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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Picture | ||
Abilities: Hustle - Natural Cure - Regenerator (Hidden) (Normal Forme) - Weak Armor- Cursed Body (Hidden) (Galarian Form) | |||||
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%. Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle. Hidden Ability: Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored Galarian Form Abilities: Weak Armor: When hit by an attack, the Pokémon's Defense is lowered by one stage but Speed is increased by two stages. Hidden Ability: Cursed Body: When a move hits the Pokémon, that move has a 30% chance of getting disabled |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
800,000 Points Fast |
50 | 1 Defense Point(s) 1 Sp. Defense Point(s) Galarian Form 1 Sp. Defense Point(s) | Corsola can Dynamax |
Wild Hold Item | Egg Groups | ||||
Sword & Shield Regular Form Luminous Moss - 5% Brilliant Diamond & Shining Pearl Hard Stone - 5% |
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Evolutionary Chain | ||||
Alternate Forms | |||||
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Locations- In-Depth Details |
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Sword | Trade from Shield | ||
Shield | Giant's Mirror Max Raid Battles: Giant's Mirror, South Lake Miloch, Stony Wilderness, Watchtower Ruins | Details | |
Isle of Armor | Sword | Trade from Pokémon Shield | |
Shield | Trade from Regina in Isle of Armor Area (Johto Form) | ||
Crown Tundra | Sword | Trade from Pokémon Shield | |
Shield | Max Raid Battles: Slippery Slope, Old Cemetery, Giant's Foot, Frigid Sea, Ballimere Lake | ||
Brilliant Diamond | Route 230, Grand Underground | Details | |
Shining Pearl | Route 230, Grand Underground | Details | |
Trainer Locations | Details |
Flavor Text | ||
Sword | It will regrow any branches that break off its head. People keep particularly beautiful Corsola branches as charms to promote safe childbirth. | Shield | These Pokémon live in warm seas. In prehistoric times, many lived in the oceans around the Galar region as well. |
Sword | Watch your step when wandering areas oceans once covered. What looks like a stone could be this Pokémon, and it will curse you if you kick it. | Shield | Sudden climate change wiped out this ancient kind of Corsola. This Pokémon absorbs others' life-force through its branches. |
Brilliant Diamond | Many live in the clean seas of the south. They apparently can't live in polluted waters. | |
Shining Pearl |
Attacks | Level Up | TM & HM | Egg Moves |
Level Up Anchors | Galarian | Standard |
Galarian Form Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Harden | -- | 101 | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
5 | Astonish | 30 | 100 | 15 | 30 | ||||
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||||
10 | Disable | -- | 100 | 20 | -- | ||||
For four turns, this move prevents the target from using the move it last used. | |||||||||
15 | Spite | -- | 100 | 10 | -- | ||||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||||
20 | Ancient Power | 60 | 100 | 5 | 10 | ||||
The user attacks with a prehistoric power. This may also raise all the user's stats at once. | |||||||||
25 | Hex | 65 | 100 | 10 | -- | ||||
This relentless attack does massive damage to a target affected by status conditions. | |||||||||
30 | Curse | -- | 101 | 10 | -- | ||||
A move that works differently for the Ghost type than for all other types. | |||||||||
35 | Strength Sap | -- | 100 | 10 | 100 | ||||
The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. | |||||||||
40 | Power Gem | 80 | 100 | 20 | -- | ||||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
45 | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |||||||||
50 | Grudge | -- | 101 | 5 | -- | ||||
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | |||||||||
55 | Mirror Coat | ?? | 100 | 20 | -- | ||||
A retaliation move that counters any special attack, inflicting double the damage taken. |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Harden | -- | 101 | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
5 | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
10 | Aqua Ring | -- | 101 | 20 | -- | ||||
The user envelops itself in a veil made of water. It regains some HP every turn. | |||||||||
15 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
20 | Ancient Power | 60 | 100 | 5 | 10 | ||||
The user attacks with a prehistoric power. This may also raise all the user's stats at once. | |||||||||
25 | Bubble Beam | 65 | 100 | 20 | 10 | ||||
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. | |||||||||
30 | Flail | ?? | 100 | 15 | -- | ||||
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | |||||||||
35 | Life Dew | -- | 101 | 10 | -- | ||||
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | |||||||||
40 | Power Gem | 80 | 100 | 20 | -- | ||||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
45 | Earth Power | 90 | 100 | 10 | 10 | ||||
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |||||||||
50 | Recover | -- | 101 | 10 | -- | ||||
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
55 | Mirror Coat | ?? | 100 | 20 | -- | ||||
A retaliation move that counters any special attack, inflicting double the damage taken. |
TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl |
Sword & Shield Technical Machine Attacks | ||||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|---|
TM15 | Dig | 80 | 100 | 10 | -- | |||||
The user burrows into the ground, then attacks on the next turn. | ||||||||||
TM16 | Screech | -- | 85 | 40 | -- | |||||
An earsplitting screech harshly lowers the target's Defense stat. | ||||||||||
TM17 | Light Screen | -- | 101 | 30 | -- | |||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||||||||||
TM18 | Reflect | -- | 101 | 20 | -- | |||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ||||||||||
TM19 | Safeguard | -- | 101 | 25 | -- | |||||
The user creates a protective field that prevents status conditions for five turns. | ||||||||||
TM20 | Self-Destruct | 200 | 100 | 5 | -- | |||||
The user attacks everything around it by causing an explosion. The user faints upon using this move. | ||||||||||
TM21 | Rest | -- | 101 | 10 | -- | |||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ||||||||||
TM22 | Rock Slide | 75 | 90 | 10 | 30 | |||||
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ||||||||||
TM24 | Snore | 50 | 100 | 15 | 30 | |||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||||
TM25 | Protect | -- | 101 | 10 | -- | |||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||||||||||
TM27 | Icy Wind | 55 | 95 | 15 | 100 | |||||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | ||||||||||
TM28 | Giga Drain | 75 | 100 | 10 | -- | |||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||||||||||
TM31 | Attract | -- | 100 | 15 | -- | |||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ||||||||||
TM32 | Sandstorm | -- | 101 | 10 | -- | |||||
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ||||||||||
TM33 | Rain Dance | -- | 101 | 5 | -- | |||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||||||||||
TM34 | Sunny Day | -- | 101 | 5 | -- | |||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||||||||||
TM35 | Hail | -- | 101 | 10 | -- | |||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | ||||||||||
TM36 | Whirlpool | 35 | 85 | 15 | 100 | |||||
The user traps the target in a violent swirling whirlpool for four to five turns. | ||||||||||
TM38 | Will-O-Wisp | -- | 85 | 15 | -- | |||||
The user shoots a sinister flame at the target to inflict a burn. | ||||||||||
TM39 | Facade | 70 | 100 | 20 | -- | |||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||||||||||
TM48 | Rock Tomb | 60 | 95 | 15 | 100 | |||||
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | ||||||||||
TM51 | Icicle Spear | 25 | 100 | 30 | -- | |||||
The user launches sharp icicles at the target two to five times in a row. | ||||||||||
TM54 | Rock Blast | 25 | 90 | 10 | -- | |||||
The user hurls hard rocks at the target. Two to five rocks are launched in a row. | ||||||||||
TM55 | Brine | 65 | 100 | 10 | -- | |||||
If the target's HP is half or less, this attack will hit with double the power. | ||||||||||
TM76 | Round | 60 | 100 | 15 | -- | |||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ||||||||||
TM77 | Hex | 65 | 100 | 10 | -- | |||||
This relentless attack does massive damage to a target affected by status conditions. | ||||||||||
TM81 | Bulldoze | 60 | 100 | 20 | 100 | |||||
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ||||||||||
TM98 | Stomping Tantrum | 75 | 100 | 10 | -- | |||||
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Technical Record Attacks | ||||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|---|
TR01 | Body Slam | 85 | 100 | 15 | 30 | |||||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ||||||||||
TR03 | Hydro Pump | 110 | 80 | 5 | -- | |||||
The target is blasted by a huge volume of water launched under great pressure. | ||||||||||
TR04 | Surf | 90 | 100 | 15 | -- | |||||
The user attacks everything around it by swamping its surroundings with a giant wave. | ||||||||||
TR05 | Ice Beam | 90 | 100 | 10 | 10 | |||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ||||||||||
TR06 | Blizzard | 110 | 70 | 5 | 10 | |||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ||||||||||
TR10 | Earthquake | 100 | 100 | 10 | -- | |||||
The user sets off an earthquake that strikes every Pokémon around it. | ||||||||||
TR11 | Psychic | 90 | 100 | 10 | 10 | |||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | ||||||||||
TR17 | Amnesia | -- | 101 | 20 | -- | |||||
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | ||||||||||
TR20 | Substitute | -- | 101 | 10 | -- | |||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | ||||||||||
TR26 | Endure | -- | 101 | 10 | -- | |||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||||||
TR27 | Sleep Talk | -- | 101 | 10 | -- | |||||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||||
TR33 | Shadow Ball | 80 | 100 | 15 | 20 | |||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | ||||||||||
TR46 | Iron Defense | -- | 101 | 15 | -- | |||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||||||||
TR49 | Calm Mind | -- | 101 | 20 | -- | |||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||||||
TR63 | Power Gem | 80 | 100 | 20 | -- | |||||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | ||||||||||
TR67 | Earth Power | 90 | 100 | 10 | 10 | |||||
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | ||||||||||
TR75 | Stone Edge | 100 | 80 | 5 | -- | |||||
The user stabs the target from below with sharpened stones. Critical hits land more easily. | ||||||||||
TR76 | Stealth Rock | -- | 101 | 20 | -- | |||||
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ||||||||||
TR84 | Scald | 80 | 100 | 15 | 30 | |||||
The user shoots boiling hot water at its target. This may also leave the target with a burn. | ||||||||||
TR95 | Throat Chop | 80 | 100 | 15 | 100 | |||||
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | ||||||||||
TR98 | Liquidation | 85 | 100 | 10 | 20 | |||||
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM04 | Calm Mind | -- | 101 | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM07 | Hail | -- | 101 | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||
TM11 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM13 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM14 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM16 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM20 | Safeguard | -- | 101 | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
TM28 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows into the ground, then attacks on the next turn. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | 101 | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | -- | 101 | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM37 | Sandstorm | -- | 101 | 10 | -- | ||||
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||||||
TM39 | Rock Tomb | 60 | 95 | 15 | 100 | ||||
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM49 | Scald | 80 | 100 | 15 | 30 | ||||
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||||
TM55 | Brine | 65 | 100 | 10 | -- | ||||
If the target's HP is half or less, this attack will hit with double the power. | |||||||||
TM58 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM64 | Explosion | 250 | 100 | 5 | -- | ||||
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||||||
TM69 | Rock Polish | -- | 101 | 20 | -- | ||||
The user polishes its body to reduce drag. This sharply raises the Speed stat. | |||||||||
TM71 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the target from below with sharpened stones. Critical hits land more easily. | |||||||||
TM76 | Stealth Rock | -- | 101 | 20 | -- | ||||
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||||||
TM80 | Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||||
TM82 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Bulldoze | 60 | 100 | 20 | 100 | ||||
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TM95 | Surf | 90 | 100 | 15 | -- | ||||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM96 | Strength | 80 | 100 | 15 | -- | ||||
The target is slugged with a punch thrown at maximum power. | |||||||||
TM98 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user attacks with a punch. This may also lower the target's Defense stat. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Mist | -- | 101 | 30 | -- | Details | |||
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | ||||||||
Confuse Ray | -- | 100 | 10 | -- | Details | |||
The target is exposed to a sinister ray that triggers confusion. | ||||||||
Nature Power | -- | 101 | 20 | -- | Details | |||
This attack makes use of nature's power. Its effects vary depending on the user's environment. | ||||||||
Curse | -- | 101 | 10 | -- | Details | |||
A move that works differently for the Ghost type than for all other types. | ||||||||
Water Pulse | 60 | 100 | 20 | 20 | Details | |||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||||||||
Head Smash | 150 | 80 | 5 | -- | Details | |||
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. | ||||||||
Haze | -- | 101 | 30 | -- | Details | |||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||||||||
Destiny Bond | -- | 101 | 5 | -- | Details | |||
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | ||||||||
Mist | -- | 101 | 30 | -- | Details | |||
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | ||||||||
Confuse Ray | -- | 100 | 10 | -- | Details | |||
The target is exposed to a sinister ray that triggers confusion. | ||||||||
Nature Power | -- | 101 | 20 | -- | Details | |||
This attack makes use of nature's power. Its effects vary depending on the user's environment. | ||||||||
Curse | -- | 101 | 10 | -- | Details | |||
A move that works differently for the Ghost type than for all other types. | ||||||||
Water Pulse SWSH Only |
60 | 100 | 20 | 20 | Details | |||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||||||||
Head Smash | 150 | 80 | 5 | -- | Details | |||
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. | ||||||||
Screech BDSP Only |
-- | 85 | 40 | -- | Details | |||
An earsplitting screech harshly lowers the target's Defense stat. | ||||||||
Amnesia BDSP Only |
-- | 101 | 20 | -- | Details | |||
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | ||||||||
Ingrain BDSP Only |
-- | 101 | 20 | -- | Details | |||
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | ||||||||
Icicle Spear BDSP Only |
25 | 100 | 30 | -- | Details | |||
The user launches sharp icicles at the target two to five times in a row. | ||||||||
Aqua Ring BDSP Only |
-- | 101 | 20 | -- | Details | |||
The user envelops itself in a veil made of water. It regains some HP every turn. | ||||||||
Liquidation BDSP Only |
85 | 100 | 10 | 20 | Details | |||
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
Isle of Armor Move Tutor Attacks | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|
Meteor Beam | 120 | 90 | 10 | -- | |||||
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|
Max Strike | 150(Phy)/110(Spe) 150(Phy)/110(Spe) |
101 | 10 | -- | |||||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Phantasm | 130 90(Phy)/130(Spe) |
101 | 10 | -- | |||||
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | |||||||||
Max Hailstorm | 130(Phy)/140(Spe) 130(Phy)/140(Spe) |
101 | 10 | -- | |||||
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |||||||||
Max Geyser | 130(Phy)/140(Spe) 130(Phy)/140(Spe) |
101 | 10 | -- | |||||
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | |||||||||
Max Mindstorm | 130 130 |
101 | 10 | -- | |||||
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
Max Rockfall | 150(Phy)/140(Spe) 150(Phy)/140(Spe) |
101 | 10 | -- | |||||
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | |||||||||
Max Quake | 130(Phy)/130(Spe) 130(Phy)/130(Spe) |
101 | 10 | -- | |||||
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | |||||||||
Max Darkness | 130 130 |
101 | 10 | -- | |||||
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
Max Overgrowth | 130 | 101 | 10 | -- | |||||
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |||||||||
Max Guard | 101 | 10 | -- | ||||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 410 | 65 | 55 | 95 | 65 | 95 | 35 | |
Max Stats Hindering Nature |
Lv. 50 | 125 - 172 | 54 - 96 | 90 - 132 | 63 - 105 | 90 - 132 | 36 - 78 |
Lv. 100 | 240 - 334 | 103 - 188 | 175 - 260 | 121 - 206 | 175 - 260 | 67 - 152 | |
Max Stats Neutral Nature |
Lv. 50 | 125 - 172 | 60 - 107 | 100 - 147 | 70 - 117 | 100 - 147 | 40 - 87 |
Lv. 100 | 240 - 334 | 115 - 209 | 195 - 289 | 135 - 229 | 195 - 289 | 75 - 169 | |
Max Stats Beneficial Nature |
Lv. 50 | 125 - 172 | 66 - 117 | 110 - 161 | 77 - 128 | 110 - 161 | 44 - 95 |
Lv. 100 | 240 - 334 | 126 - 229 | 214 - 317 | 148 - 251 | 214 - 317 | 82 - 185 |
65
55
95
35
95
65
Stats - Galarian Corsola | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 410 | 60 | 55 | 100 | 65 | 100 | 30 | |
Max Stats Hindering Nature |
Lv. 50 | 120 - 167 | 54 - 96 | 94 - 136 | 63 - 105 | 94 - 136 | 31 - 73 |
Lv. 100 | 230 - 324 | 103 - 188 | 184 - 269 | 121 - 206 | 184 - 269 | 58 - 143 | |
Max Stats Neutral Nature |
Lv. 50 | 120 - 167 | 60 - 107 | 105 - 152 | 70 - 117 | 105 - 152 | 35 - 82 |
Lv. 100 | 230 - 324 | 115 - 209 | 205 - 299 | 135 - 229 | 205 - 299 | 65 - 159 | |
Max Stats Beneficial Nature |
Lv. 50 | 120 - 167 | 66 - 117 | 115 - 167 | 77 - 128 | 115 - 167 | 38 - 90 |
Lv. 100 | 230 - 324 | 126 - 229 | 225 - 328 | 148 - 251 | 225 - 328 | 71 - 174 |
60
55
100
30
100
65
|
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