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 #476 Probopass
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#476 Almia: R-045
Oblivia (Present): R-290
Oblivia (Past): N-107
Probopass ダイノーズ
Dainoosu
Ability: Sturdy & Magnet Pull
Sturdy: The Pokémon is unaffected by One Hit Knock Out moves and in Generation V, the Pokémon cannot be knocked out when it has full Hit Points
Magnet Pull: Steel types cannot run nor switch while this Pokémon is in battle. Because the opponent’s switching is blocked, the opponent cannot switch on the turn this Pokémon switches out of battle. The opponent may still switch with Baton Pass.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Compass Pokémon
4'07" 749.6 lbs
Evolution Chain
---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group E

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Rock Crush * 4 Rock

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Rock Slam * 3 Rock
Oblivia Past
Field Ability Pkmn Assist
Slam Rock

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Impossible Sealed Ruins - B1F-B8F, IB1F-B6F - Cannot Be Recruited
Sky Stairway - Random 1F-49F
Dungeon
Sky
Impossible Sealed Ruins - B1F-B8F, IB1F-B6F - Cannot Be Recruited
Sky Stairway - Random 1F-49F
Ranger Shadows of Almia - Chroma Ruins (Needs Psycho Power * 3)
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Weird Rockland 13-23F
Legendary Wetland 28,30-31,34-35,37,41,44-49F
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Mitonga Island - Milonda Road - Asahi Exit
Past Fire Temple - Shaken by Aggron's Footsteps!

Dungeon Time/Darkness Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Magnet Rise
-10013-
The user levitates using electrically generated magnetism for five turns.
Gravity
-1005-
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Tackle
695308
A physical attack in which the user charges and slams into the foe with its whole body.
Iron Defense
-10016-
The user hardens its body's surface like iron, sharply raising its Defense stat.
Magnet Bomb
12100108
The user launches a steel bomb that sticks to the target. This attack will not miss.
Block
-10012-
The user blocks the foe's way with arms spread wide to prevent escape.
7Iron Defense
-10016-
The user hardens its body's surface like iron, sharply raising its Defense stat.
13Magnet Bomb
12100108
The user launches a steel bomb that sticks to the target. This attack will not miss.
19Block
-10012-
The user blocks the foe's way with arms spread wide to prevent escape.
25Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
31Rock Slide
590138
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
37Sandstorm
-10014-
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
43Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
49Discharge
97088
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
55Stone Edge
2180730
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
61Zap Cannon
206298
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
67Lock-on
-1007-
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
73Earth Power
98888
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.

Dungeon Sky Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Magnet Rise
-10013-
The user levitates using electrically generated magnetism for five turns.
Gravity
-1005-
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Tackle
695308
A physical attack in which the user charges and slams into the foe with its whole body.
Iron Defense
-10016-
The user hardens its body's surface like iron, sharply raising its Defense stat.
Magnet Bomb
12100108
The user launches a steel bomb that sticks to the target. This attack will not miss.
Block
-10012-
The user blocks the foe's way with arms spread wide to prevent escape.
7Iron Defense
-10016-
The user hardens its body's surface like iron, sharply raising its Defense stat.
13Magnet Bomb
12100108
The user launches a steel bomb that sticks to the target. This attack will not miss.
19Block
-10012-
The user blocks the foe's way with arms spread wide to prevent escape.
25Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
31Rock Slide
590138
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
37Sandstorm
-10014-
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
43Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
49Power Gem
1288158
The user attacks with a ray of light that sparkles as if it were made of gemstones.
55Discharge
97088
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
61Stone Edge
2180730
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
67Zap Cannon
206298
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
73Lock-on
-1007-
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
79Earth Power
98888
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt
-10020-
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26Earthquake
952108
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM37Sandstorm
-10014-
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39Rock Tomb
-60128
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM41Torment
-10016-
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM64Explosion
-1006-
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM69Rock Polish
-10022-
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71Stone Edge
2180730
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM76Stealth Rock
-10020-
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80Rock Slide
590138
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91Flash Cannon
1588118
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Magnitude
-10015-
The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
Rollout
145148
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Explosion
-1006-
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
Double-edge
20100128
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Block
-10012-
The user blocks the foe's way with arms spread wide to prevent escape.

<--- #475
Gallade
#477
Dusknoir
--->

 
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