TM06 | Toxic | | Poisons the foe with an intensifying toxin. |
TM10 | Hidden Power | | The effectiveness varies with the user. |
TM11 | Sunny Day | | Boosts the power of FIRE- type moves for 5 turns. |
TM15 | Hyper Beam | | Powerful, but leaves the user immobile the next turn. |
TM17 | Protect | | Evades attack, but may fail if used in succession. |
TM18 | Rain Dance | | Boosts the power of WATER- type moves for 5 turns. |
TM21 | Frustration | | An attack that is stronger if the TRAINER is disliked. |
TM24 | Thunderbolt | | A strong electrical attack that may paralyze the foe. |
TM25 | Thunder | | A lightning attack that may cause paralysis. |
TM27 | Return | | An attack that increases in power with friendship. |
TM32 | Double Team | | Creates illusory copies to raise evasiveness. |
TM33 | Reflect | | Creates a wall of light that weakens physical attacks. |
TM34 | Shock Wave | | A fast and unavoidable electric attack. |
TM42 | Facade | | Boosts ATTACK when burned, paralyzed, or poisoned. |
TM43 | Secret Power | | An attack with effects that vary by location. |
TM44 | Rest | | The user sleeps for 2 turns, restoring HP and status. |
HM05 | Flash | | Looses a powerful blast of light that cuts accuracy. |
DM01 | Horizontal Cut | | Inflicts Damage in 3 Directions |
DM02 | Vacuum Cut | | Inflicts 30 Damage to any Pokémon in the same room |