#222 Corsola

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Picture
Normal Sprite
Regular Form Galarian Form
Name Other Names No. Gender Ratio Type
Corsola
Japan: Sunnygo
サニーゴ
French: Corayon
German: Corasonn
Korean: 코산호
National: #222
Galar: #236
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #---
Hisui: #---
Male :24.9%
Female :75.1%
Normal Water-type Rock-type
Galarian Ghost-type
Classification Height Weight Capture Rate Base Egg Steps
Coral Pokémon 2'00" / 2'00"
0.6m / 0.6m
11.0lbs / 1.1lbs
5.0kg / 0.5kg
602,560 (SWSH)
5,120 (BDSP)
Abilities: Hustle - Natural Cure - Regenerator (Hidden) (Normal Forme) - Weak Armor- Cursed Body (Hidden) (Galarian Form)
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Hidden Ability:
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Galarian Form Abilities:
Weak Armor: When hit by an attack, the Pokémon's Defense is lowered by one stage but Speed is increased by two stages.
Hidden Ability:
Cursed Body: When a move hits the Pokémon, that move has a 30% chance of getting disabled
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
800,000 Points
Fast
50 1 Defense Point(s)
1 Sp. Defense Point(s)
Galarian Form
1 Sp. Defense Point(s)
Corsola can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *0.25 *1 *2 *4 *0.5 *2 *0.5 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1
Damage Taken Galarian Form
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *1 *0.5 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 Sword & Shield
Regular Form
Luminous Moss
Luminous Moss
- 5%
Brilliant Diamond & Shining Pearl
Hard Stone
Hard Stone
- 5%
Water 1
Water 3
Evolutionary Chain
Alternate Forms
Johtonian FormGalarian Form
Johtonian FormGalarian Form
Corsola is one of several Pokémon that have Region Forms. If caught or bred from a parent that originates in Galar, it will have its Galarian Form

Locations

- In-Depth Details
Sword Trade from Shield
Shield Giant's Mirror
Max Raid Battles: Giant's Mirror, South Lake Miloch, Stony Wilderness, Watchtower Ruins
Details
Isle of Armor Sword Trade from Pokémon Shield
Shield Trade from Regina in Isle of Armor Area (Johto Form)
Crown Tundra Sword Trade from Pokémon Shield
Shield Max Raid Battles: Slippery Slope, Old Cemetery, Giant's Foot, Frigid Sea, Ballimere Lake
Brilliant Diamond Route 230, Grand UndergroundDetails
Shining Pearl Route 230, Grand UndergroundDetails
Trainer Locations  Details
Flavor Text
Corsola SpriteSwordIt will regrow any branches that break off its head. People keep particularly beautiful Corsola branches as charms to promote safe childbirth.
ShieldThese Pokémon live in warm seas. In prehistoric times, many lived in the oceans around the Galar region as well.
Corsola SpriteSwordWatch your step when wandering areas oceans once covered. What looks like a stone could be this Pokémon, and it will curse you if you kick it.
ShieldSudden climate change wiped out this ancient kind of Corsola. This Pokémon absorbs others' life-force through its branches.
Brilliant Diamond Many live in the clean seas of the south. They apparently can't live in polluted waters.
Shining Pearl


Attacks

Level UpTM & HMEgg Moves

Level Up AnchorsGalarian Standard

Galarian Form Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Harden Harden - Normal-type Harden: Other Move -- 101 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
5 Astonish Astonish - Ghost-type Astonish: Physical Move 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
10 Disable Disable - Normal-type Disable: Other Move -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
15 Spite Spite - Ghost-type Spite: Other Move -- 100 10 --
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
20 Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 5 10
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
25 Hex Hex - Ghost-type Hex: Special Move 65 100 10 --
This relentless attack does massive damage to a target affected by status conditions.
30 Curse Curse - Ghost-type Curse: Other Move -- 101 10 --
A move that works differently for the Ghost type than for all other types.
35 Strength Sap Strength Sap - Grass-type Strength Sap: Other Move -- 100 10 100
The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.
40 Power Gem Power Gem - Rock-type Power Gem: Special Move 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
45 Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
50 Grudge Grudge - Ghost-type Grudge: Other Move -- 101 5 --
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
55 Mirror Coat Mirror Coat - Psychic-type Mirror Coat: Special Move ?? 100 20 --
A retaliation move that counters any special attack, inflicting double the damage taken.

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Harden Harden - Normal-type Harden: Other Move -- 101 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
5 Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
10 Aqua Ring Aqua Ring - Water-type Aqua Ring: Other Move -- 101 20 --
The user envelops itself in a veil made of water. It regains some HP every turn.
15 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
20 Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 5 10
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
25 Bubble Beam Bubble Beam - Water-type Bubble Beam: Special Move 65 100 20 10
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
30 Flail Flail - Normal-type Flail: Physical Move ?? 100 15 --
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
35 Life Dew Life Dew - Water-type Life Dew: Other Move -- 101 10 --
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
40 Power Gem Power Gem - Rock-type Power Gem: Special Move 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
45 Earth Power Earth Power - Ground-type Earth Power: Special Move 90 100 10 10
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
50 Recover Recover - Normal-type Recover: Other Move -- 101 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
55 Mirror Coat Mirror Coat - Psychic-type Mirror Coat: Special Move ?? 100 20 --
A retaliation move that counters any special attack, inflicting double the damage taken.

TM Anchors Sword/Shield Brilliant Diamond/Shining Pearl

Sword & Shield Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM15 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
NormalGalarian Form
The user burrows into the ground, then attacks on the next turn.
TM16 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
NormalGalarian Form
An earsplitting screech harshly lowers the target's Defense stat.
TM17 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
NormalGalarian Form
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM18 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
NormalGalarian Form
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM19 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
NormalGalarian Form
The user creates a protective field that prevents status conditions for five turns.
TM20 Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 5 --
NormalGalarian Form
The user attacks everything around it by causing an explosion. The user faints upon using this move.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
NormalGalarian Form
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM22 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
NormalGalarian Form
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
NormalGalarian Form
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
NormalGalarian Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM27 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 100
NormalGalarian Form
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
TM28 Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 10 --
Galarian Form
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
NormalGalarian Form
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM32 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 10 --
NormalGalarian Form
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM33 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
NormalGalarian Form
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM34 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
NormalGalarian Form
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM35 Hail Hail - Ice-type Hail: Other Move -- 101 10 --
NormalGalarian Form
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM36 Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 15 100
NormalGalarian Form
The user traps the target in a violent swirling whirlpool for four to five turns.
TM38 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
Galarian Form
The user shoots a sinister flame at the target to inflict a burn.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
NormalGalarian Form
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM48 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
NormalGalarian Form
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM51 Icicle Spear Icicle Spear - Ice-type Icicle Spear: Physical Move 25 100 30 --
NormalGalarian Form
The user launches sharp icicles at the target two to five times in a row.
TM54 Rock Blast Rock Blast - Rock-type Rock Blast: Physical Move 25 90 10 --
NormalGalarian Form
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
TM55 Brine Brine - Water-type Brine: Special Move 65 100 10 --
NormalGalarian Form
If the target's HP is half or less, this attack will hit with double the power.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
NormalGalarian Form
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM77 Hex Hex - Ghost-type Hex: Special Move 65 100 10 --
Galarian Form
This relentless attack does massive damage to a target affected by status conditions.
TM81 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
NormalGalarian Form
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM98 Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 10 --
NormalGalarian Form
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %Form
TR01 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
NormalGalarian Form
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
TR03 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
NormalGalarian Form
The target is blasted by a huge volume of water launched under great pressure.
TR04 Surf Surf - Water-type Surf: Special Move 90 100 15 --
NormalGalarian Form
The user attacks everything around it by swamping its surroundings with a giant wave.
TR05 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
NormalGalarian Form
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TR06 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
NormalGalarian Form
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TR10 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
NormalGalarian Form
The user sets off an earthquake that strikes every Pokémon around it.
TR11 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
NormalGalarian Form
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TR17 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
NormalGalarian Form
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
NormalGalarian Form
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
NormalGalarian Form
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
NormalGalarian Form
While it is asleep, the user randomly uses one of the moves it knows.
TR33 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
NormalGalarian Form
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TR46 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
NormalGalarian Form
The user hardens its body's surface like iron, sharply raising its Defense stat.
TR49 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
NormalGalarian Form
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR63 Power Gem Power Gem - Rock-type Power Gem: Special Move 80 100 20 --
NormalGalarian Form
The user attacks with a ray of light that sparkles as if it were made of gemstones.
TR67 Earth Power Earth Power - Ground-type Earth Power: Special Move 90 100 10 10
NormalGalarian Form
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
TR75 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
NormalGalarian Form
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TR76 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 20 --
NormalGalarian Form
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
TR84 Scald Scald - Water-type Scald: Special Move 80 100 15 30
NormalGalarian Form
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TR95 Throat Chop Throat Chop - Dark-type Throat Chop: Physical Move 80 100 15 100
NormalGalarian Form
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
TR98 Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 10 20
NormalGalarian Form
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM04 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM07 Hail Hail - Ice-type Hail: Other Move -- 101 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM28 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground, then attacks on the next turn.
TM29 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM37 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 10 --
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM49 Scald Scald - Water-type Scald: Special Move 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM55 Brine Brine - Water-type Brine: Special Move 65 100 10 --
If the target's HP is half or less, this attack will hit with double the power.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM64 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM69 Rock Polish Rock Polish - Rock-type Rock Polish: Other Move -- 101 20 --
The user polishes its body to reduce drag. This sharply raises the Speed stat.
TM71 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM76 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 20 --
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM95 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM96 Strength Strength - Normal-type Strength: Physical Move 80 100 15 --
The target is slugged with a punch thrown at maximum power.
TM98 Rock Smash Rock Smash - Fighting-type Rock Smash: Physical Move 40 100 15 50
The user attacks with a punch. This may also lower the target's Defense stat.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Mist Mist - Ice-type Mist: Other Move -- 101 30 -- Normal
Details
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 -- NormalGalarian Form
Details
The target is exposed to a sinister ray that triggers confusion.
Nature Power Nature Power - Normal-type Nature Power: Other Move -- 101 20 -- NormalGalarian Form
Details
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Curse Curse - Ghost-type Curse: Other Move -- 101 10 -- Normal
Details
A move that works differently for the Ghost type than for all other types.
Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20 NormalGalarian Form
Details
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Head Smash Head Smash - Rock-type Head Smash: Physical Move 150 80 5 -- NormalGalarian Form
Details
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
Haze Haze - Ice-type Haze: Other Move -- 101 30 -- Galarian Form
Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Destiny Bond Destiny Bond - Ghost-type Destiny Bond: Other Move -- 101 5 -- Galarian Form
Details
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Mist Mist - Ice-type Mist: Other Move -- 101 30 -- Details
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 -- Details
The target is exposed to a sinister ray that triggers confusion.
Nature Power Nature Power - Normal-type Nature Power: Other Move -- 101 20 -- Details
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Curse Curse - Ghost-type Curse: Other Move -- 101 10 -- Details
A move that works differently for the Ghost type than for all other types.
Water Pulse
SWSH Only
Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20 Details
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Head Smash Head Smash - Rock-type Head Smash: Physical Move 150 80 5 -- Details
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
Screech
BDSP Only
Screech - Normal-type Screech: Other Move -- 85 40 -- Details
An earsplitting screech harshly lowers the target's Defense stat.
Amnesia
BDSP Only
Amnesia - Psychic-type Amnesia: Other Move -- 101 20 -- Details
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
Ingrain
BDSP Only
Ingrain - Grass-type Ingrain: Other Move -- 101 20 -- Details
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Icicle Spear
BDSP Only
Icicle Spear - Ice-type Icicle Spear: Physical Move 25 100 30 -- Details
The user launches sharp icicles at the target two to five times in a row.
Aqua Ring
BDSP Only
Aqua Ring - Water-type Aqua Ring: Other Move -- 101 20 -- Details
The user envelops itself in a veil made of water. It regains some HP every turn.
Liquidation
BDSP Only
Liquidation - Water-type Liquidation: Physical Move 85 100 10 20 Details
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %Form
Meteor BeamMeteor Beam - Rock-typeMeteor Beam: Special Move1209010--
CorsolaGalarian Form
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Max Strike Max Strike - Normal-type Physical MoveSpecial Move
Physical MoveSpecial Move
150(Phy)/110(Spe)
150(Phy)/110(Spe)
101 10 --
NormalGalarian Form
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Phantasm Max Phantasm - Ghost-type Special Move
Physical MoveSpecial Move
130
90(Phy)/130(Spe)
101 10 --
NormalGalarian Form
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
Max Hailstorm Max Hailstorm - Ice-type Physical MoveSpecial Move
Physical MoveSpecial Move
130(Phy)/140(Spe)
130(Phy)/140(Spe)
101 10 --
NormalGalarian Form
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Geyser Max Geyser - Water-type Physical MoveSpecial Move
Physical MoveSpecial Move
130(Phy)/140(Spe)
130(Phy)/140(Spe)
101 10 --
NormalGalarian Form
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
Max Mindstorm Max Mindstorm - Psychic-type Special Move
Special Move
130
130
101 10 --
NormalGalarian Form
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Rockfall Max Rockfall - Rock-type Physical MoveSpecial Move
Physical MoveSpecial Move
150(Phy)/140(Spe)
150(Phy)/140(Spe)
101 10 --
NormalGalarian Form
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.
Max Quake Max Quake - Ground-type Physical MoveSpecial Move
Physical MoveSpecial Move
130(Phy)/130(Spe)
130(Phy)/130(Spe)
101 10 --
NormalGalarian Form
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
Max Darkness Max Darkness - Dark-type Physical Move
Physical Move
130
130
101 10 --
NormalGalarian Form
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Overgrowth Max Overgrowth - Grass-type Special Move 130 101 10 --
Galarian Form
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Guard Max Guard - Normal-type

101 10 --
NormalGalarian Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 410 65 55 95 65 95 35
Max Stats
Hindering Nature
Lv. 50 125 - 172 54 - 96 90 - 132 63 - 105 90 - 132 36 - 78
Lv. 100 240 - 334 103 - 188 175 - 260 121 - 206 175 - 260 67 - 152
Max Stats
Neutral Nature
Lv. 50 125 - 172 60 - 107 100 - 147 70 - 117 100 - 147 40 - 87
Lv. 100 240 - 334 115 - 209 195 - 289 135 - 229 195 - 289 75 - 169
Max Stats
Beneficial Nature
Lv. 50 125 - 172 66 - 117 110 - 161 77 - 128 110 - 161 44 - 95
Lv. 100 240 - 334 126 - 229 214 - 317 148 - 251 214 - 317 82 - 185
65
55
95
35
95
65

Stats - Galarian Corsola

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 410 60 55 100 65 100 30
Max Stats
Hindering Nature
Lv. 50 120 - 167 54 - 96 94 - 136 63 - 105 94 - 136 31 - 73
Lv. 100 230 - 324 103 - 188 184 - 269 121 - 206 184 - 269 58 - 143
Max Stats
Neutral Nature
Lv. 50 120 - 167 60 - 107 105 - 152 70 - 117 105 - 152 35 - 82
Lv. 100 230 - 324 115 - 209 205 - 299 135 - 229 205 - 299 65 - 159
Max Stats
Beneficial Nature
Lv. 50 120 - 167 66 - 117 115 - 167 77 - 128 115 - 167 38 - 90
Lv. 100 230 - 324 126 - 229 225 - 328 148 - 251 225 - 328 71 - 174
60
55
100
30
100
65

<--- Piloswine #221
Piloswine
#223
Remoraid
Remoraid --->