Locations - In-Depth Details |
Gold |
New Bark Town, Olivine City, Union Cave, Route 26, Route 27, Pallet Town, Vermilion City | Details |
Silver |
New Bark Town, Olivine City, Union Cave, Route 26, Route 27, Pallet Town, Vermilion City | Details |
Crystal |
New Bark Town, Olivine City, Union Cave, Route 26, Route 27, Pallet Town, Vermilion City | Details |
Generation II Level Up |
|
— |
Bubble |
|
20 |
100 |
30 |
10 |
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED. |
— |
Thunder Wave |
|
-- |
100 |
20 |
-- |
A special move that causes paralysis. The victim has a onein-four chance of immobility. |
— |
Supersonic |
|
-- |
55 |
20 |
-- |
A special NORMAL-type move. Supersonic sound waves are used to confuse the target. |
5 |
Supersonic |
|
-- |
55 |
20 |
-- |
A special NORMAL-type move. Supersonic sound waves are used to confuse the target. |
13 |
Flail |
|
?? |
100 |
15 |
-- |
An attack that increases in power if the user's HP is low. It could turn the tide in battle. |
17 |
Water Gun |
|
40 |
100 |
25 |
-- |
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. |
25 |
Spark |
|
65 |
100 |
20 |
30 |
An ELECTRIC-type attack. Has a one-in-three chance of paralyzing the target. |
33 |
Confuse Ray |
|
-- |
100 |
10 |
-- |
A sinister flash of light makes the target confused. A special GHOST-type move. |
45 |
Take Down |
|
90 |
85 |
20 |
-- |
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
53 |
Hydro Pump |
|
120 |
80 |
5 |
-- |
The strongest WATER-type attack. While it is powerful, it may miss the target. |
TM & HM Attacks |
|
TM03 |
Curse
|
|
-- |
-- |
10 |
-- |
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
TM06 |
Toxic
|
|
-- |
85 |
10 |
-- |
A move that badly poisons the target. The amount of poison damage increases every turn. |
TM07 |
Zap Cannon
|
|
100 |
50 |
5 |
100 |
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits. |
TM10 |
Hidden Power
|
|
?? |
100 |
15 |
-- |
A peculiar move that changes type and power depending on the Pokémon using it. |
TM13 |
Snore
|
|
40 |
100 |
15 |
30 |
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
TM15 |
Hyper Beam
|
|
150 |
90 |
5 |
-- |
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. |
TM17 |
Protect
|
|
-- |
100 |
10 |
-- |
Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
TM18 |
Rain Dance
|
|
-- |
90 |
5 |
-- |
Summons rain for five turns. While it is raining, the power of WATER-type moves increases. |
TM20 |
Endure
|
|
-- |
100 |
10 |
-- |
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
TM21 |
Frustration
|
|
?? |
100 |
20 |
-- |
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
TM25 |
Thunder
|
|
120 |
70 |
10 |
30 |
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target. |
TM27 |
Return
|
|
?? |
100 |
20 |
-- |
A NORMAL-type attack. The tamer the user, the more powerful the move. |
TM32 |
Double Team
|
|
-- |
100 |
15 |
-- |
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
TM34 |
Swagger
|
|
-- |
90 |
15 |
100 |
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
TM35 |
Sleep Talk
|
|
-- |
100 |
10 |
-- |
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
TM44 |
Rest
|
|
-- |
100 |
10 |
-- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM45 |
Attract
|
|
-- |
100 |
15 |
-- |
Infatuates targets, making it hard for them to attack foes of the opposite gender. |
HM03 |
Surf
|
|
95 |
100 |
15 |
-- |
A WATER-type attack. This move is strong and highly accurate. |
HM05 |
Flash
|
|
-- |
70 |
20 |
-- |
Blinds the target with a bright flash of light, reducing the opponent's accuracy. |
HM06 |
Whirlpool
|
|
15 |
70 |
15 |
-- |
Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch. |
HM07 |
Waterfall
|
|
80 |
100 |
15 |
-- |
A WATER-type attack. Hits with a blow packing the power of fish traveling up waterfalls. |