Locations - In-Depth Details |
Gold |
Route 32, Route 34, Route 40, Route 41, New Bark Town, Cherrygrove City, Olivine City, Cianwood City, Union Cave, Whirl Islands, Route 12, Route 13, Route 19, Route 20, Route 21, Route 26, Route 27, Pallet Town, Vermilion City, Cinnabar Island | Details |
Silver |
Route 32, Route 34, Route 40, Route 41, New Bark Town, Cherrygrove City, Olivine City, Cianwood City, Union Cave, Whirl Islands, Route 12, Route 13, Route 19, Route 20, Route 21, Route 26, Route 27, Pallet Town, Vermilion City, Cinnabar Island | Details |
Crystal |
Route 32, Route 34, Route 40, Route 41, New Bark Town, Cherrygrove City, Olivine City, Cianwood City, Union Cave, Whirl Islands, Route 12, Route 13, Route 19, Route 20, Route 21, Route 26, Route 27, Pallet Town, Vermilion City, Cinnabar Island | Details |
Generation II Level Up |
|
— |
Poison Sting |
|
15 |
100 |
35 |
30 |
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned. |
— |
Supersonic |
|
-- |
55 |
20 |
-- |
A special NORMAL-type move. Supersonic sound waves are used to confuse the target. |
— |
Constrict |
|
10 |
100 |
35 |
10 |
A NORMAL-type attack. Has a one-in-ten chance of reducing the target's SPEED. |
6 |
Supersonic |
|
-- |
55 |
20 |
-- |
A special NORMAL-type move. Supersonic sound waves are used to confuse the target. |
12 |
Constrict |
|
10 |
100 |
35 |
10 |
A NORMAL-type attack. Has a one-in-ten chance of reducing the target's SPEED. |
19 |
Acid |
|
40 |
100 |
30 |
10 |
A POISON-type attack. Has a one-in-ten chance of lowering the target's DEFENSE. |
25 |
BubbleBeam |
|
65 |
100 |
20 |
10 |
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED. |
30 |
Wrap |
|
15 |
85 |
20 |
-- |
Traps and squeezes the target over two to five turns, making the target unable to move. |
38 |
Barrier |
|
-- |
100 |
30 |
-- |
Instantly forms a barrier between the user and the opponent. DEFENSE is increased. |
47 |
Screech |
|
-- |
85 |
40 |
-- |
A move that makes a horrible noise. It sharply reduces the target's DEFENSE. |
55 |
Hydro Pump |
|
120 |
80 |
5 |
-- |
The strongest WATER-type attack. While it is powerful, it may miss the target. |
TM & HM Attacks |
|
TM03 |
Curse
|
|
-- |
-- |
10 |
-- |
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
TM06 |
Toxic
|
|
-- |
85 |
10 |
-- |
A move that badly poisons the target. The amount of poison damage increases every turn. |
TM10 |
Hidden Power
|
|
?? |
100 |
15 |
-- |
A peculiar move that changes type and power depending on the Pokémon using it. |
TM13 |
Snore
|
|
40 |
100 |
15 |
30 |
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
TM14 |
Blizzard
|
|
120 |
70 |
5 |
10 |
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target. |
TM15 |
Hyper Beam
|
|
150 |
90 |
5 |
-- |
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. |
TM16 |
Icy Wind
|
|
55 |
95 |
15 |
100 |
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits. |
TM17 |
Protect
|
|
-- |
100 |
10 |
-- |
Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
TM18 |
Rain Dance
|
|
-- |
90 |
5 |
-- |
Summons rain for five turns. While it is raining, the power of WATER-type moves increases. |
TM19 |
Giga Drain
|
|
60 |
100 |
5 |
-- |
Half of the HP drained from the target is added to the attacker's HP. |
TM20 |
Endure
|
|
-- |
100 |
10 |
-- |
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
TM21 |
Frustration
|
|
?? |
100 |
20 |
-- |
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
TM27 |
Return
|
|
?? |
100 |
20 |
-- |
A NORMAL-type attack. The tamer the user, the more powerful the move. |
TM32 |
Double Team
|
|
-- |
100 |
15 |
-- |
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
TM34 |
Swagger
|
|
-- |
90 |
15 |
100 |
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
TM35 |
Sleep Talk
|
|
-- |
100 |
10 |
-- |
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
TM36 |
Sludge Bomb
|
|
90 |
100 |
10 |
30 |
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned. |
TM44 |
Rest
|
|
-- |
100 |
10 |
-- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM45 |
Attract
|
|
-- |
100 |
15 |
-- |
Infatuates targets, making it hard for them to attack foes of the opposite gender. |
HM01 |
Cut
|
|
50 |
95 |
30 |
-- |
A NORMAL-type attack. Also used for cutting small bushes to open new paths. |
HM03 |
Surf
|
|
95 |
100 |
15 |
-- |
A WATER-type attack. This move is strong and highly accurate. |
HM06 |
Whirlpool
|
|
15 |
70 |
15 |
-- |
Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch. |
Gen I Only Moves (Details) |
|
|
Water Gun |
|
40 |
100 |
25 |
-- | Lv. 22 | Lv. 22 |
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. |
Swords Dance |
|
-- |
100 |
30 |
-- |
Gen I TM03 |
A special move that boosts the user's ATTACK power. Normally used up to three times. |
Take Down |
|
90 |
85 |
20 |
-- |
Gen I TM09 |
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
Double-Edge |
|
120 |
100 |
15 |
-- |
Gen I TM10 |
A charging tackle attack. One quarter of the damage comes back to hurt the attacker. |
Water Gun |
|
40 |
100 |
25 |
-- |
Gen I TM12 |
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. |
Ice Beam |
|
95 |
100 |
10 |
10 |
Gen I TM13 |
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. |
Rage |
|
20 |
100 |
20 |
-- |
Gen I TM20 |
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
Mega Drain |
|
40 |
100 |
10 |
-- |
Gen I TM21 |
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. |
Mimic |
|
-- |
100 |
10 |
-- |
Gen I TM31 |
A move for learning one of the opponent's moves, for use during that battle only. |
Reflect |
|
-- |
100 |
20 |
-- |
Gen I TM33 |
Reduces damage from physical attacks by about half. A special PSYCHIC-type move. |
Bide |
|
-- |
100 |
10 |
-- |
Gen I TM34 |
The user waits for several turns. At the end, it returns double the damage it received. |
Skull Bash |
|
100 |
100 |
15 |
-- |
Gen I TM40 |
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam. |
Substitute |
|
-- |
100 |
10 |
-- |
Gen I TM50 |
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |