#135 Jolteon
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex Entry
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Jolteon Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Pokémon Game Picture National No. Hoenn No. English name Japanese Name
Ruby/Sapphire
135 290 Jolteon サンダース
Thunders
FireRed/LeafGreen
Ability: Volt Absorb
Jolteon is healed by up to 25% of Max HP when hit by Electric Attacks.
Emerald
Gender Ratio
Male: 87.5 % Female: 12.5 %
Classification Type 1 Type 2 Height Weight
Lightning Pokémon
2'07" 54.0 lbs
Evolution Chain
--ThunderStone-->

Wild Hold Item Dex Category Colour Category Footprint
None Yellow

Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5
Flavor Text
Ruby JOLTEON's cells generate a low level of electricity. This power is amplified by the static electricity of its fur, enabling the POKéMON to drop thunderbolts. The bristling fur is made of electrically charged needles.
Sapphire JOLTEON's cells generate a low level of electricity. This power is amplified by the static electricity of its fur, enabling the POKéMON to drop thunderbolts. The bristling fur is made of electrically charged needles.
Emerald Its cells generate weak power that is amplified by its fur's static electricity to drop thunderbolts. The bristling fur is made of electrically charged needles.
FireRed If it is angered or startled, the fur all over its body bristles like sharp needles that pierce foes.
LeafGreen It accumulates negative ions in the atmosphere to blast out 10,000-volt lightning bolts.

Location
Game Location
Ruby Trade from FireRed/LeafGreen/XD
Sapphire Trade from FireRed/LeafGreen/XD
Emerald Trade from FireRed/LeafGreen/XD
FireRed Evolve Eevee
LeafGreen Evolve Eevee
Colosseum Trade from FireRed/LeafGreen/XD
XD Evolve Eevee

Ruby/Sapphire/Emerald/Colosseum/XD Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle
359535--
Charges the foe with a full- body tackle.
Tail Whip
--10030--
Wags the tail to lower the foe's DEFENSE.
Helping Hand
--10020--
Boosts the power of the recipient's moves.
8Sand-attack
--10015--
Reduces the foe's accuracy by hurling sand in its face.
16Thundershock
401003010
An electrical attack that may paralyze the foe.
23Quick Attack
4010030--
An extremely fast attack that always strikes first.
30Double Kick
3010030--
A double-kicking attack that strikes the foe twice.
36Pin Missile
148520--
Sharp pins are fired to strike 2 to 5 times.
42Thunder Wave
--10020--
A weak jolt of electricity that paralyzes the foe.
47Agility
----30--
Relaxes the body to sharply boost SPEED.
52Thunder
120701030
A lightning attack that may cause paralysis.

Fire Red/Leaf Green Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle
359535--
Charges the foe with a full- body tackle.
Tail Whip
--10030--
Wags the tail to lower the foe's DEFENSE.
Helping Hand
--10020--
Boosts the power of the recipient's moves.
8Sand-attack
--10015--
Reduces the foe's accuracy by hurling sand in its face.
16Thundershock
401003010
An electrical attack that may paralyze the foe.
23Quick Attack
4010030--
An extremely fast attack that always strikes first.
30Double Kick
3010030--
A double-kicking attack that strikes the foe twice.
36Pin Missile
148520--
Sharp pins are fired to strike 2 to 5 times.
42Thunder Wave
--10020--
A weak jolt of electricity that paralyzes the foe.
47Agility
----30--
Relaxes the body to sharply boost SPEED.
52Thunder
120701030
A lightning attack that may cause paralysis.

TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM05Roar
--10020--
Makes the foe flee to end the battle.
TM06Toxic
--8510100
Poisons the foe with an intensifying toxin.
TM10Hidden Power
??10015--
The effectiveness varies with the user.
TM11Sunny Day
----5--
Boosts the power of FIRE- type moves for 5 turns.
TM15Hyper Beam
150905--
Powerful, but leaves the user immobile the next turn.
TM17Protect
----10--
Evades attack, but may fail if used in succession.
TM18Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
??10020--
An attack that is stronger if the TRAINER is disliked.
TM23Iron Tail
100751530
Attacks with a rock-hard tail. May lower DEFENSE.
TM24Thunderbolt
951001510
A strong electrical attack that may paralyze the foe.
TM25Thunder
120701030
A lightning attack that may cause paralysis.
TM27Return
??10020--
An attack that increases in power with friendship.
TM28Dig
6010010--
Digs underground the first turn and strikes next turn.
TM30Shadow Ball
801001520
Hurls a black blob that may lower the foe's SP. DEF.
TM32Double Team
----15--
Creates illusory copies to raise evasiveness.
TM34Shock Wave
60--20--
A fast and unavoidable electric attack.
TM42Facade
7010020--
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
701002030
An attack with effects that vary by location.
TM44Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
--10015--
Makes the opposite gender less likely to attack.
HM05Flash
--7020--
Looses a powerful blast of light that cuts accuracy.

Fire Red/Leaf Green/Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Body Slam
851001530
A full-body slam that may cause paralysis.
Double-edge
12010015--
A life-risking tackle that also hurts the user.
Mimic
--10010--
Copies a move used by the foe during one battle.
Thunder Wave
--10020--
A weak jolt of electricity that paralyzes the foe.
Substitute
----10--
Creates a decoy using 1/4 of the user's maximum HP.

Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Snore
401001530
A loud attack that can be used only while asleep.
Endure
----10--
Endures any attack for 1 turn, leaving at least 1HP.
Mud-slap
2010010100
Hurls mud in the foe's face to reduce its accuracy.
Swagger
--9015100
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk
----10--
Uses an own move randomly while asleep.
Swift
60--20--
Sprays star-shaped rays that never miss.

Egg Moves
Attack NameTypeAtt.Acc.PPEffect %
Charm
--10020--
Charms the foe and sharply reduces its ATTACK.
Flail
??10015--
Inflicts more damage when the user's HP is down.
Endure
----10--
Endures any attack for 1 turn, leaving at least 1HP.
Curse
----10--
A move that functions differently for GHOSTS.
Tickle
--10020--
Makes the foe laugh to lower ATTACK and DEFENSE.
Wish
--10010--
A wish that restores HP. It takes time to work.

Egg Steps to Hatch Effort Points from Battling it Catch Rate
8,960 Steps Speed: 2 Points 45

Egg Groups
Lists Of GroupsGroup Names
Ground

Stats
 HPAttackDefenseSp. AttackSp. DefenseSpeed
Base Stats65656011095130
Max Stats
Hindering Nature
334206 197287260323
Max Stats
Neutral Nature
334229219319289359
Max Stats
Beneficial Nature
334251240350317394