Locations - In-Depth Details |
Gold |
Route 45, Route 46, Union Cave, Mt. Mortar, Dark Cave, Mt. Moon, Rock Tunnel | Details |
Silver |
Route 45, Route 46, Union Cave, Mt. Mortar, Dark Cave, Mt. Moon, Rock Tunnel | Details |
Crystal |
Route 33, Route 45, Route 46, Union Cave, Mt. Mortar, Dark Cave, Mt. Moon, Rock Tunnel | Details |
Generation II Level Up |
|
— |
Tackle |
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35 |
95 |
35 |
-- |
A NORMAL-type attack. Many Pokémon know this attack right from the start. |
6 |
Defense Curl |
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-- |
100 |
40 |
-- |
Raises the user's DEFENSE. Can normally be used up to six times in a row. |
11 |
Rock Throw |
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50 |
90 |
15 |
-- |
A ROCK-type attack. As the name implies, a huge boulder is dropped on the target. |
16 |
Magnitude |
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?? |
100 |
30 |
-- |
A GROUND-type attack. The power of the attack will vary each time it is used. |
21 |
Selfdestruct |
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200 |
100 |
5 |
-- |
The user explodes, damaging the enemy, then faints. Useless against the GHOST type. |
26 |
Harden |
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-- |
100 |
30 |
-- |
Raises the user's DEFENSE. Useful when battling physically strong Pokémon. |
31 |
Rollout |
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30 |
90 |
20 |
-- |
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses. |
36 |
Earthquake |
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100 |
100 |
10 |
-- |
An attack that inflicts damage by shaking the ground. Useless against the FLYING type. |
41 |
Explosion |
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250 |
100 |
5 |
-- |
The most powerful attack of all. However, the attacker faints after using this move. |
TM & HM Attacks |
|
TM01 |
DynamicPunch
|
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100 |
50 |
5 |
100 |
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits. |
TM02 |
Headbutt
|
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70 |
100 |
15 |
30 |
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. |
TM03 |
Curse
|
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-- |
-- |
10 |
-- |
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
TM04 |
Rollout
|
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30 |
90 |
20 |
-- |
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses. |
TM05 |
Roar
|
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-- |
100 |
20 |
-- |
A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon. |
TM06 |
Toxic
|
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-- |
85 |
10 |
-- |
A move that badly poisons the target. The amount of poison damage increases every turn. |
TM08 |
Rock Smash
|
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20 |
100 |
15 |
50 |
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. |
TM10 |
Hidden Power
|
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?? |
100 |
15 |
-- |
A peculiar move that changes type and power depending on the Pokémon using it. |
TM11 |
Sunny Day
|
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-- |
90 |
5 |
-- |
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. |
TM13 |
Snore
|
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40 |
100 |
15 |
30 |
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
TM17 |
Protect
|
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-- |
100 |
10 |
-- |
Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
TM20 |
Endure
|
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-- |
100 |
10 |
-- |
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
TM21 |
Frustration
|
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?? |
100 |
20 |
-- |
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
TM26 |
Earthquake
|
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100 |
100 |
10 |
-- |
An attack that inflicts damage by shaking the ground. Useless against the FLYING type. |
TM27 |
Return
|
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?? |
100 |
20 |
-- |
A NORMAL-type attack. The tamer the user, the more powerful the move. |
TM28 |
Dig
|
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60 |
100 |
10 |
-- |
The attacker digs underground in the first turn, then pops up in the next turn to attack. |
TM31 |
Mud-Slap
|
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20 |
100 |
10 |
100 |
An attack that fires dirt, inflicting damage and reducing the target's accuracy. |
TM32 |
Double Team
|
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-- |
100 |
15 |
-- |
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
TM34 |
Swagger
|
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-- |
90 |
15 |
100 |
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
TM35 |
Sleep Talk
|
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-- |
100 |
10 |
-- |
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
TM37 |
Sandstorm
|
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-- |
100 |
10 |
-- |
An attack that creates a sandstorm. The effect causes damage to both combatants. |
TM38 |
Fire Blast
|
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120 |
85 |
5 |
10 |
Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. |
TM40 |
Defense Curl
|
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-- |
100 |
40 |
-- |
Raises the user's DEFENSE. Can normally be used up to six times in a row. |
TM44 |
Rest
|
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-- |
100 |
10 |
-- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM45 |
Attract
|
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-- |
100 |
15 |
-- |
Infatuates targets, making it hard for them to attack foes of the opposite gender. |
TM48 |
Fire Punch
|
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75 |
100 |
15 |
10 |
A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. |
TM49 |
Fury Cutter
|
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10 |
95 |
20 |
-- |
A BUG-type attack that grows more powerful with every hit. Returns to normal if it misses. |
HM04 |
Strength
|
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80 |
100 |
15 |
-- |
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. |
Gen I Only Moves (Details) |
|
Mega Punch |
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80 |
85 |
20 |
-- |
Gen I TM01 |
A NORMAL-type attack move. It is highly accurate and relatively powerful. |
Body Slam |
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85 |
100 |
15 |
30 |
Gen I TM08 |
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. |
Take Down |
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90 |
85 |
20 |
-- |
Gen I TM09 |
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
Double-Edge |
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120 |
100 |
15 |
-- |
Gen I TM10 |
A charging tackle attack. One quarter of the damage comes back to hurt the attacker. |
Submission |
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80 |
80 |
25 |
-- |
Gen I TM17 |
Strongest FIGHTING attack. One quarter of the damage also hurts the attacker. |
Counter |
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?? |
100 |
20 |
-- |
Gen I TM18 |
A retaliation move that pays back double the damage of a physical attack. Very accurate. |
Seismic Toss |
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?? |
100 |
20 |
-- |
Gen I TM19 |
A FIGHTING-type attack. Throws the target with enough force to flip the world. |
Rage |
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20 |
100 |
20 |
-- |
Gen I TM20 |
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
Fissure |
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?? |
30 |
5 |
-- |
Gen I TM27 |
Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon. |
Mimic |
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-- |
100 |
10 |
-- |
Gen I TM31 |
A move for learning one of the opponent's moves, for use during that battle only. |
Bide |
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-- |
100 |
10 |
-- |
Gen I TM34 |
The user waits for several turns. At the end, it returns double the damage it received. |
Metronome |
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-- |
100 |
10 |
-- |
Gen I TM35 |
The user waggles its finger, triggering a move. There is no telling what will happen. |
Rock Slide |
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75 |
90 |
10 |
30 |
Gen I TM48 |
A ROCK-type attack that hits the target with an avalanche of rocks and boulders. |
Substitute |
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-- |
100 |
10 |
-- |
Gen I TM50 |
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |