Standard Level Up |
|
— |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
— |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body that confuse the target. |
4 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
8 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
12 |
Bubble Beam |
 |
 |
65 |
100 |
20 |
10 |
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
16 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
20 |
Spark |
 |
 |
65 |
100 |
20 |
30 |
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
24 |
Charge |
 |
 |
-- |
101 |
20 |
-- |
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. |
28 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
32 |
Aqua Ring |
 |
 |
-- |
101 |
20 |
-- |
The user envelops itself in a veil made of water. It regains some HP every turn. |
36 |
Flail |
 |
 |
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
40 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
44 |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
Sword & Shield Technical Machine Attacks |
|
TM14 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM16 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly lowers the target's Defense stat. |
TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM27 |
Icy Wind |
 |
 |
55 |
95 |
15 |
100 |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM33 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM35 |
Hail |
 |
 |
-- |
101 |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
TM36 |
Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
The user traps the target in a violent swirling whirlpool for four to five turns. |
TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM45 |
Dive |
 |
 |
80 |
100 |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the next turn. |
TM52 |
Bounce |
 |
 |
85 |
85 |
5 |
30 |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
TM55 |
Brine |
 |
 |
65 |
100 |
10 |
-- |
If the target's HP is half or less, this attack will hit with double the power. |
TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM80 |
Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Technical Record Attacks |
|
TR03 |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
TR04 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TR05 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TR06 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TR08 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TR09 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TR12 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
TR16 |
Waterfall |
 |
 |
80 |
100 |
15 |
20 |
The user charges at the target and may make it flinch. |
TR17 |
Amnesia |
 |
 |
-- |
101 |
20 |
-- |
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR80 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
TR84 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
TR86 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
TR92 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
The user damages opposing Pokémon by emitting a powerful flash. |
BDSP Technical Machine Attacks |
|
TM03 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
TM07 |
Hail |
 |
 |
-- |
101 |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
TM13 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM14 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM21 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
The user damages opposing Pokémon by emitting a powerful flash. |
TM24 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TM25 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM34 |
Shock Wave |
 |
 |
60 |
101 |
20 |
-- |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM43 |
Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM49 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
TM55 |
Brine |
 |
 |
65 |
100 |
10 |
-- |
If the target's HP is half or less, this attack will hit with double the power. |
TM57 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. |
TM73 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM95 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TM99 |
Waterfall |
 |
 |
80 |
100 |
15 |
20 |
The user charges at the target and may make it flinch. |
Egg Moves (Details) |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
Details |
The target is attacked with a peculiar ray. This may also leave the target confused. |
Mist |
 |
 |
-- |
101 |
30 |
-- |
Details |
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
Water Pulse SWSH Only |
 |
 |
60 |
100 |
20 |
20 |
Details |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Soak |
 |
 |
-- |
100 |
20 |
-- |
Details |
The user shoots a torrent of water at the target and changes the target's type to Water. |
Flail BDSP Only |
 |
 |
?? |
100 |
15 |
-- |
Details |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
Screech BDSP Only |
 |
 |
-- |
85 |
40 |
-- |
Details |
An earsplitting screech harshly lowers the target's Defense stat. |
Amnesia BDSP Only |
 |
 |
-- |
101 |
20 |
-- |
Details |
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
Whirlpool BDSP Only |
 |
 |
35 |
85 |
15 |
100 |
Details |
The user traps the target in a violent swirling whirlpool for four to five turns. |
Agility BDSP Only |
 |
 |
-- |
101 |
30 |
-- |
Details |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Usable Max Moves |
|
Max Lightning |
 |
  |
130(Phy)/140(Spe) |
101 |
10 |
-- |
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
Max Strike |
 |
  |
130(Phy)/110(Spe) |
101 |
10 |
-- |
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Hailstorm |
 |
 |
140 |
101 |
10 |
-- |
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. |
Max Geyser |
 |
  |
130(Phy)/140(Spe) |
101 |
10 |
-- |
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. |
Max Airstream |
 |
 |
130 |
101 |
10 |
-- |
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. |
Max Starfall |
 |
 |
130 |
101 |
10 |
-- |
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. |
Max Mindstorm |
 |
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120 |
101 |
10 |
-- |
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
Max Guard |
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|
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves (Details) |
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Toxic |
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-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Confide |
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-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Heal Bell |
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-- |
101 |
5 |
-- |
Move Tutor - USM |
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
Sucker Punch |
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70 |
100 |
5 |
-- |
Move Tutor - PtHGSS |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
Double-edge |
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120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Mimic |
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-- |
101 |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Curse |
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-- |
101 |
10 |
-- |
Gen II TM03 |
A move that works differently for the Ghost type than for all other types. |
Zap Cannon |
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120 |
50 |
5 |
100 |
Gen II TM07 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |