Black/White/Black 2/White 2 Level Up |
|
— |
Poison Jab |
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80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
— |
Peck |
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35 |
100 |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn. |
— |
Sand-attack |
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-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
— |
Leer |
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-- |
100 |
30 |
-- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— |
Fury Cutter |
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20 |
95 |
20 |
-- |
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
7 |
Fury Attack |
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15 |
85 |
20 |
-- |
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
9 |
Knock Off |
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20 |
100 |
20 |
-- |
The user slaps down the target's held item, preventing that item from being used in the battle. |
13 |
Aerial Ace |
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60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
19 |
Slash |
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70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
21 |
Air Cutter |
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55 |
95 |
25 |
-- |
The user launches razor-like wind to slash the opposing team. Critical hits land more easily. |
25 |
Swords Dance |
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-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
31 |
Agility |
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-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
33 |
Night Slash |
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70 |
100 |
15 |
-- |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
37 |
Acrobatics |
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55 |
100 |
15 |
-- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
43 |
Feint |
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30 |
100 |
10 |
-- |
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
45 |
False Swipe |
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40 |
100 |
40 |
-- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
49 |
Air Slash |
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75 |
95 |
20 |
-- |
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
55 |
Brave Bird |
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120 |
100 |
15 |
-- |
The user tucks in its wings and charges from a low altitude. The user also takes serious damage. |
TM & HM Attacks |
|
TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM40 |
Aerial Ace |
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60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
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40 |
100 |
10 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM54 |
False Swipe |
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40 |
100 |
40 |
-- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM62 |
Acrobatics |
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55 |
100 |
15 |
-- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM67 |
Retaliate |
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70 |
100 |
5 |
-- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM75 |
Swords Dance |
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-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM77 |
Psych Up |
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-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM83 |
Work Up |
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-- |
-- |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM84 |
Poison Jab |
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80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM87 |
Swagger |
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-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Pluck |
 |
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60 |
100 |
20 |
-- |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
TM89 |
U-turn |
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70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
HM01 |
Cut |
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50 |
95 |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM02 |
Fly |
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90 |
95 |
15 |
-- |
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
Egg Moves (Details) |
Steel Wing |
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70 |
90 |
25 |
-- |
Details |
The target is hit with wings of steel. It may also raise the user's Defense stat. |
Foresight |
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-- |
-- |
40 |
-- |
Details |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
Mirror Move |
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-- |
-- |
20 |
-- |
Details |
The user counters the target by mimicking the target's last move. |
Gust |
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40 |
100 |
35 |
-- |
Details |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
Quick Attack |
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40 |
100 |
30 |
-- |
Details |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
Flail |
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?? |
100 |
15 |
-- |
Details |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
Featherdance |
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-- |
100 |
15 |
-- |
Details |
The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
Curse |
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-- |
-- |
10 |
-- |
Details |
A move that works differently for the Ghost type than for all other types. |
Covet |
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60 |
100 |
40 |
-- |
Details |
The user endearingly approaches the target, then steals the target's held item. |
Mud-slap |
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20 |
100 |
10 |
-- |
Details |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Night Slash |
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70 |
100 |
15 |
-- |
Details |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
Leaf Blade |
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90 |
100 |
15 |
-- |
Details |
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
Revenge |
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60 |
100 |
10 |
-- |
Details |
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
Roost |
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 |
-- |
-- |
10 |
-- |
Details |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
Trump Card |
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?? |
-- |
5 |
-- |
Details |
The fewer PP this move has, the greater its attack power. |
Gen III & IV Only Moves (Details) |
|
Secret Power |
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70 |
100 |
20 |
30 |
Gen IV TM43 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Endure |
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-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
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-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift |
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?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Defog |
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-- |
-- |
15 |
-- |
Gen IV HM05 DPt |
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. |
Ominous Wind |
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60 |
100 |
5 |
10 |
Move Tutor - PtHGSS |
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. |
Swift |
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60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing team. This attack never misses. |
Twister |
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40 |
100 |
20 |
-- |
Move Tutor - PtHGSS |
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. |
Headbutt |
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70 |
100 |
15 |
-- |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Body Slam |
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85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Double-edge |
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120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Mimic |
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 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Baton Pass |
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 |
-- |
-- |
40 |
-- |
XD Purification |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |