Standard Level Up |
|
— |
Tackle |
|
|
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Tail Whip |
|
|
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
5 |
Work Up |
|
|
-- |
101 |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
10 |
Payback |
|
|
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
15 |
Assurance |
|
|
60 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
20 |
Horn Attack |
|
|
65 |
100 |
25 |
-- |
The target is jabbed with a sharply pointed horn to inflict damage. |
25 |
Scary Face |
|
|
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
30 |
Zen Headbutt |
|
|
80 |
90 |
15 |
20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
35 |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
40 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
45 |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
50 |
Thrash |
|
|
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
55 |
Double-Edge |
|
|
120 |
100 |
15 |
-- |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
60 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
Sword & Shield Technical Machine Attacks |
|
TM08 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM11 |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM21 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM22 |
Rock Slide |
|
|
75 |
90 |
10 |
30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM24 |
Snore |
|
|
50 |
100 |
15 |
30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM26 |
Scary Face |
|
|
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
TM27 |
Icy Wind |
|
|
55 |
95 |
15 |
100 |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
TM31 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM32 |
Sandstorm |
|
|
-- |
101 |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
TM33 |
Rain Dance |
|
|
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM34 |
Sunny Day |
|
|
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM36 |
Whirlpool |
|
|
35 |
85 |
15 |
100 |
The user traps the target in a violent swirling whirlpool for four to five turns. |
TM39 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM41 |
Helping Hand |
|
|
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
TM42 |
Revenge |
|
|
60 |
100 |
10 |
-- |
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
TM48 |
Rock Tomb |
|
|
60 |
95 |
15 |
100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM57 |
Payback |
|
|
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM58 |
Assurance |
|
|
60 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
TM76 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM79 |
Retaliate |
|
|
70 |
100 |
5 |
-- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
TM81 |
Bulldoze |
|
|
60 |
100 |
20 |
100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM96 |
Smart Strike |
|
|
70 |
101 |
10 |
-- |
The user stabs the target with a sharp horn. This attack never misses. |
TM98 |
Stomping Tantrum |
|
|
75 |
100 |
10 |
-- |
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Technical Record Attacks |
|
TR01 |
Body Slam |
|
|
85 |
100 |
15 |
30 |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
TR02 |
Flamethrower |
|
|
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TR04 |
Surf |
|
|
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TR05 |
Ice Beam |
|
|
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TR06 |
Blizzard |
|
|
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TR08 |
Thunderbolt |
|
|
90 |
100 |
15 |
10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TR09 |
Thunder |
|
|
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TR10 |
Earthquake |
|
|
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. |
TR15 |
Fire Blast |
|
|
110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TR20 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR21 |
Reversal |
|
|
?? |
100 |
15 |
-- |
An all-out attack that becomes more powerful the less HP the user has. |
TR24 |
Outrage |
|
|
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
TR26 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR28 |
Megahorn |
|
|
120 |
85 |
10 |
-- |
Using its tough and impressive horn, the user rams into the target with no letup. |
TR31 |
Iron Tail |
|
|
100 |
75 |
15 |
30 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
TR35 |
Uproar |
|
|
90 |
100 |
10 |
-- |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
TR53 |
Close Combat |
|
|
120 |
100 |
5 |
100 |
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
TR69 |
Zen Headbutt |
|
|
80 |
90 |
15 |
20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
TR74 |
Iron Head |
|
|
80 |
100 |
15 |
30 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
TR75 |
Stone Edge |
|
|
100 |
80 |
5 |
-- |
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
TR85 |
Work Up |
|
|
-- |
101 |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TR86 |
Wild Charge |
|
|
90 |
100 |
15 |
-- |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
TR94 |
High Horsepower |
|
|
95 |
95 |
10 |
-- |
The user fiercely attacks the target using its entire body. |
TR95 |
Throat Chop |
|
|
80 |
100 |
15 |
100 |
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
BDSP Technical Machine Attacks |
|
TM03 |
Water Pulse |
|
|
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
TM10 |
Work Up |
|
|
-- |
101 |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM11 |
Sunny Day |
|
|
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM13 |
Ice Beam |
|
|
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM14 |
Blizzard |
|
|
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM17 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM22 |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM23 |
Iron Tail |
|
|
100 |
75 |
15 |
30 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
TM24 |
Thunderbolt |
|
|
90 |
100 |
15 |
10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TM25 |
Thunder |
|
|
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM26 |
Earthquake |
|
|
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. |
TM32 |
Double Team |
|
|
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM34 |
Shock Wave |
|
|
60 |
101 |
20 |
-- |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
TM35 |
Flamethrower |
|
|
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TM37 |
Sandstorm |
|
|
-- |
101 |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
TM38 |
Fire Blast |
|
|
110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TM39 |
Rock Tomb |
|
|
60 |
95 |
15 |
100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM58 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM66 |
Payback |
|
|
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM71 |
Stone Edge |
|
|
100 |
80 |
5 |
-- |
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
TM80 |
Rock Slide |
|
|
75 |
90 |
10 |
30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM82 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 |
Bulldoze |
|
|
60 |
100 |
20 |
100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM87 |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM90 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM95 |
Surf |
|
|
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TM96 |
Strength |
|
|
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. |
TM98 |
Rock Smash |
|
|
40 |
100 |
15 |
50 |
The user attacks with a punch. This may also lower the target's Defense stat. |
TM100 |
Rock Climb |
|
|
90 |
85 |
20 |
20 |
A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves. |
Usable Max Moves |
|
Max Flare |
|
|
140 |
101 |
10 |
-- |
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
Max Flutterby |
|
|
140 |
101 |
10 |
-- |
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. |
Max Lightning |
|
|
130(Phy)/140(Spe) |
101 |
10 |
-- |
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
Max Strike |
|
|
150(Phy)/150(Spe) |
101 |
10 |
-- |
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Knuckle |
|
|
100 |
101 |
10 |
-- |
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
Max Hailstorm |
|
|
140 |
101 |
10 |
-- |
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. |
Max Geyser |
|
|
130 |
101 |
10 |
-- |
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. |
Max Wyrmwind |
|
|
140 |
101 |
10 |
-- |
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. |
Max Mindstorm |
|
|
130 |
101 |
10 |
-- |
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
Max Rockfall |
|
|
130 |
101 |
10 |
-- |
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
Max Quake |
|
|
130 |
101 |
10 |
-- |
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
Max Darkness |
|
|
130 |
101 |
10 |
-- |
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Overgrowth |
|
|
140 |
101 |
10 |
-- |
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Max Steelspike |
|
|
130 |
101 |
10 |
-- |
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
Max Guard |
|
|
|
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves (Details) |
|
Focus Energy |
|
|
-- |
101 |
30 |
-- | Let's Go Lv. 38 |
The user takes a deep breath and focuses so that critical hits land more easily. |
Toxic |
|
|
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Confide |
|
|
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Headbutt |
|
|
70 |
100 |
15 |
30 |
Let's Go TM01 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Role Play |
|
|
-- |
101 |
10 |
-- |
Move Tutor - USM |
The user mimics the target completely, copying the target's Ability. |
Spite |
|
|
-- |
100 |
10 |
-- |
Move Tutor - USM |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Endeavor |
|
|
?? |
100 |
5 |
-- |
Move Tutor - USM |
This attack move cuts down the target's HP to equal the user's HP. |
Incinerate |
|
|
60 |
100 |
15 |
-- |
Gen VI TM59 |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
Mimic |
|
|
-- |
101 |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Curse |
|
|
-- |
101 |
10 |
-- |
Gen II TM03 |
A move that works differently for the Ghost type than for all other types. |
Zap Cannon |
|
|
120 |
50 |
5 |
100 |
Gen II TM07 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
Stomp |
|
|
65 |
100 |
20 |
30 | RB Lv. 21 | Y Lv. 21 |
The target is stomped with a big foot. This may also make the target flinch. |
Leer |
|
|
-- |
100 |
30 |
100 | RB Lv. 35 | Y Lv. 35 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
Horn Drill |
|
|
?? |
30 |
5 |
-- |
Gen I TM07 |
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. |
Fissure |
|
|
?? |
30 |
5 |
-- |
Gen I TM27 |
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
Mimic |
|
|
-- |
101 |
10 |
-- |
Gen I TM31 |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Skull Bash |
|
|
130 |
100 |
10 |
100 |
Gen I TM40 |
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |