Standard Level Up |
|
Evolve |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
— |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
— |
Zap Cannon |
 |
 |
120 |
50 |
5 |
100 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
— |
Magnetic Flux |
 |
 |
-- |
101 |
20 |
-- |
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
— |
Dragon Pulse |
 |
 |
85 |
100 |
10 |
-- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
— |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with a fiery fist. This may also leave the target with a burn. |
— |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
— |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
— |
Thunder Shock |
 |
 |
40 |
100 |
30 |
10 |
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
4 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
8 |
Thunder Shock |
 |
 |
40 |
100 |
30 |
10 |
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
11 |
Cotton Spore |
 |
 |
-- |
100 |
40 |
-- |
The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats. |
16 |
Charge |
 |
 |
-- |
101 |
20 |
-- |
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. |
20 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
25 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
29 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
35 |
Power Gem |
 |
 |
80 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
40 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
46 |
Cotton Guard |
 |
 |
-- |
101 |
10 |
-- |
The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat. |
51 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
57 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
62 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
65 |
Dragon Pulse |
 |
 |
85 |
100 |
10 |
-- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
BDSP Technical Machine Attacks |
|
TM01 |
Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM16 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM20 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
The user creates a protective field that prevents status conditions for five turns. |
TM23 |
Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
TM24 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TM25 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM31 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM34 |
Shock Wave |
 |
 |
60 |
101 |
20 |
-- |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM43 |
Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM52 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM57 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM59 |
Dragon Pulse |
 |
 |
85 |
100 |
10 |
-- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. |
TM73 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM96 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. |
TM98 |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
The user attacks with a punch. This may also lower the target's Defense stat. |
TM100 |
Rock Climb |
 |
 |
90 |
85 |
20 |
20 |
A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves. |
Egg Moves (Details) |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
Details |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Details |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Screech |
 |
 |
-- |
85 |
40 |
-- |
Details |
An earsplitting screech harshly lowers the target's Defense stat. |
Charge |
 |
 |
-- |
101 |
20 |
-- |
Details |
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. |
Flatter |
 |
 |
-- |
100 |
15 |
-- |
Details |
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. |
Sand Attack |
 |
 |
-- |
100 |
15 |
-- |
Details |
Sand is hurled in the target's face, reducing the target's accuracy. |
After You |
 |
 |
-- |
101 |
15 |
-- |
Details |
The user helps the target and makes it use its move right after the user. |
Agility |
 |
 |
-- |
101 |
30 |
-- |
Details |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Eerie Impulse |
 |
 |
-- |
100 |
15 |
-- |
Details |
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
Electric Terrain |
 |
 |
-- |
101 |
10 |
-- |
Details |
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
Transfer Only Moves (Details) |
|
Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Round |
 |
 |
60 |
100 |
15 |
-- |
Gen VII TM48 |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
Gen VII TM49 |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
Gen VII TM59 |
The user swings its body around violently to inflict damage on everything in its vicinity. |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
Gen VII TM93 |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Magnet Rise |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - USM |
The user levitates using electrically generated magnetism for five turns. |
Electroweb |
 |
 |
55 |
95 |
15 |
100 |
Move Tutor - USM |
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. |
Snore |
 |
 |
50 |
100 |
15 |
30 |
Move Tutor - USM |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Heal Bell |
 |
 |
-- |
101 |
5 |
-- |
Move Tutor - USM |
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
Outrage |
 |
 |
120 |
100 |
10 |
-- |
Move Tutor - USM |
The user rampages and attacks for two to three turns. The user then becomes confused. |
Laser Focus |
 |
 |
-- |
101 |
30 |
-- |
Move Tutor - USM |
The user concentrates intensely. The attack on the next turn always results in a critical hit. |
Power-up Punch |
 |
 |
40 |
100 |
20 |
100 |
Gen VI TM98 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
Swift |
 |
 |
60 |
101 |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Mega Punch |
 |
 |
80 |
85 |
20 |
-- |
Move Tutor - FRLG |
The target is slugged by a punch thrown with muscle-packed power. |
Mega Kick |
 |
 |
120 |
75 |
5 |
-- |
Move Tutor - FRLG |
The target is attacked by a kick launched with muscle-packed power. |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Counter |
 |
 |
?? |
100 |
20 |
-- |
Move Tutor - FRLG |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Seismic Toss |
 |
 |
?? |
100 |
20 |
-- |
Move Tutor - FRLG |
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
Mimic |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Dynamic Punch |
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100 |
50 |
5 |
100 |
Move Tutor - Emerald |
The user punches the target with full, concentrated power. This confuses the target if it hits. |
Defense Curl |
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-- |
101 |
40 |
-- |
Move Tutor - Emerald |
The user curls up to conceal weak spots and raise its Defense stat. |
Curse |
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101 |
10 |
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Gen II TM03 |
A move that works differently for the Ghost type than for all other types. |