Standard Level Up - Sword & Shield |
|
Evolve |
Snarl |
|
|
55 |
95 |
15 |
100 |
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
— |
Snarl |
|
|
55 |
95 |
15 |
100 |
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
— |
Covet |
|
|
60 |
100 |
25 |
-- |
The user endearingly approaches the target, then steals the target's held item. |
— |
Swift |
|
|
60 |
101 |
20 |
-- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
— |
Bite |
|
|
60 |
100 |
25 |
30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
— |
Copycat |
|
|
-- |
101 |
20 |
-- |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
— |
Baton Pass |
|
|
-- |
101 |
40 |
-- |
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
— |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
— |
Charm |
|
|
-- |
100 |
20 |
-- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
— |
Double-Edge |
|
|
120 |
100 |
15 |
-- |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
— |
Helping Hand |
|
|
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
— |
Tackle |
|
|
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Growl |
|
|
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
— |
Tail Whip |
|
|
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
5 |
Sand Attack |
|
|
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing the target's accuracy. |
10 |
Quick Attack |
|
|
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
15 |
Baby-Doll Eyes |
|
|
-- |
100 |
30 |
-- |
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
20 |
Confuse Ray |
|
|
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
25 |
Assurance |
|
|
60 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
30 |
Moonlight |
|
|
-- |
101 |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
35 |
Guard Swap |
|
|
-- |
101 |
10 |
-- |
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
40 |
Dark Pulse |
|
|
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
45 |
Screech |
|
|
-- |
85 |
40 |
-- |
An earsplitting screech harshly lowers the target's Defense stat. |
50 |
Mean Look |
|
|
-- |
101 |
5 |
-- |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
55 |
Last Resort |
|
|
140 |
100 |
5 |
-- |
This move can be used only after the user has used all the other moves it knows in the battle. |
Standard Level Up - Brilliant Diamond & Shining Pearl |
|
Evolve |
Snarl |
|
|
55 |
95 |
15 |
100 |
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
— |
Foul Play |
|
|
95 |
100 |
15 |
-- |
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
— |
Snarl |
|
|
55 |
95 |
15 |
100 |
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
— |
Covet |
|
|
60 |
100 |
25 |
-- |
The user endearingly approaches the target, then steals the target's held item. |
— |
Swift |
|
|
60 |
101 |
20 |
-- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
— |
Bite |
|
|
60 |
100 |
25 |
30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
— |
Copycat |
|
|
-- |
101 |
20 |
-- |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
— |
Baton Pass |
|
|
-- |
101 |
40 |
-- |
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
— |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
— |
Charm |
|
|
-- |
100 |
20 |
-- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
— |
Double-Edge |
|
|
120 |
100 |
15 |
-- |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
— |
Helping Hand |
|
|
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
— |
Tackle |
|
|
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Growl |
|
|
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
— |
Tail Whip |
|
|
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
5 |
Sand Attack |
|
|
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing the target's accuracy. |
10 |
Quick Attack |
|
|
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
15 |
Baby-Doll Eyes |
|
|
-- |
100 |
30 |
-- |
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
20 |
Confuse Ray |
|
|
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
25 |
Assurance |
|
|
60 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
30 |
Moonlight |
|
|
-- |
101 |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
35 |
Guard Swap |
|
|
-- |
101 |
10 |
-- |
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
40 |
Dark Pulse |
|
|
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
45 |
Screech |
|
|
-- |
85 |
40 |
-- |
An earsplitting screech harshly lowers the target's Defense stat. |
50 |
Mean Look |
|
|
-- |
101 |
5 |
-- |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
55 |
Last Resort |
|
|
140 |
100 |
5 |
-- |
This move can be used only after the user has used all the other moves it knows in the battle. |
Sword & Shield Technical Machine Attacks |
|
TM02 |
Pay Day |
|
|
40 |
100 |
20 |
-- |
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
TM08 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM15 |
Dig |
|
|
80 |
100 |
10 |
-- |
The user burrows into the ground, then attacks on the next turn. |
TM16 |
Screech |
|
|
-- |
85 |
40 |
-- |
An earsplitting screech harshly lowers the target's Defense stat. |
TM21 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM23 |
Thief |
|
|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM24 |
Snore |
|
|
50 |
100 |
15 |
30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM29 |
Charm |
|
|
-- |
100 |
20 |
-- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
TM31 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM33 |
Rain Dance |
|
|
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM34 |
Sunny Day |
|
|
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM39 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM40 |
Swift |
|
|
60 |
101 |
20 |
-- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM41 |
Helping Hand |
|
|
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
TM46 |
Weather Ball |
|
|
50 |
100 |
10 |
-- |
This attack move varies in power and type depending on the weather. |
TM47 |
Fake Tears |
|
|
-- |
100 |
20 |
-- |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
TM57 |
Payback |
|
|
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM58 |
Assurance |
|
|
60 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
TM61 |
Guard Swap |
|
|
-- |
101 |
10 |
-- |
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
TM71 |
Wonder Room |
|
|
-- |
101 |
10 |
-- |
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
TM76 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM79 |
Retaliate |
|
|
70 |
100 |
5 |
-- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
TM85 |
Snarl |
|
|
55 |
95 |
15 |
100 |
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
Technical Record Attacks |
|
TR01 |
Body Slam |
|
|
85 |
100 |
15 |
30 |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
TR11 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TR13 |
Focus Energy |
|
|
-- |
101 |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
TR20 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR26 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR29 |
Baton Pass |
|
|
-- |
101 |
40 |
-- |
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
TR31 |
Iron Tail |
|
|
100 |
75 |
15 |
30 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
TR32 |
Crunch |
|
|
80 |
100 |
15 |
20 |
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
TR33 |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TR37 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TR42 |
Hyper Voice |
|
|
90 |
100 |
10 |
-- |
The user lets loose a horribly echoing shout with the power to inflict damage. |
TR58 |
Dark Pulse |
|
|
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TR81 |
Foul Play |
|
|
95 |
100 |
15 |
-- |
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
TR82 |
Stored Power |
|
|
20 |
100 |
10 |
-- |
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
TR85 |
Work Up |
|
|
-- |
101 |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TR95 |
Throat Chop |
|
|
80 |
100 |
15 |
100 |
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
BDSP Technical Machine Attacks |
|
TM10 |
Work Up |
|
|
-- |
101 |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM11 |
Sunny Day |
|
|
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM12 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM17 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM23 |
Iron Tail |
|
|
100 |
75 |
15 |
30 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
TM28 |
Dig |
|
|
80 |
100 |
10 |
-- |
The user burrows into the ground, then attacks on the next turn. |
TM29 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TM30 |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
|
|
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM41 |
Torment |
|
|
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM58 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM66 |
Payback |
|
|
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM70 |
Flash |
|
|
-- |
100 |
20 |
-- |
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. |
TM77 |
Psych Up |
|
|
-- |
101 |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM78 |
Snarl |
|
|
55 |
95 |
15 |
100 |
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
TM79 |
Dark Pulse |
|
|
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM82 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM85 |
Dream Eater |
|
|
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
TM87 |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM90 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM93 |
Cut |
|
|
50 |
95 |
30 |
-- |
The target is cut with a scythe or claw. |
Egg Moves (Details) |
Flail |
|
|
?? |
100 |
15 |
-- |
Details |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
Curse |
|
|
-- |
101 |
10 |
-- |
Details |
A move that works differently for the Ghost type than for all other types. |
Tickle |
|
|
-- |
100 |
20 |
-- |
Details |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
Yawn |
|
|
-- |
101 |
10 |
-- |
Details |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Detect |
|
|
-- |
101 |
5 |
-- |
Details |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Double Kick |
|
|
30 |
100 |
30 |
-- |
Details |
The target is quickly kicked twice in succession using both feet. |
Mud-Slap |
|
|
20 |
100 |
10 |
100 |
Details |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Wish |
|
|
-- |
101 |
10 |
-- |
Details |
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. |
Charm BDSP Only |
|
|
-- |
100 |
20 |
-- |
Details |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
Fake Tears BDSP Only |
|
|
-- |
100 |
20 |
-- |
Details |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
Covet BDSP Only |
|
|
60 |
100 |
25 |
-- |
Details |
The user endearingly approaches the target, then steals the target's held item. |
Stored Power BDSP Only |
|
|
20 |
100 |
10 |
-- |
Details |
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
Usable Max Moves |
|
Max Strike |
|
|
150(Phy)/150(Spe) |
101 |
10 |
-- |
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Knuckle |
|
|
80 |
101 |
10 |
-- |
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
Max Phantasm |
|
|
130 |
101 |
10 |
-- |
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
Max Mindstorm |
|
|
130 |
101 |
10 |
-- |
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
Max Quake |
|
|
130(Phy)/90(Spe) |
101 |
10 |
-- |
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
Max Darkness |
|
|
130(Phy)/130(Spe) |
101 |
10 |
-- |
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Steelspike |
|
|
130 |
101 |
10 |
-- |
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
Max Guard |
|
|
|
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves (Details) |
|
Toxic |
|
|
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Echoed Voice |
|
|
40 |
100 |
15 |
-- |
Gen VII TM49 |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
Confide |
|
|
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Heal Bell |
|
|
-- |
101 |
5 |
-- |
Move Tutor - USM |
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
Spite |
|
|
-- |
100 |
10 |
-- |
Move Tutor - USM |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Laser Focus |
|
|
-- |
101 |
30 |
-- |
Move Tutor - USM |
The user concentrates intensely. The attack on the next turn always results in a critical hit. |
Sucker Punch |
|
|
70 |
100 |
5 |
-- |
Move Tutor - PtHGSS |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
Headbutt |
|
|
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Mimic |
|
|
-- |
101 |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Zap Cannon |
|
|
120 |
50 |
5 |
100 |
Gen II TM07 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |