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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Jolteon Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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135 | 290 | Jolteon |
サンダース Thunders |
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Ability: Volt Absorb | |||||
Jolteon is healed by up to 25% of Max HP when hit by Electric Attacks. | ||||||
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Gender Ratio | |||||
Male: 87.5 % | Female: 12.5 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Lightning Pokémon | 2'07" | 54.0 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
None | Yellow |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *1 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 |
Flavor Text | |||
Ruby | JOLTEON's cells generate a low level of electricity. This power is amplified by the static electricity of its fur, enabling the POKéMON to drop thunderbolts. The bristling fur is made of electrically charged needles. | ||
Sapphire | JOLTEON's cells generate a low level of electricity. This power is amplified by the static electricity of its fur, enabling the POKéMON to drop thunderbolts. The bristling fur is made of electrically charged needles. | ||
Emerald | Its cells generate weak power that is amplified by its fur's static electricity to drop thunderbolts. The bristling fur is made of electrically charged needles. | ||
FireRed | If it is angered or startled, the fur all over its body bristles like sharp needles that pierce foes. | ||
LeafGreen | It accumulates negative ions in the atmosphere to blast out 10,000-volt lightning bolts. |
Location | |||
Game | Location | ||
Ruby | Trade from FireRed/LeafGreen/XD | ||
Sapphire | Trade from FireRed/LeafGreen/XD | ||
Emerald | Trade from FireRed/LeafGreen/XD | ||
FireRed | Evolve Eevee | ||
LeafGreen | Evolve Eevee | ||
Colosseum | Trade from FireRed/LeafGreen/XD | ||
XD | Evolve Eevee |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
Wags the tail to lower the foe's DEFENSE. | |||||||||
— | Helping Hand | -- | 100 | 20 | -- | ||||
Boosts the power of the recipient's moves. | |||||||||
8 | Sand-attack | -- | 100 | 15 | -- | ||||
Reduces the foe's accuracy by hurling sand in its face. | |||||||||
16 | Thundershock | 40 | 100 | 30 | 10 | ||||
An electrical attack that may paralyze the foe. | |||||||||
23 | Quick Attack | 40 | 100 | 30 | -- | ||||
An extremely fast attack that always strikes first. | |||||||||
30 | Double Kick | 30 | 100 | 30 | -- | ||||
A double-kicking attack that strikes the foe twice. | |||||||||
36 | Pin Missile | 14 | 85 | 20 | -- | ||||
Sharp pins are fired to strike 2 to 5 times. | |||||||||
42 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak jolt of electricity that paralyzes the foe. | |||||||||
47 | Agility | -- | -- | 30 | -- | ||||
Relaxes the body to sharply boost SPEED. | |||||||||
52 | Thunder | 120 | 70 | 10 | 30 | ||||
A lightning attack that may cause paralysis. |
Fire Red/Leaf Green Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
Wags the tail to lower the foe's DEFENSE. | |||||||||
— | Helping Hand | -- | 100 | 20 | -- | ||||
Boosts the power of the recipient's moves. | |||||||||
8 | Sand-attack | -- | 100 | 15 | -- | ||||
Reduces the foe's accuracy by hurling sand in its face. | |||||||||
16 | Thundershock | 40 | 100 | 30 | 10 | ||||
An electrical attack that may paralyze the foe. | |||||||||
23 | Quick Attack | 40 | 100 | 30 | -- | ||||
An extremely fast attack that always strikes first. | |||||||||
30 | Double Kick | 30 | 100 | 30 | -- | ||||
A double-kicking attack that strikes the foe twice. | |||||||||
36 | Pin Missile | 14 | 85 | 20 | -- | ||||
Sharp pins are fired to strike 2 to 5 times. | |||||||||
42 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak jolt of electricity that paralyzes the foe. | |||||||||
47 | Agility | -- | -- | 30 | -- | ||||
Relaxes the body to sharply boost SPEED. | |||||||||
52 | Thunder | 120 | 70 | 10 | 30 | ||||
A lightning attack that may cause paralysis. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM05 | Roar | -- | 100 | 20 | -- | ||||
Makes the foe flee to end the battle. | |||||||||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
Powerful, but leaves the user immobile the next turn. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
Boosts the power of WATER- type moves for 5 turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
Attacks with a rock-hard tail. May lower DEFENSE. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electrical attack that may paralyze the foe. | |||||||||
TM25 | Thunder | 120 | 70 | 10 | 30 | ||||
A lightning attack that may cause paralysis. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM28 | Dig | 60 | 100 | 10 | -- | ||||
Digs underground the first turn and strikes next turn. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
Hurls a black blob that may lower the foe's SP. DEF. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
A fast and unavoidable electric attack. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
Makes the opposite gender less likely to attack. | |||||||||
HM05 | Flash | -- | 70 | 20 | -- | ||||
Looses a powerful blast of light that cuts accuracy. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Body Slam | 85 | 100 | 15 | 30 | ||||
A full-body slam that may cause paralysis. | ||||||||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Thunder Wave | -- | 100 | 20 | -- | ||||
A weak jolt of electricity that paralyzes the foe. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
Hurls mud in the foe's face to reduce its accuracy. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Sprays star-shaped rays that never miss. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Charm | -- | 100 | 20 | -- | ||||
Charms the foe and sharply reduces its ATTACK. | ||||||||
Flail | ?? | 100 | 15 | -- | ||||
Inflicts more damage when the user's HP is down. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Curse | -- | -- | 10 | -- | ||||
A move that functions differently for GHOSTS. | ||||||||
Tickle | -- | 100 | 20 | -- | ||||
Makes the foe laugh to lower ATTACK and DEFENSE. | ||||||||
Wish | -- | 100 | 10 | -- | ||||
A wish that restores HP. It takes time to work. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
8,960 Steps | Speed: 2 Points | 45 |
Egg Groups | |
Lists Of Groups | Group Names |
Ground |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 65 | 65 | 60 | 110 | 95 | 130 |
Max Stats Hindering Nature | 334 | 206 | 197 | 287 | 260 | 323 |
Max Stats Neutral Nature | 334 | 229 | 219 | 319 | 289 | 359 |
Max Stats Beneficial Nature | 334 | 251 | 240 | 350 | 317 | 394 |