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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Luxray Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Rivalry - Intimidate - Guts (Hidden Ability) | |||||
Rivalry: Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender. Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. Hidden Ability: Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied. |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,059,862 Points Medium Slow |
50 | 3 Attack Point(s) | Luxray can Dynamax |
Wild Hold Item | Egg Groups | ||||||
Legends: Arceus
Alpha
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Evolutionary Chain | |||||
Gender Differences | ||||
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Locations- In-Depth Details |
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Sword | Transfer from Pokémon HOME or Trade with players with Expansion Pass Max Raid Battles |
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Shield | Transfer from Pokémon HOME or Trade with players with Expansion Pass Max Raid Battles |
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Isle of Armor | Sword | Soothing Wetlands, Forest of Focus, Challenge Beach, Loop Lagoon, Training Lowlands Max Raid Battles: Fields of Honor, Forest of Focus, Challenge Beach, Honeycalm Sea | Details |
Shield | Soothing Wetlands, Forest of Focus, Challenge Beach, Loop Lagoon, Training Lowlands Max Raid Battles: Fields of Honor, Forest of Focus, Challenge Beach, Honeycalm Sea | Details | |
Crown Tundra | Sword | Dynamax Adventures | |
Shield | Dynamax Adventures | ||
Brilliant Diamond | Evolve Luxio | ||
Shining Pearl | Evolve Luxio | ||
Legends: Arceus | Obsidian Fieldlands: Sandgem Flats or nearby Coronet Highlands: Heavenward Lookout, Sonorous Path, Sacred Plaza, Cloudcap Pass or nearby Obsidian Fieldlands: Massive Mass Outbreak Coronet Highlands: Massive Mass Outbreak |
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Trainer Locations | Details |
Flavor Text | ||
Sword | Luxray can see through solid objects. It will instantly spot prey trying to hide behind walls, even if the walls are thick. | |
Shield | Seeing through solid objects uses up a lot of Luxray's electricity, so the Pokémon sleeps for long periods of time to store up energy. | |
Brilliant Diamond | It has eyes that can see through anything. It spots and captures prey hiding behind objects. | |
Shining Pearl | When its eyes gleam gold, it can spot hiding prey—even those taking shelter behind a wall. | |
Legends: Arceus | They form packs, each having one male as leader. Legends say that when Luxray’s two eyes shimmer with gold, the Pokémon can see through anything. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Electric Terrain | -- | 101 | 10 | -- | ||||
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | |||||||||
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Leer | -- | 100 | 30 | 100 | ||||
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
— | Thunder Shock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
— | Charge | -- | 101 | 20 | -- | ||||
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | |||||||||
12 | Bite | 60 | 100 | 25 | 30 | ||||
The target is bitten with viciously sharp fangs. This may also make the target flinch. | |||||||||
18 | Spark | 65 | 100 | 20 | 30 | ||||
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |||||||||
24 | Roar | -- | 101 | 20 | -- | ||||
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
33 | Volt Switch | 70 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
40 | Scary Face | -- | 100 | 10 | -- | ||||
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||||
48 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
56 | Crunch | 80 | 100 | 15 | 20 | ||||
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |||||||||
64 | Discharge | 80 | 100 | 15 | 30 | ||||
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||||||
72 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
80 | Wild Charge | 90 | 100 | 15 | -- | ||||
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl |
Sword & Shield Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM08 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM09 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM14 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM17 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM21 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM23 | Thief | 60 | 100 | 25 | -- | ||||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM24 | Snore | 50 | 100 | 15 | 30 | ||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
TM25 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM26 | Scary Face | -- | 100 | 10 | -- | ||||
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||||
TM31 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM33 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM39 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM40 | Swift | 60 | 101 | 20 | -- | ||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
TM41 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
TM47 | Fake Tears | -- | 100 | 20 | -- | ||||
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||||||
TM66 | Thunder Fang | 65 | 95 | 15 | 10 | ||||
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | |||||||||
TM67 | Ice Fang | 65 | 95 | 15 | 10 | ||||
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | |||||||||
TM68 | Fire Fang | 65 | 95 | 15 | 10 | ||||
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | |||||||||
TM76 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM80 | Volt Switch | 70 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM85 | Snarl | 55 | 95 | 15 | 100 | ||||
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | |||||||||
TM90 | Electric Terrain | -- | 101 | 10 | -- | ||||
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | |||||||||
TM93 | Eerie Impulse | -- | 100 | 15 | -- | ||||
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
Technical Record Attacks | |||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TR08 | Thunderbolt | 90 | 100 | 15 | 10 | ||||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TR09 | Thunder | 110 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TR12 | Agility | -- | 101 | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
TR20 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TR26 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TR27 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TR31 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
TR32 | Crunch | 80 | 100 | 15 | 20 | ||||
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |||||||||
TR39 | Superpower | 120 | 100 | 5 | 100 | ||||
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | |||||||||
TR80 | Electro Ball | ?? | 100 | 10 | -- | ||||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |||||||||
TR86 | Wild Charge | 90 | 100 | 15 | -- | ||||
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||||
TR90 | Play Rough | 90 | 90 | 10 | 10 | ||||
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | |||||||||
TR95 | Throat Chop | 80 | 100 | 15 | 100 | ||||
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | |||||||||
TR97 | Psychic Fangs | 85 | 100 | 10 | -- | ||||
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM05 | Roar | -- | 101 | 20 | -- | ||||
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM16 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
TM24 | Thunderbolt | 90 | 100 | 15 | 10 | ||||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TM25 | Thunder | 110 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM32 | Double Team | -- | 101 | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM34 | Shock Wave | 60 | 101 | 20 | -- | ||||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM43 | Volt Switch | 70 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM44 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 60 | 100 | 25 | -- | ||||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM57 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM58 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM78 | Snarl | 55 | 95 | 15 | 100 | ||||
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | |||||||||
TM82 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TM96 | Strength | 80 | 100 | 15 | -- | ||||
The target is slugged with a punch thrown at maximum power. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Baby-Doll Eyes | -- | 100 | 30 | -- | Details | |||
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. | ||||||||
Take Down | 90 | 85 | 20 | -- | Details | |||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | ||||||||
Double Kick | 30 | 100 | 30 | -- | Details | |||
The target is quickly kicked twice in succession using both feet. | ||||||||
Howl | -- | 101 | 40 | -- | Details | |||
The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. | ||||||||
Night Slash | 70 | 100 | 15 | -- | Details | |||
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | ||||||||
Quick Attack | 40 | 100 | 30 | -- | Details | |||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||||||||
Shock Wave SWSH Only |
60 | 101 | 20 | -- | Details | |||
The user strikes the target with a quick jolt of electricity. This attack never misses. | ||||||||
Ice Fang BDSP Only |
65 | 95 | 15 | 10 | Details | |||
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | ||||||||
Fire Fang BDSP Only |
65 | 95 | 15 | 10 | Details | |||
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | ||||||||
Thunder Fang BDSP Only |
65 | 95 | 15 | 10 | Details | |||
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | ||||||||
Swift BDSP Only |
60 | 101 | 20 | -- | Details | |||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ||||||||
Helping Hand BDSP Only |
-- | 101 | 20 | -- | Details | |||
The user assists an ally by boosting the power of that ally's attack. | ||||||||
Eerie Impulse BDSP Only |
-- | 100 | 15 | -- | Details | |||
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | ||||||||
Fake Tears BDSP Only |
-- | 100 | 20 | -- | Details | |||
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
Isle of Armor Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Rising Voltage | 70 | 100 | 20 | -- | ||||
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Max Flare | 120 | 101 | 10 | -- | |||||
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |||||||||
Max Lightning | 130(Phy)/140(Spe) | 101 | 10 | -- | |||||
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||||||
Max Strike | 150(Phy)/150(Spe) | 101 | 10 | -- | |||||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Knuckle | 95 | 101 | 10 | -- | |||||
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | |||||||||
Max Hailstorm | 120 | 101 | 10 | -- | |||||
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |||||||||
Max Starfall | 130 | 101 | 10 | -- | |||||
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | |||||||||
Max Mindstorm | 130 | 101 | 10 | -- | |||||
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
Max Darkness | 130(Phy)/110(Spe) | 101 | 10 | -- | |||||
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
Max Steelspike | 130 | 101 | 10 | -- | |||||
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | |||||||||
Max Guard | 101 | 10 | -- | ||||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 523 | 80 | 120 | 79 | 95 | 79 | 70 | |
Max Stats Hindering Nature |
Lv. 50 | 140 - 187 | 112 - 154 | 75 - 117 | 90 - 132 | 75 - 117 | 67 - 109 |
Lv. 100 | 270 - 364 | 220 - 305 | 146 - 231 | 175 - 260 | 146 - 231 | 130 - 215 | |
Max Stats Neutral Nature |
Lv. 50 | 140 - 187 | 125 - 172 | 84 - 131 | 100 - 147 | 84 - 131 | 75 - 122 |
Lv. 100 | 270 - 364 | 245 - 339 | 163 - 257 | 195 - 289 | 163 - 257 | 145 - 239 | |
Max Stats Beneficial Nature |
Lv. 50 | 140 - 187 | 137 - 189 | 92 - 144 | 110 - 161 | 92 - 144 | 82 - 134 |
Lv. 100 | 270 - 364 | 269 - 372 | 179 - 282 | 214 - 317 | 179 - 282 | 159 - 262 |
80
120
79
70
79
95
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