
|
-- |
101 |
10 |
-- |
Details |
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
Transfer Only Moves (Details) |
|
Toxic |
|
|
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Round |
|
|
60 |
100 |
15 |
-- |
Gen VII TM48 |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Echoed Voice |
|
|
40 |
100 |
15 |
-- |
Gen VII TM49 |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
Confide |
|
|
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Uproar |
|
|
90 |
100 |
10 |
-- |
Move Tutor - USM |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
Magic Coat |
|
|
-- |
101 |
15 |
-- |
Move Tutor - USM |
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
Foul Play |
|
|
95 |
100 |
15 |
-- |
Move Tutor - USM |
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
Icy Wind |
|
|
55 |
95 |
15 |
100 |
Move Tutor - USM |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
Hyper Voice |
|
|
90 |
100 |
10 |
-- |
Move Tutor - USM |
The user lets loose a horribly echoing shout with the power to inflict damage. |
Snore |
|
|
50 |
100 |
15 |
30 |
Move Tutor - USM |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Heal Bell |
|
|
-- |
101 |
5 |
-- |
Move Tutor - USM |
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
Trick |
|
|
-- |
100 |
10 |
-- |
Move Tutor - USM |
The user catches the target off guard and swaps its held item with its own. |
Magic Room |
|
|
-- |
101 |
10 |
-- |
Move Tutor - USM |
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
Ally Switch |
|
|
-- |
101 |
15 |
-- |
Move Tutor - USM |
The user teleports using a strange power and switches places with one of its allies. |
Laser Focus |
|
|
-- |
101 |
30 |
-- |
Move Tutor - USM |
The user concentrates intensely. The attack on the next turn always results in a critical hit. |
Swift |
|
|
60 |
101 |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Headbutt |
|
|
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |