Standard Level Up |
|
Evolve |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
— |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
— |
Hammer Arm |
|
|
100 |
90 |
10 |
100 |
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. |
— |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
— |
Scratch |
|
|
40 |
100 |
35 |
-- |
Hard, pointed, sharp claws rake the target to inflict damage. |
— |
Yawn |
|
|
-- |
101 |
10 |
-- |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
— |
Encore |
|
|
-- |
100 |
5 |
-- |
The user compels the target to keep using the move it encored for three turns. |
— |
Slack Off |
|
|
-- |
101 |
10 |
-- |
The user slacks off, restoring its own HP by up to half of its max HP. |
— |
Focus Energy |
|
|
-- |
101 |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
— |
Uproar |
|
|
90 |
100 |
10 |
-- |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
— |
Play Rough |
|
|
90 |
90 |
10 |
10 |
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
— |
Fury Swipes |
|
|
18 |
80 |
15 |
-- |
The target is raked with sharp claws or scythes quickly two to five times in a row. |
— |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
— |
Slash |
|
|
70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
— |
Focus Punch |
|
|
150 |
100 |
20 |
-- |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
— |
Reversal |
|
|
?? |
100 |
15 |
-- |
An all-out attack that becomes more powerful the less HP the user has. |
6 |
Encore |
|
|
-- |
100 |
5 |
-- |
The user compels the target to keep using the move it encored for three turns. |
9 |
Slack Off |
|
|
-- |
101 |
10 |
-- |
The user slacks off, restoring its own HP by up to half of its max HP. |
14 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
17 |
Amnesia |
|
|
-- |
101 |
20 |
-- |
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
23 |
Covet |
|
|
60 |
100 |
25 |
-- |
The user endearingly approaches the target, then steals the target's held item. |
27 |
Headbutt |
|
|
70 |
100 |
15 |
30 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
33 |
Counter |
|
|
?? |
100 |
20 |
-- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
39 |
Flail |
|
|
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
47 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
53 |
Sucker Punch |
|
|
70 |
100 |
5 |
-- |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
61 |
Hammer Arm |
|
|
100 |
90 |
10 |
100 |
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. |
BDSP Technical Machine Attacks |
|
TM01 |
Focus Punch |
|
|
150 |
100 |
20 |
-- |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
TM03 |
Water Pulse |
|
|
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
TM05 |
Roar |
|
|
-- |
101 |
20 |
-- |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
TM08 |
Bulk Up |
|
|
-- |
101 |
20 |
-- |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
TM10 |
Work Up |
|
|
-- |
101 |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM11 |
Sunny Day |
|
|
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM12 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM13 |
Ice Beam |
|
|
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM14 |
Blizzard |
|
|
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM17 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM22 |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM24 |
Thunderbolt |
|
|
90 |
100 |
15 |
10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TM25 |
Thunder |
|
|
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM26 |
Earthquake |
|
|
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. |
TM27 |
Low Sweep |
|
|
65 |
100 |
20 |
100 |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
TM30 |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM31 |
Brick Break |
|
|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM32 |
Double Team |
|
|
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM34 |
Shock Wave |
|
|
60 |
101 |
20 |
-- |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
TM35 |
Flamethrower |
|
|
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TM38 |
Fire Blast |
|
|
110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TM39 |
Rock Tomb |
|
|
60 |
95 |
15 |
100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM40 |
Aerial Ace |
|
|
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM52 |
Focus Blast |
|
|
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TM56 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM58 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM65 |
Shadow Claw |
|
|
70 |
100 |
15 |
-- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM80 |
Rock Slide |
|
|
75 |
90 |
10 |
30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM82 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 |
Bulldoze |
|
|
60 |
100 |
20 |
100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM87 |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM90 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM93 |
Cut |
|
|
50 |
95 |
30 |
-- |
The target is cut with a scythe or claw. |
TM96 |
Strength |
|
|
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. |
TM98 |
Rock Smash |
|
|
40 |
100 |
15 |
50 |
The user attacks with a punch. This may also lower the target's Defense stat. |
TM100 |
Rock Climb |
|
|
90 |
85 |
20 |
20 |
A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves. |
Transfer Only Moves (Details) |
|
Toxic |
|
|
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Smack Down |
|
|
50 |
100 |
15 |
100 |
Gen VII TM23 |
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. |
Round |
|
|
60 |
100 |
15 |
-- |
Gen VII TM48 |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Quash |
|
|
-- |
100 |
15 |
-- |
Gen VII TM60 |
The user suppresses the target and makes its move go last. |
Confide |
|
|
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Low Kick |
|
|
?? |
100 |
20 |
-- |
Move Tutor - USM |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
Gunk Shot |
|
|
120 |
80 |
5 |
30 |
Move Tutor - USM |
The user shoots filthy garbage at the target to attack. This may also poison the target. |
Thunder Punch |
|
|
75 |
100 |
15 |
10 |
Move Tutor - USM |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
Fire Punch |
|
|
75 |
100 |
15 |
10 |
Move Tutor - USM |
The target is punched with a fiery fist. This may also leave the target with a burn. |
Ice Punch |
|
|
75 |
100 |
15 |
10 |
Move Tutor - USM |
The target is punched with an icy fist. This may also leave the target frozen. |
Block |
|
|
-- |
101 |
5 |
-- |
Move Tutor - USM |
The user blocks the target's way with arms spread wide to prevent escape. |
Icy Wind |
|
|
55 |
95 |
15 |
100 |
Move Tutor - USM |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
Stomping Tantrum |
|
|
75 |
100 |
10 |
-- |
Move Tutor - USM |
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Hone Claws |
|
|
-- |
101 |
15 |
-- |
Gen VI TM01 |
The user sharpens its claws to boost its Attack stat and accuracy. |
Incinerate |
|
|
60 |
100 |
15 |
-- |
Gen VI TM59 |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
Retaliate |
|
|
70 |
100 |
5 |
-- |
Gen VI TM67 |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
Power-up Punch |
|
|
40 |
100 |
20 |
100 |
Gen VI TM98 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
Fury Cutter |
|
|
40 |
95 |
20 |
-- |
Move Tutor - PtHGSS |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
Mud-slap |
|
|
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Mega Punch |
|
|
80 |
85 |
20 |
-- |
Move Tutor - FRLG |
The target is slugged by a punch thrown with muscle-packed power. |
Mega Kick |
|
|
120 |
75 |
5 |
-- |
Move Tutor - FRLG |
The target is attacked by a kick launched with muscle-packed power. |
Double-edge |
|
|
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Seismic Toss |
|
|
?? |
100 |
20 |
-- |
Move Tutor - FRLG |
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
Mimic |
|
|
-- |
101 |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Dynamic Punch |
|
|
100 |
50 |
5 |
100 |
Move Tutor - Emerald |
The user punches the target with full, concentrated power. This confuses the target if it hits. |