Standard Level Up |
|
— |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Growth |
 |
 |
-- |
101 |
20 |
-- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
4 |
Ingrain |
 |
 |
-- |
101 |
20 |
-- |
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. |
7 |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
10 |
Mega Drain |
 |
 |
40 |
100 |
15 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
13 |
Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
A seed is planted on the target. It steals some HP from the target every turn. |
16 |
Razor Leaf |
 |
 |
55 |
95 |
25 |
-- |
Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. |
19 |
Worry Seed |
 |
 |
-- |
100 |
10 |
-- |
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
22 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
25 |
Endeavor |
 |
 |
?? |
100 |
5 |
-- |
This attack move cuts down the target's HP to equal the user's HP. |
28 |
Synthesis |
 |
 |
-- |
101 |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
34 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
37 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
40 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
43 |
Seed Bomb |
 |
 |
80 |
100 |
15 |
-- |
The user slams a barrage of hard-shelled seeds down on the target from above. |
BDSP Technical Machine Attacks |
|
TM09 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
The user forcefully shoots seeds at the target two to five times in a row. |
TM11 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM16 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM19 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
TM20 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
The user creates a protective field that prevents status conditions for five turns. |
TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM36 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. This may also poison the target. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM53 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. |
TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM93 |
Cut |
 |
 |
50 |
95 |
30 |
-- |
The target is cut with a scythe or claw. |
Egg Moves (Details) |
Encore |
 |
 |
-- |
100 |
5 |
-- |
Details |
The user compels the target to keep using the move it encored for three turns. |
Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
Details |
A seed is planted on the target. It steals some HP from the target every turn. |
Nature Power |
 |
 |
-- |
101 |
20 |
-- |
Details |
This attack makes use of nature's power. Its effects vary depending on the user's environment. |
Curse |
 |
 |
-- |
101 |
10 |
-- |
Details |
A move that works differently for the Ghost type than for all other types. |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
Details |
The user assists an ally by boosting the power of that ally's attack. |
Ingrain |
 |
 |
-- |
101 |
20 |
-- |
Details |
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. |
Sweet Scent |
 |
 |
-- |
100 |
20 |
-- |
Details |
A sweet scent that harshly lowers opposing Pokémon's evasiveness. |
Morning Sun |
 |
 |
-- |
101 |
5 |
-- |
Details |
The user restores its own HP. The amount of HP regained varies with the weather. |
Grassy Terrain |
 |
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101 |
10 |
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Details |
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
Transfer Only Moves (Details) |
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Toxic |
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90 |
10 |
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Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Round |
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60 |
100 |
15 |
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Gen VII TM48 |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Swords Dance |
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101 |
20 |
-- |
Gen VII TM75 |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
Confide |
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101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Uproar |
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90 |
100 |
10 |
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Move Tutor - USM |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
Earth Power |
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90 |
100 |
10 |
10 |
Move Tutor - USM |
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
Snore |
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50 |
100 |
15 |
30 |
Move Tutor - USM |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
After You |
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101 |
15 |
-- |
Move Tutor - USM |
The user helps the target and makes it use its move right after the user. |
Mimic |
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101 |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |