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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||
Abilities: Keen Eye - Inner Focus - Defiant (Hidden) (Normal Forme) - Steadfast- Scrappy (Hidden) (Galarian Form) | |||||
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate Hidden Ability: Defiant: Attack is raised by two stages when the Pokémon has its stats lowered. Doesn't work on self inflicted stat drops or drops from allies Galarian Form Abilities: Steadfast: Speed raises by one level every time the Pokémon flinches. Hidden Ability: Scrappy: Allows the Pokémon to hit Ghost-type Pokémon with Normal-type and Fighting-type moves. Blocks Intimidate |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,000,000 Points Medium Fast |
50 | 1 Attack Point(s) Galarian Form 1 Attack Point(s) | Farfetch'd can Dynamax |
Wild Hold Item | Egg Groups | ||||
Sword & Shield Regular Form Leek - 5% Galarian Form Leek - 50% Brilliant Diamond & Shining Pearl Leek - 5% |
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Evolutionary Chain | ||||
Alternate Forms | |||||
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Locations- In-Depth Details |
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Sword | Route 5, Giant's Mirror Max Raid Battles: Dusty Bowl, North Lake Miloch, Stony Wilderness | Details | |
Shield | Trade from Sword | ||
Isle of Armor | Sword | Trade from Regina in Isle of Armor Area (Kantonian Form) | |
Shield | Trade from Pokémon Sword | ||
Crown Tundra | Sword | Max Raid Battles: Frostpoint Field, Giant's Bed, Snowslide Slope, Frigid Sea, Ballimere Lake | |
Shield | Trade from Pokémon Sword | ||
Brilliant Diamond | Route 221, Grand Underground | Details | |
Shining Pearl | Route 221, Grand Underground | Details | |
Trainer Locations | Details |
Flavor Text | ||
Sword | The stalk this Pokémon carries in its wings serves as a sword to cut down opponents. In a dire situation, the stalk can also serve as food. | Shield | They use a plant stalk as a weapon, but not all of them use it in the same way. Several distinct styles of stalk fighting have been observed. |
Sword | The Farfetch'd of the Galar region are brave warriors, and they wield thick, tough leeks in battle. | Shield | The stalks of leeks are thicker and longer in the Galar region. Farfetch'd that adapted to these stalks took on a unique form. |
Brilliant Diamond | It can't live without the stalk it holds. That's why it defends the stalk from attackers with its life. | |
Shining Pearl |
Attacks | Level Up | TM & HM | Egg Moves |
Level Up Anchors | Galarian | Standard |
Galarian Form Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Peck | 35 | 100 | 35 | -- | ||||
The target is jabbed with a sharply pointed beak or horn. | |||||||||
— | Sand Attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing the target's accuracy. | |||||||||
5 | Leer | -- | 100 | 30 | 100 | ||||
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
10 | Fury Cutter | 40 | 95 | 20 | -- | ||||
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||||||
15 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
20 | Brutal Swing | 60 | 100 | 20 | -- | ||||
The user swings its body around violently to inflict damage on everything in its vicinity. | |||||||||
25 | Detect | -- | 101 | 5 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
30 | Knock Off | 65 | 100 | 20 | -- | ||||
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |||||||||
35 | Defog | -- | 101 | 15 | -- | ||||
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |||||||||
40 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||||
45 | Swords Dance | -- | 101 | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
50 | Slam | 80 | 75 | 20 | -- | ||||
The target is slammed with a long tail, vines, or the like to inflict damage. | |||||||||
55 | Leaf Blade | 90 | 100 | 15 | -- | ||||
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | |||||||||
60 | Final Gambit | ?? | 100 | 5 | -- | ||||
The user risks everything to attack its target. The user faints but does damage equal to its HP. | |||||||||
65 | Brave Bird | 120 | 100 | 15 | -- | ||||
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Peck | 35 | 100 | 35 | -- | ||||
The target is jabbed with a sharply pointed beak or horn. | |||||||||
— | Sand Attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing the target's accuracy. | |||||||||
5 | Leer | -- | 100 | 30 | 100 | ||||
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
10 | Fury Cutter | 40 | 95 | 20 | -- | ||||
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||||||
15 | Cut | 50 | 95 | 30 | -- | ||||
The target is cut with a scythe or claw. | |||||||||
20 | Aerial Ace | 60 | 101 | 20 | -- | ||||
The user confounds the target with speed, then slashes. This attack never misses. | |||||||||
25 | Air Cutter | 60 | 95 | 25 | -- | ||||
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. | |||||||||
30 | Knock Off | 65 | 100 | 20 | -- | ||||
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |||||||||
35 | False Swipe | 40 | 100 | 40 | -- | ||||
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||||
40 | Slash | 70 | 100 | 20 | -- | ||||
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||||
45 | Swords Dance | -- | 101 | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
50 | Air Slash | 75 | 95 | 15 | 30 | ||||
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | |||||||||
55 | Leaf Blade | 90 | 100 | 15 | -- | ||||
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | |||||||||
60 | Agility | -- | 101 | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
65 | Brave Bird | 120 | 100 | 15 | -- | ||||
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl |
Sword & Shield Technical Machine Attacks | ||||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|---|
TM06 | Fly | 90 | 95 | 15 | -- | |||||
The user flies up into the sky and then strikes its target on the next turn. | ||||||||||
TM12 | Solar Blade | 125 | 100 | 10 | -- | |||||
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. | ||||||||||
TM21 | Rest | -- | 101 | 10 | -- | |||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ||||||||||
TM23 | Thief | 60 | 100 | 25 | -- | |||||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | ||||||||||
TM24 | Snore | 50 | 100 | 15 | 30 | |||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||||
TM25 | Protect | -- | 101 | 10 | -- | |||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||||||||||
TM30 | Steel Wing | 70 | 90 | 25 | 10 | |||||
The target is hit with wings of steel. This may also raise the user's Defense stat. | ||||||||||
TM31 | Attract | -- | 100 | 15 | -- | |||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ||||||||||
TM34 | Sunny Day | -- | 101 | 5 | -- | |||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||||||||||
TM39 | Facade | 70 | 100 | 20 | -- | |||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||||||||||
TM40 | Swift | 60 | 101 | 20 | -- | |||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ||||||||||
TM41 | Helping Hand | -- | 101 | 20 | -- | |||||
The user assists an ally by boosting the power of that ally's attack. | ||||||||||
TM42 | Revenge | 60 | 100 | 10 | -- | |||||
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | ||||||||||
TM43 | Brick Break | 75 | 100 | 15 | -- | |||||
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ||||||||||
TM56 | U-turn | 70 | 100 | 20 | -- | |||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||||||||||
TM58 | Assurance | 60 | 100 | 10 | -- | |||||
If the target has already taken some damage in the same turn, this attack's power is doubled. | ||||||||||
TM76 | Round | 60 | 100 | 15 | -- | |||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ||||||||||
TM78 | Acrobatics | 55 | 100 | 15 | -- | |||||
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | ||||||||||
TM79 | Retaliate | 70 | 100 | 5 | -- | |||||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | ||||||||||
TM94 | False Swipe | 40 | 100 | 40 | -- | |||||
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | ||||||||||
TM95 | Air Slash | 75 | 95 | 15 | 30 | |||||
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | ||||||||||
TM97 | Brutal Swing | 60 | 100 | 20 | -- | |||||
The user swings its body around violently to inflict damage on everything in its vicinity. |
Technical Record Attacks | ||||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|---|
TR00 | Swords Dance | -- | 101 | 20 | -- | |||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | ||||||||||
TR01 | Body Slam | 85 | 100 | 15 | 30 | |||||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ||||||||||
TR12 | Agility | -- | 101 | 30 | -- | |||||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ||||||||||
TR13 | Focus Energy | -- | 101 | 30 | -- | |||||
The user takes a deep breath and focuses so that critical hits land more easily. | ||||||||||
TR20 | Substitute | -- | 101 | 10 | -- | |||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | ||||||||||
TR26 | Endure | -- | 101 | 10 | -- | |||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||||||
TR27 | Sleep Talk | -- | 101 | 10 | -- | |||||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||||
TR29 | Baton Pass | -- | 101 | 40 | -- | |||||
The user switches places with a party Pokémon in waiting and passes along any stat changes. | ||||||||||
TR31 | Iron Tail | 100 | 75 | 15 | 30 | |||||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ||||||||||
TR35 | Uproar | 90 | 100 | 10 | -- | |||||
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ||||||||||
TR36 | Heat Wave | 95 | 90 | 10 | 10 | |||||
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | ||||||||||
TR39 | Superpower | 120 | 100 | 5 | 100 | |||||
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | ||||||||||
TR50 | Leaf Blade | 90 | 100 | 15 | -- | |||||
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | ||||||||||
TR53 | Close Combat | 120 | 100 | 5 | 100 | |||||
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | ||||||||||
TR57 | Poison Jab | 80 | 100 | 20 | 30 | |||||
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | ||||||||||
TR66 | Brave Bird | 120 | 100 | 15 | -- | |||||
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | ||||||||||
TR85 | Work Up | -- | 101 | 30 | -- | |||||
The user is roused, and its Attack and Sp. Atk stats increase. | ||||||||||
TR95 | Throat Chop | 80 | 100 | 15 | 100 | |||||
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM10 | Work Up | -- | 101 | 30 | -- | ||||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
TM11 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM17 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
TM32 | Double Team | -- | 101 | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM40 | Aerial Ace | 60 | 101 | 20 | -- | ||||
The user confounds the target with speed, then slashes. This attack never misses. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 60 | 100 | 25 | -- | ||||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM47 | Steel Wing | 70 | 90 | 25 | 10 | ||||
The target is hit with wings of steel. This may also raise the user's Defense stat. | |||||||||
TM51 | Roost | -- | 101 | 10 | -- | ||||
The user lands and rests its body. This move restores the user's HP by up to half of its max HP. | |||||||||
TM54 | False Swipe | 40 | 100 | 40 | -- | ||||
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||||
TM58 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM75 | Swords Dance | -- | 101 | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
TM77 | Psych Up | -- | 101 | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM82 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM84 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Pluck | 60 | 100 | 20 | -- | ||||
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||
TM89 | U-turn | 70 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM90 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TM93 | Cut | 50 | 95 | 30 | -- | ||||
The target is cut with a scythe or claw. | |||||||||
TM94 | Fly | 90 | 95 | 15 | -- | ||||
The user flies up into the sky and then strikes its target on the next turn. | |||||||||
TM97 | Defog | -- | 101 | 15 | -- | ||||
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Gust | 40 | 100 | 35 | -- | Details | |||
A gust of wind is whipped up by wings and launched at the target to inflict damage. | ||||||||
Quick Attack | 40 | 100 | 30 | -- | Details | |||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||||||||
Flail | ?? | 100 | 15 | -- | Details | |||
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||||||||
Feather Dance | -- | 100 | 15 | -- | Details | |||
The user covers the target's body with a mass of down that harshly lowers its Attack stat. | ||||||||
Curse | -- | 101 | 10 | -- | Details | |||
A move that works differently for the Ghost type than for all other types. | ||||||||
Covet | 60 | 100 | 25 | -- | Details | |||
The user endearingly approaches the target, then steals the target's held item. | ||||||||
Night Slash | 70 | 100 | 15 | -- | Details | |||
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | ||||||||
Roost | -- | 101 | 10 | -- | Details | |||
The user lands and rests its body. This move restores the user's HP by up to half of its max HP. | ||||||||
Simple Beam | -- | 100 | 15 | -- | Details | |||
The user's mysterious psychic wave changes the target's Ability to Simple. | ||||||||
First Impression | 90 | 100 | 10 | -- | Details | |||
Although this move has great power, it only works the first turn each time the user enters battle. | ||||||||
Final Gambit | ?? | 100 | 5 | -- | Details | |||
The user risks everything to attack its target. The user faints but does damage equal to its HP. | ||||||||
Feint | 30 | 100 | 10 | -- | Details | |||
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | ||||||||
Sky Attack | 140 | 90 | 5 | 30 | Details | |||
A second-turn attack move where critical hits land more easily. This may also make the target flinch. | ||||||||
Counter | ?? | 100 | 20 | -- | Details | |||
A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||||||
Quick Guard | -- | 101 | 15 | -- | Details | |||
The user protects itself and its allies from priority moves. | ||||||||
Double-Edge | 120 | 100 | 15 | -- | Details | |||
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ||||||||
Gust | 40 | 100 | 35 | -- | Details | |||
A gust of wind is whipped up by wings and launched at the target to inflict damage. | ||||||||
Quick Attack | 40 | 100 | 30 | -- | Details | |||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||||||||
Flail | ?? | 100 | 15 | -- | Details | |||
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||||||||
Feather Dance | -- | 100 | 15 | -- | Details | |||
The user covers the target's body with a mass of down that harshly lowers its Attack stat. | ||||||||
Curse | -- | 101 | 10 | -- | Details | |||
A move that works differently for the Ghost type than for all other types. | ||||||||
Covet | 60 | 100 | 25 | -- | Details | |||
The user endearingly approaches the target, then steals the target's held item. | ||||||||
Night Slash | 70 | 100 | 15 | -- | Details | |||
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | ||||||||
Roost SWSH Only |
-- | 101 | 10 | -- | Details | |||
The user lands and rests its body. This move restores the user's HP by up to half of its max HP. | ||||||||
Simple Beam | -- | 100 | 15 | -- | Details | |||
The user's mysterious psychic wave changes the target's Ability to Simple. | ||||||||
First Impression SWSH Only |
90 | 100 | 10 | -- | Details | |||
Although this move has great power, it only works the first turn each time the user enters battle. | ||||||||
Final Gambit | ?? | 100 | 5 | -- | Details | |||
The user risks everything to attack its target. The user faints but does damage equal to its HP. | ||||||||
Feint | 30 | 100 | 10 | -- | Details | |||
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | ||||||||
Sky Attack | 140 | 90 | 5 | 30 | Details | |||
A second-turn attack move where critical hits land more easily. This may also make the target flinch. | ||||||||
Mud-Slap BDSP Only |
20 | 100 | 10 | 100 | Details | |||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | ||||||||
Leaf Blade BDSP Only |
90 | 100 | 15 | -- | Details | |||
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | ||||||||
Revenge BDSP Only |
60 | 100 | 10 | -- | Details | |||
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
Isle of Armor Move Tutor Attacks | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|
Dual Wingbeat | 40 | 90 | 10 | -- | |||||
The user slams the target with its wings. The target is hit twice in a row. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|
Max Flare | 130 | 101 | 10 | -- | |||||
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |||||||||
Max Flutterby | 130 90 |
101 | 10 | -- | |||||
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | |||||||||
Max Strike | 130(Phy)/130(Spe) 140(Phy)/110(Spe) |
101 | 10 | -- | |||||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Knuckle | 95(Phy)/100(Spe) 95(Phy)/100(Spe) |
101 | 10 | -- | |||||
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | |||||||||
Max Ooze | 90 90 |
101 | 10 | -- | |||||
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | |||||||||
Max Airstream | 140(Phy)/130(Spe) 140 |
101 | 10 | -- | |||||
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | |||||||||
Max Darkness | 130 130 |
101 | 10 | -- | |||||
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
Max Overgrowth | 140 140 |
101 | 10 | -- | |||||
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |||||||||
Max Steelspike | 130 120 |
101 | 10 | -- | |||||
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | |||||||||
Max Guard | 101 | 10 | -- | ||||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 377 | 52 | 90 | 55 | 58 | 62 | 60 | |
Max Stats Hindering Nature |
Lv. 50 | 112 - 159 | 85 - 127 | 54 - 96 | 56 - 99 | 60 - 102 | 58 - 100 |
Lv. 100 | 214 - 308 | 166 - 251 | 103 - 188 | 108 - 193 | 116 - 200 | 112 - 197 | |
Max Stats Neutral Nature |
Lv. 50 | 112 - 159 | 95 - 142 | 60 - 107 | 63 - 110 | 67 - 114 | 65 - 112 |
Lv. 100 | 214 - 308 | 185 - 279 | 115 - 209 | 121 - 215 | 129 - 223 | 125 - 219 | |
Max Stats Beneficial Nature |
Lv. 50 | 112 - 159 | 104 - 156 | 66 - 117 | 69 - 121 | 73 - 125 | 71 - 123 |
Lv. 100 | 214 - 308 | 203 - 306 | 126 - 229 | 133 - 236 | 141 - 245 | 137 - 240 |
52
90
55
60
62
58
Stats - Galarian Farfetch'd | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 377 | 52 | 95 | 55 | 58 | 62 | 55 | |
Max Stats Hindering Nature |
Lv. 50 | 112 - 159 | 90 - 132 | 54 - 96 | 56 - 99 | 60 - 102 | 54 - 96 |
Lv. 100 | 214 - 308 | 175 - 260 | 103 - 188 | 108 - 193 | 116 - 200 | 103 - 188 | |
Max Stats Neutral Nature |
Lv. 50 | 112 - 159 | 100 - 147 | 60 - 107 | 63 - 110 | 67 - 114 | 60 - 107 |
Lv. 100 | 214 - 308 | 195 - 289 | 115 - 209 | 121 - 215 | 129 - 223 | 115 - 209 | |
Max Stats Beneficial Nature |
Lv. 50 | 112 - 159 | 110 - 161 | 66 - 117 | 69 - 121 | 73 - 125 | 66 - 117 |
Lv. 100 | 214 - 308 | 214 - 317 | 126 - 229 | 133 - 236 | 141 - 245 | 126 - 229 |
52
95
55
55
62
58
|
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