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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Metang Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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375 | 191 | Metang |
メタング Metang |
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Ability: Clear Body | |||||
Opponent's Moves that Lower Stats will not work on Metang | ||||||
Gender Ratio | ||||||
Male: 0 % | Female: 0 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Iron Claw Pokémon | 3'11" | 446.4 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
RSE & FRLG Metal Coat - 5% |
Blue |
Damage Taken | ||||||||||||||||
*0.5 | *2 | *1 | *1 | *0.5 | *0.5 | *1 | *0 | *2 | *0.5 | *0.25 | *1 | *0.5 | *1 | *0.5 | *1 | *0.5 |
Flavor Text | |||
Ruby | When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. By linking its brains magnetically, this POKéMON generates strong psychokinetic power. | ||
Sapphire | When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. This POKéMON turns its arms to the rear for traveling at high speed. | ||
Emerald | The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour. | ||
FireRed | It floats midair using magnetism. Its body is so tough, even a crash with a jet plane won't leave a scratch. | ||
LeafGreen | It floats midair using magnetism. Its body is so tough, even a crash with a jet plane won't leave a scratch. |
Location | |||
Game | Location | ||
Ruby | Evolve Beldum | ||
Sapphire | Evolve Beldum | ||
Emerald | Evolve Beldum | ||
FireRed | Trade from Ruby/Sapphire/Emerald | ||
LeafGreen | Trade from Ruby/Sapphire/Emerald | ||
Colosseum | Trade from Ruby/Sapphire/Emerald | ||
XD | Trade from Ruby/Sapphire/Emerald |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Take Down | 90 | 85 | 20 | -- | ||||
A reckless charge attack that also hurts the user. | |||||||||
20 | Confusion | 50 | 100 | 25 | 10 | ||||
A psychic attack that may cause confusion. | |||||||||
20 | Metal Claw | 50 | 95 | 35 | 10 | ||||
A claw attack that may raise the user's ATTACK. | |||||||||
26 | Scary Face | -- | 90 | 10 | -- | ||||
Frightens with a scary face to sharply reduce SPEED. | |||||||||
32 | Pursuit | 40 | 100 | 20 | -- | ||||
Inflicts bad damage if used on a foe switching out. | |||||||||
38 | Psychic | 90 | 100 | 10 | 10 | ||||
A powerful psychic attack that may lower SP. DEF. | |||||||||
44 | Iron Defense | -- | -- | 15 | -- | ||||
Hardens the body's surface to sharply raise DEFENSE. | |||||||||
50 | Meteor Mash | 100 | 85 | 10 | 20 | ||||
Fires a meteor-like punch. May raise ATTACK. | |||||||||
56 | Agility | -- | -- | 30 | -- | ||||
Relaxes the body to sharply boost SPEED. | |||||||||
62 | Hyper Beam | 150 | 90 | 5 | -- | ||||
Powerful, but leaves the user immobile the next turn. |
Fire Red/Leaf Green Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Take Down | 90 | 85 | 20 | -- | ||||
A reckless charge attack that also hurts the user. | |||||||||
20 | Confusion | 50 | 100 | 25 | 10 | ||||
A psychic attack that may cause confusion. | |||||||||
20 | Metal Claw | 50 | 95 | 35 | 10 | ||||
A claw attack that may raise the user's ATTACK. | |||||||||
26 | Scary Face | -- | 90 | 10 | -- | ||||
Frightens with a scary face to sharply reduce SPEED. | |||||||||
32 | Pursuit | 40 | 100 | 20 | -- | ||||
Inflicts bad damage if used on a foe switching out. | |||||||||
38 | Psychic | 90 | 100 | 10 | 10 | ||||
A powerful psychic attack that may lower SP. DEF. | |||||||||
44 | Iron Defense | -- | -- | 15 | -- | ||||
Hardens the body's surface to sharply raise DEFENSE. | |||||||||
50 | Meteor Mash | 100 | 85 | 10 | 20 | ||||
Fires a meteor-like punch. May raise ATTACK. | |||||||||
56 | Agility | -- | -- | 30 | -- | ||||
Relaxes the body to sharply boost SPEED. | |||||||||
62 | Hyper Beam | 150 | 90 | 5 | -- | ||||
Powerful, but leaves the user immobile the next turn. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
Powerful, but leaves the user immobile the next turn. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
Creates a wall of light that lowers SP. ATK damage. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
Boosts the power of WATER- type moves for 5 turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
A powerful quake, but has no effect on flying foes. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
A powerful psychic attack that may lower SP. DEF. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
Hurls a black blob that may lower the foe's SP. DEF. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
Destroys barriers such as REFLECT and causes damage. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||
Creates a wall of light that weakens physical attacks. | |||||||||
TM36 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
Sludge is hurled to inflict damage. May also poison. | |||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | ||||
Causes a sandstorm that rages for several turns. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | 100 | ||||
Stops the foe from moving with rocks and cuts SPEED. | |||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||
An extremely speedy and unavoidable attack. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
HM01 | Cut | 50 | 95 | 30 | -- | ||||
Cuts the foe with sharp scythes, claws, etc. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
Builds enormous power, then slams the foe. | |||||||||
HM05 | Flash | -- | 70 | 20 | -- | ||||
Looses a powerful blast of light that cuts accuracy. | |||||||||
HM06 | Rock Smash | 20 | 100 | 15 | 50 | ||||
A rock-crushing attack that may lower DEFENSE. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Body Slam | 85 | 100 | 15 | 30 | ||||
A full-body slam that may cause paralysis. | ||||||||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Explosion | 250 | 100 | 5 | -- | ||||
Inflicts severe damage but makes the user faint. | ||||||||
Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled. May cause flinching. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Dynamicpunch | 100 | 50 | 5 | 100 | ||||
Powerful and sure to cause confusion, but inaccurate. | ||||||||
Rollout | 30 | 90 | 20 | -- | ||||
An attack lasting 5 turns with rising intensity. | ||||||||
Psych Up | -- | -- | 10 | -- | ||||
Copies the foe's effect(s) and gives to the user. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
A chilling attack that lowers the foe's SPEED. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
Hurls mud in the foe's face to reduce its accuracy. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | ||||
An icy punch that may freeze the foe. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Sprays star-shaped rays that never miss. | ||||||||
Defense Curl | -- | -- | 40 | -- | ||||
Curls up to conceal weak spots and raise DEFENSE. | ||||||||
Thunderpunch | 75 | 100 | 15 | 10 | ||||
An electrified punch that may paralyze the foe. | ||||||||
Fury Cutter | 10 | 95 | 20 | -- | ||||
An attack that intensifies on each successive hit. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
10,240 Steps | Defense: 2 Points | 3 |
Egg Groups | |
Lists Of Groups | Group Names |
Mineral |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 60 | 75 | 100 | 55 | 80 | 50 |
Max Stats Hindering Nature | 324 | 224 | 269 | 188 | 233 | 179 |
Max Stats Neutral Nature | 324 | 249 | 299 | 209 | 259 | 199 |
Max Stats Beneficial Nature | 324 | 273 | 328 | 229 | 284 | 218 |