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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Lanturn Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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171 | 182 | Lanturn |
ランターン Rantern |
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Ability: Volt Absorb & Illuminate | |||||
Volt Absorb: Lanturn is healed by up to 25% of Max HP when hit by Electric Attacks Illuminate: When Lanturn is in the first party slot, Wild Pokémon appearances are more frequent |
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Gender Ratio | ||||||
Male: 50 % | Female: 50 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Light Pokémon | 3'11" | 50.0 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
RSE & FRLG Yellow Shard - 5% |
Blue |
Damage Taken | ||||||||||||||||
*1 | *0.5 | *0.5 | *1 | *2 | *0.5 | *1 | *1 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *0.25 |
Flavor Text | |||
Ruby | LANTURN is nicknamed "the deep-sea star" for its illuminated antenna. This POKéMON produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna. | ||
Sapphire | LANTURN is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this POKéMON's light rising from the depths where it swims. It gives the sea an appearance of a starlit night. | ||
Emerald | The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This POKéMON illuminates the inky darkness of deep seas. | ||
FireRed | It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp. | ||
LeafGreen | The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles. |
Location | |||
Game | Location | ||
Ruby | Evolve Chinchou | ||
Sapphire | Evolve Chinchou | ||
Emerald | Evolve Chinchou | ||
FireRed | Trade from Ruby/Sapphire/Emerald | ||
LeafGreen | Trade from Ruby/Sapphire/Emerald | ||
Colosseum | Trade from Ruby/Sapphire/Emerald | ||
XD | Trade from Ruby/Sapphire/Emerald |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Bubble | 20 | 100 | 30 | 10 | ||||
An attack using bubbles. May lower the foe's SPEED. | |||||||||
— | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak jolt of electricity that paralyzes the foe. | |||||||||
— | Supersonic | -- | 55 | 20 | -- | ||||
Emits bizarre sound waves that may confuse the foe. | |||||||||
5 | Supersonic | -- | 55 | 20 | -- | ||||
Emits bizarre sound waves that may confuse the foe. | |||||||||
13 | Flail | ?? | 100 | 15 | -- | ||||
Inflicts more damage when the user's HP is down. | |||||||||
17 | Water Gun | 40 | 100 | 25 | -- | ||||
Squirts water to attack the foe. | |||||||||
25 | Spark | 65 | 100 | 20 | 30 | ||||
An electrified tackle that may paralyze the foe. | |||||||||
32 | Confuse Ray | -- | 100 | 10 | -- | ||||
A sinister ray that confuses the foe. | |||||||||
43 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless charge attack that also hurts the user. | |||||||||
50 | Hydro Pump | 120 | 80 | 5 | -- | ||||
Blasts water at high power to strike the foe. | |||||||||
61 | Charge | -- | 100 | 20 | -- | ||||
Charges power to boost the electric move used next. |
Fire Red/Leaf Green Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Bubble | 20 | 100 | 30 | 10 | ||||
An attack using bubbles. May lower the foe's SPEED. | |||||||||
— | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak jolt of electricity that paralyzes the foe. | |||||||||
— | Supersonic | -- | 55 | 20 | -- | ||||
Emits bizarre sound waves that may confuse the foe. | |||||||||
5 | Supersonic | -- | 55 | 20 | -- | ||||
Emits bizarre sound waves that may confuse the foe. | |||||||||
13 | Flail | ?? | 100 | 15 | -- | ||||
Inflicts more damage when the user's HP is down. | |||||||||
17 | Water Gun | 40 | 100 | 25 | -- | ||||
Squirts water to attack the foe. | |||||||||
25 | Spark | 65 | 100 | 20 | 30 | ||||
An electrified tackle that may paralyze the foe. | |||||||||
32 | Confuse Ray | -- | 100 | 10 | -- | ||||
A sinister ray that confuses the foe. | |||||||||
43 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless charge attack that also hurts the user. | |||||||||
50 | Hydro Pump | 120 | 80 | 5 | -- | ||||
Blasts water at high power to strike the foe. | |||||||||
61 | Charge | -- | 100 | 20 | -- | ||||
Charges power to boost the electric move used next. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
Attacks with ultrasonic waves. May confuse the foe | |||||||||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||
Summons a hailstorm that strikes every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
Blasts the foe with an icy beam that may freeze it. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
Hits the foe with an icy storm that may freeze it. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
Powerful, but leaves the user immobile the next turn. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
Boosts the power of WATER- type moves for 5 turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electrical attack that may paralyze the foe. | |||||||||
TM25 | Thunder | 120 | 70 | 10 | 30 | ||||
A lightning attack that may cause paralysis. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
A fast and unavoidable electric attack. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
Makes the opposite gender less likely to attack. | |||||||||
HM03 | Surf | 95 | 100 | 15 | -- | ||||
Creates a huge wave, then crashes it down on the foe. | |||||||||
HM05 | Flash | -- | 70 | 20 | -- | ||||
Looses a powerful blast of light that cuts accuracy. | |||||||||
HM07 | Waterfall | 80 | 100 | 15 | -- | ||||
Charges the foe with speed to climb waterfalls. | |||||||||
HM08 | Dive | 60 | 100 | 10 | -- | ||||
Dives underwater the first turn and strikes next turn. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Thunder Wave | -- | 100 | 20 | -- | ||||
A weak jolt of electricity that paralyzes the foe. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Flail | ?? | 100 | 15 | -- | ||||
Inflicts more damage when the user's HP is down. | ||||||||
Screech | -- | 85 | 40 | -- | ||||
Emits a screech to sharply reduce the foe's DEFENSE. | ||||||||
Amnesia | -- | -- | 20 | -- | ||||
Forgets about something and sharply raises SP. DEF. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
5,120 Steps | HP: 2 Points | 75 |
Egg Groups | |
Lists Of Groups | Group Names |
Water 2 |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 125 | 58 | 58 | 76 | 76 | 67 |
Max Stats Hindering Nature | 454 | 193 | 193 | 225 | 225 | 209 |
Max Stats Neutral Nature | 454 | 215 | 215 | 251 | 251 | 233 |
Max Stats Beneficial Nature | 454 | 236 | 236 | 276 | 276 | 256 |