Name |
Other Names |
No. |
Gender Ratio |
Type |
Probopass |
Japan: | Dainoosu ダイノーズ |
French: | Tarinorme |
German: | Voluminas |
Korean: | 대코파스 |
|
National: | #476 |
BW Unova: | #--- |
B2W2 Unova: | #165 |
|
|
|
Abilities: Sturdy - Magnet Pull - Sand Force (Hidden Ability) |
Sturdy: The Pokémon is unaffected by One Hit Knock Out moves and in Generation V, the Pokémon cannot be knocked out when it has full Hit Points
Magnet Pull: Steel types cannot run nor switch while this Pokémon is in battle. Because the opponent’s switching is blocked, the opponent cannot switch on the turn this Pokémon switches out of battle. The opponent may still switch with Baton Pass.
Hidden Ability (Available): Sand Force: Ground-type, Rock-type & Steel-type moves have their power increased by 33% in a Sandstorm |
Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Compass Pokémon |
4’07”
1.4m |
749.6lbs
340kg |
60 |
5,120 |
Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag | Entree Forest Level |
1,000,000 Points Medium Fast |
70 |
1 Defense Point(s) 2 Sp. Defense Point(s)
|
159 |
Level 10 |
Black/White Level Up |
|
— |
Magnet Rise |
|
|
-- |
-- |
10 |
-- |
The user levitates using electrically generated magnetism for five turns. |
— |
Gravity |
|
|
-- |
-- |
5 |
-- |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
— |
Tackle |
|
|
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Iron Defense |
|
|
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
— |
Magnet Bomb |
|
|
60 |
-- |
20 |
-- |
The user launches steel bombs that stick to the target. This attack will not miss. |
— |
Block |
|
|
-- |
-- |
5 |
-- |
The user blocks the target's way with arms spread wide to prevent escape. |
7 |
Iron Defense |
|
|
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
13 |
Magnet Bomb |
|
|
60 |
-- |
20 |
-- |
The user launches steel bombs that stick to the target. This attack will not miss. |
19 |
Block |
|
|
-- |
-- |
5 |
-- |
The user blocks the target's way with arms spread wide to prevent escape. |
25 |
Thunder Wave |
|
|
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
31 |
Rock Slide |
|
|
75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
37 |
Sandstorm |
|
|
-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
43 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
49 |
Power Gem |
|
|
70 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
55 |
Discharge |
|
|
80 |
100 |
15 |
30 |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
61 |
Stone Edge |
|
|
100 |
80 |
5 |
-- |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
67 |
Zap Cannon |
|
|
120 |
50 |
5 |
100 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
73 |
Lock-on |
|
|
-- |
-- |
5 |
-- |
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
79 |
Earth Power |
|
|
90 |
100 |
10 |
-- |
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
Black 2/White 2 Level Up |
|
— |
Magnet Rise |
|
|
-- |
-- |
10 |
-- |
The user levitates using electrically generated magnetism for five turns. |
— |
Gravity |
|
|
-- |
-- |
5 |
-- |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
— |
Tackle |
|
|
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Iron Defense |
|
|
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
— |
Block |
|
|
-- |
-- |
5 |
-- |
The user blocks the target's way with arms spread wide to prevent escape. |
— |
Magnet Bomb |
|
|
60 |
-- |
20 |
-- |
The user launches steel bombs that stick to the target. This attack will not miss. |
4 |
Iron Defense |
|
|
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
8 |
Block |
|
|
-- |
-- |
5 |
-- |
The user blocks the target's way with arms spread wide to prevent escape. |
11 |
Magnet Bomb |
|
|
60 |
-- |
20 |
-- |
The user launches steel bombs that stick to the target. This attack will not miss. |
15 |
Thunder Wave |
|
|
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
18 |
Rock Blast |
|
|
25 |
90 |
10 |
-- |
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. |
22 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
25 |
Spark |
|
|
65 |
100 |
20 |
30 |
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
29 |
Rock Slide |
|
|
75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
32 |
Power Gem |
|
|
70 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
36 |
Sandstorm |
|
|
-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
39 |
Discharge |
|
|
80 |
100 |
15 |
30 |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
43 |
Earth Power |
|
|
90 |
100 |
10 |
-- |
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
46 |
Stone Edge |
|
|
100 |
80 |
5 |
-- |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
50 |
Lock-on |
|
|
-- |
-- |
5 |
-- |
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
50 |
Zap Cannon |
|
|
120 |
50 |
5 |
100 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 |
Smack Down |
|
|
50 |
100 |
15 |
100 |
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
TM24 |
Thunderbolt |
|
|
95 |
100 |
15 |
10 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM25 |
Thunder |
|
|
120 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM26 |
Earthquake |
|
|
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM37 |
Sandstorm |
|
|
-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM39 |
Rock Tomb |
|
|
50 |
80 |
10 |
-- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM41 |
Torment |
|
|
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM64 |
Explosion |
|
|
250 |
100 |
5 |
-- |
The user explodes to inflict damage on those around it. The user faints upon using this move. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM69 |
Rock Polish |
|
|
-- |
-- |
20 |
-- |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM71 |
Stone Edge |
|
|
100 |
80 |
5 |
-- |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
TM72 |
Volt Switch |
|
|
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM73 |
Thunder Wave |
|
|
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM78 |
Bulldoze |
|
|
60 |
100 |
20 |
-- |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM80 |
Rock Slide |
|
|
75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM91 |
Flash Cannon |
|
|
80 |
100 |
10 |
-- |
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
TM94 |
Rock Smash |
|
|
40 |
100 |
15 |
-- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM04 |
Strength |
|
|
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Gen III & IV Only Moves (Details) |
|
Head Smash |
|
|
150 |
80 |
5 |
-- |
Egg Move |
The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. |
Shock Wave |
|
|
60 |
-- |
20 |
-- |
Gen IV TM34 |
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. |
Secret Power |
|
|
70 |
100 |
20 |
30 |
Gen IV TM43 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Captivate |
|
|
-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Ancientpower |
|
|
60 |
100 |
5 |
-- |
Move Tutor - PtHGSS |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
Mud-slap |
|
|
20 |
100 |
10 |
-- |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Headbutt |
|
|
70 |
100 |
15 |
-- |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |