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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Magneton Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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082 | 083 | Magneton |
レアコイル Rarecoil |
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Ability: Magnet Pull & Sturdy | |||||
Magnet Pull: Steel type Pokémon cannot escape from battle Sturdy: One-Hit KO Moves will not work |
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Gender Ratio | |||||
Male: 0 % | Female: 0 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Magnet Pokémon | 3'03" | 132.0 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
RSE Metal Coat - 5% FRLG Magnet - 5% |
Gray |
Damage Taken | ||||||||||||||||
*0.5 | *2 | *1 | *0.5 | *0.5 | *0.5 | *2 | *0 | *4 | *0.25 | *0.5 | *0.5 | *0.5 | *0.5 | *0.5 | *0.5 | *0.25 |
Flavor Text | |||
Ruby | MAGNETON emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this POKéMON. | ||
Sapphire | MAGNETON emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this POKéMON inside a POKé BALL. | ||
Emerald | It is actually three MAGNEMITE linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius. | ||
FireRed | A linked cluster formed of several MAGNEMITE. It discharges powerful magnetic waves at high voltage. | ||
LeafGreen | Formed by several MAGNEMITE linked together. They frequently appear when sunspots flare up. |
Location | |||
Game | Location | ||
Ruby | New Mauville | ||
Sapphire | New Mauville | ||
Emerald | New Mauville | ||
FireRed | Cerulean Cave Floors 1 & 2 & Basement 1, Power Plant | ||
LeafGreen | Cerulean Cave Floors 1 & 2 & Basement 1, Power Plant | ||
Colosseum | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen/XD | ||
XD | Snagged from Cipher Peon Snidle in Cipher Key Lair |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Metal Sound | -- | 85 | 40 | -- | ||||
Emits a horrible screech that sharply lowers SP. DEF. | |||||||||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
— | Thundershock | 40 | 100 | 30 | 10 | ||||
An electrical attack that may paralyze the foe. | |||||||||
— | Supersonic | -- | 55 | 20 | -- | ||||
Emits bizarre sound waves that may confuse the foe. | |||||||||
6 | Thundershock | 40 | 100 | 30 | 10 | ||||
An electrical attack that may paralyze the foe. | |||||||||
11 | Supersonic | -- | 55 | 20 | -- | ||||
Emits bizarre sound waves that may confuse the foe. | |||||||||
16 | Sonicboom | ?? | 90 | 20 | -- | ||||
Launches shock waves that always inflict 20 HP damage. | |||||||||
21 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak jolt of electricity that paralyzes the foe. | |||||||||
26 | Spark | 65 | 100 | 20 | 30 | ||||
An electrified tackle that may paralyze the foe. | |||||||||
35 | Lock-on | -- | 100 | 5 | -- | ||||
Locks on to the foe to ensure the next move hits. | |||||||||
44 | Tri Attack | 80 | 100 | 10 | 20 | ||||
Fires three types of beams at the same time. | |||||||||
53 | Screech | -- | 85 | 40 | -- | ||||
Emits a screech to sharply reduce the foe's DEFENSE. | |||||||||
62 | Zap Cannon | 100 | 50 | 5 | 100 | ||||
Powerful and sure to cause paralysis, but inaccurate. |
Fire Red/Leaf Green Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Metal Sound | -- | 85 | 40 | -- | ||||
Emits a horrible screech that sharply lowers SP. DEF. | |||||||||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
— | Thundershock | 40 | 100 | 30 | 10 | ||||
An electrical attack that may paralyze the foe. | |||||||||
— | Supersonic | -- | 55 | 20 | -- | ||||
Emits bizarre sound waves that may confuse the foe. | |||||||||
6 | Thundershock | 40 | 100 | 30 | 10 | ||||
An electrical attack that may paralyze the foe. | |||||||||
11 | Supersonic | -- | 55 | 20 | -- | ||||
Emits bizarre sound waves that may confuse the foe. | |||||||||
16 | Sonicboom | ?? | 90 | 20 | -- | ||||
Launches shock waves that always inflict 20 HP damage. | |||||||||
21 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak jolt of electricity that paralyzes the foe. | |||||||||
26 | Spark | 65 | 100 | 20 | 30 | ||||
An electrified tackle that may paralyze the foe. | |||||||||
35 | Lock-on | -- | 100 | 5 | -- | ||||
Locks on to the foe to ensure the next move hits. | |||||||||
44 | Tri Attack | 80 | 100 | 10 | 20 | ||||
Fires three types of beams at the same time. | |||||||||
53 | Screech | -- | 85 | 40 | -- | ||||
Emits a screech to sharply reduce the foe's DEFENSE. | |||||||||
62 | Zap Cannon | 100 | 50 | 5 | 100 | ||||
Powerful and sure to cause paralysis, but inaccurate. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
Powerful, but leaves the user immobile the next turn. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
Boosts the power of WATER- type moves for 5 turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electrical attack that may paralyze the foe. | |||||||||
TM25 | Thunder | 120 | 70 | 10 | 30 | ||||
A lightning attack that may cause paralysis. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||
Creates a wall of light that weakens physical attacks. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
A fast and unavoidable electric attack. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
HM05 | Flash | -- | 70 | 20 | -- | ||||
Looses a powerful blast of light that cuts accuracy. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Thunder Wave | -- | 100 | 20 | -- | ||||
A weak jolt of electricity that paralyzes the foe. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Rollout | 30 | 90 | 20 | -- | ||||
An attack lasting 5 turns with rising intensity. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Sprays star-shaped rays that never miss. |
Special Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Refresh | -- | 100 | 20 | -- | ||||
Heals poisoning, paralysis, or a burn. | After Purifying in XD |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
5,120 Steps | Special Attack: 2 Points | 60 |
Egg Groups | |
Lists Of Groups | Group Names |
Mineral |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 50 | 60 | 95 | 120 | 70 | 70 |
Max Stats Hindering Nature | 304 | 197 | 260 | 305 | 215 | 215 |
Max Stats Neutral Nature | 304 | 219 | 289 | 339 | 239 | 239 |
Max Stats Beneficial Nature | 304 | 240 | 317 | 372 | 262 | 262 |