#476 Probopass
General Location Attacks Stats Egg Moves 5th Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Probopass Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Images
D/P Pt/HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Probopass Dainoosu
ダイノーズ
National: #476
Sinnoh: #156
Male :50%
Female :50%
Ability: Sturdy & Magnet Pull
Sturdy: The Pokémon is unaffected by One Hit Knock Out moves and in Generation V, the Pokémon cannot be knocked out when it has full Hit Points
Magnet Pull: Steel types cannot run nor switch while this Pokémon is in battle. Because the opponent’s switching is blocked, the opponent cannot switch on the turn this Pokémon switches out of battle. The opponent may still switch with Baton Pass.
Classification Height Weight Capture Rate Base Egg Steps
Compass Pokémon 4'07" 749.6lbs 60 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
2 Sp. Defense Point(s)
Gray 0
Damage Taken
*0.25 *1 *2 *1 *1 *0.5 *4 *0 *4 *0.25 *0.5 *0.5 *0.5 *0.5 *0.5 *0.5 *1
Wild Hold Item Egg Groups

Hard Stone
- 5%
Mineral
Evolutionary Chain
Flavour Text
Diamond It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
Pearl
Platinum It freely controls three small units called Mini-Noses using magnetic force.
HeartGold It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions.
SoulSilver

Location
Game Location
Diamond Evolve from Nosepass
Pearl Evolve from Nosepass
Platinum Evolve Nosepass
HeartGold Trade from DPt
SoulSilver Trade from DPt
Trainer Locations  Details

Diamond/Pearl Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Magnet Bomb60--20--
The user launches a steel bomb that sticks to the target. This attack will not miss.
Block----5--
The user blocks the foe's way with arms spread wide to prevent escape.
7Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
13Magnet Bomb60--20--
The user launches a steel bomb that sticks to the target. This attack will not miss.
19Block----5--
The user blocks the foe's way with arms spread wide to prevent escape.
25Thunder Wave--10020--
A weak electric charge is launched at the foe. It causes paralysis if it hits.
31Rock Slide75901030
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
37Sandstorm----10--
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
43Rest----10--
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
49Discharge801001530
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
55Stone Edge100805--
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
61Zap Cannon120505100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
67Lock-on----5--
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
73Earth Power901001010
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.

Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Magnet Bomb60--20--
The user launches a steel bomb that sticks to the target. This attack will not miss.
Block----5--
The user blocks the foe's way with arms spread wide to prevent escape.
7Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
13Magnet Bomb60--20--
The user launches a steel bomb that sticks to the target. This attack will not miss.
19Block----5--
The user blocks the foe's way with arms spread wide to prevent escape.
25Thunder Wave--10020--
A weak electric charge is launched at the foe. It causes paralysis if it hits.
31Rock Slide75901030
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
37Sandstorm----10--
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
43Rest----10--
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
49Power Gem7010020--
The user attacks with a ray of light that sparkles as if it were made of gemstones.
55Discharge801001530
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
61Stone Edge100805--
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
67Zap Cannon120505100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
73Lock-on----5--
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
79Earth Power901001010
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM37 Sandstorm -- -- 10 --
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM41 Torment -- 100 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM76 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Ancientpower 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Earth Power 90 100 10 10
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head 80 100 15 30
The foe slams the target with its steel-hard head. It may also make the target flinch.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Pain Split -- -- 20 --
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Magic Coat -- -- 15 --
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Magnitude??10030--Details
The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
Rollout309020--Details
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Explosion2501005--Details
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
Double-edge12010015--Details
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Block----5--Details
The user blocks the foe's way with arms spread wide to prevent escape.
Head Smash - HGSS Only150805--Details
The user delivers a life-endangering attack at full power. The user also takes terrible damage.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Harden----30--
Lv. 7
The user stiffens all the muscles in its body to raise its Defense stat.
Rock Throw509015--
Lv. 13
The user picks up and throws a small rock at the foe to attack.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 55 145 75 150 40
Max Stats
Hindering Nature
Lv. 50 120 - 167 54 - 96 135 - 177 72 - 114 139 - 181 40 - 82
Lv. 100 230 - 324 103 - 188 265 - 350 139 - 224 274 - 359 76 - 161
Max Stats
Neutral Nature
Lv. 50 120 - 167 60 - 107 150 - 197 80 - 127 155 - 202 45 - 92
Lv. 100 230 - 324 115 - 209 295 - 389 155 - 249 305 - 399 85 - 179
Max Stats
Beneficial Nature
Lv. 50 120 - 167 66 - 117 165 - 216 88 - 139 170 - 222 49 - 101
Lv. 100 230 - 324 126 - 229 324 - 427 170 - 273 335 - 438 93 - 196

<--- #475
Gallade
#477
Dusknoir
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