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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Delcatty Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
Images | ||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||
Delcatty | Enekoro エネコロロ |
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Ability: Cute Charm & Normalize | ||||||||||
Cute Charm: The opponent has a 30% chance of being induced with ATTRACT when using an attack, that requires physical contact, against this Pokémon. Normalize: All moves known by the Pokémon turn into Normal-type. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||
Prim Pokémon | 3'07" | 71.9lbs | 60 | 3,840 | ||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||
800,000 Points Fast |
70 | 1 HP Point(s) 1 Speed Point(s) |
Purple | 0 |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | ||||
Leppa Berry - 5% |
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Evolutionary Chain | |||
Flavour Text | |
Diamond | It is highly popular among female Trainers for its sublime fur. It does not keep a nest. |
Pearl | |
Platinum | |
HeartGold | It dislikes dirty places. It often searches for a comfortable place in which to groom itself. |
SoulSilver |
Location | |||
Game | Location | ||
Ruby | Evolve Skitty | ||
Sapphire | Evolve Skitty | ||
Emerald | Evolve Skitty | ||
FireRed | Trade from Ruby/Sapphire/Emerald/XD | ||
LeafGreen | Trade from Ruby/Sapphire/Emerald/XD | ||
Colosseum | Trade from Ruby/Sapphire/Emerald/XD | ||
XD | Snagged from Cipher Admin Lovrina in Cipher Lab | ||
Diamond | Evolve from Skitty | ||
Pearl | Evolve from Skitty | ||
Platinum | Evolve Skitty | ||
HeartGold | Evolve Skitty | ||
SoulSilver | Evolve Skitty | ||
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Fake Out | 40 | 100 | 10 | 100 | ||||
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||||||
— | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
— | Sing | -- | 55 | 15 | -- | ||||
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. | |||||||||
— | Doubleslap | 15 | 85 | 10 | -- | ||||
The foe is slapped repeatedly, back and forth, two to five times in a row. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
TM04 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||
TM25 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM28 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM57 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM66 | Payback | 50 | 100 | 10 | -- | ||||
If the user can use this attack after the foe attacks, its power is doubled. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | |||||||||
HM06 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
Sucker Punch | 80 | 100 | 5 | -- | ||||
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | ||||||||
Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||||||||
Helping Hand | -- | -- | 20 | -- | ||||
A move that boosts the power of the ally's attack in a Double Battle. | ||||||||
Last Resort | 130 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the foe. This attack never misses. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||||
Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Heal Bell | -- | -- | 5 | -- | ||||
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||||||||
Headbutt | 70 | 100 | 15 | 30 | ||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Helping Hand | -- | -- | 20 | -- | Details | |||
A move that boosts the power of the ally's attack in a Double Battle. | ||||||||
Psych Up | -- | -- | 10 | -- | Details | |||
The user hypnotizes itself into copying any stat change made by the foe. | ||||||||
Uproar | 50 | 100 | 10 | -- | Details | |||
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | ||||||||
Fake Tears | -- | 100 | 20 | -- | Details | |||
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | ||||||||
Wish | -- | -- | 10 | -- | Details | |||
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. | ||||||||
Baton Pass | -- | -- | 40 | -- | Details | |||
The user switches places with a party Pokémon in waiting, passing along any stat changes. | ||||||||
Substitute | -- | -- | 10 | -- | Details | |||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||
Tickle | -- | 100 | 20 | -- | Details | |||
The user tickles the foe into laughing, reducing its Attack and Defense stats. | ||||||||
Last Resort | 130 | 100 | 5 | -- | Details | |||
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
Fake Out | 40 | 100 | 10 | 100 | Details | |||
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ||||||||
Zen Headbutt | 80 | 90 | 15 | 20 | Details | |||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||||||||
Sucker Punch | 80 | 100 | 5 | -- | Details | |||
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | ||||||||
Mud Bomb - HGSS Only | 65 | 85 | 10 | 30 | Details | |||
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
Pre-Evolution Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Means | ||
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Growl | -- | 100 | 40 | -- |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | |||||||||
Tail Whip | -- | 100 | 30 | -- |
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The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. | |||||||||
Tackle | 35 | 95 | 35 | -- |
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A physical attack in which the user charges and slams into the foe with its whole body. | |||||||||
Copycat | -- | -- | 20 | -- |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
Assist | -- | -- | 20 | -- |
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The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |||||||||
Charm | -- | 100 | 20 | -- |
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The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | |||||||||
Faint Attack | 60 | -- | 20 | -- |
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The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
Wake-up Slap | 60 | 100 | 10 | -- |
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This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | |||||||||
Covet | 40 | 100 | 40 | -- |
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The user endearingly approaches the foe, then steals the item the foe is holding. | |||||||||
Heal Bell | -- | -- | 5 | -- |
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The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |||||||||
Double-edge | 120 | 100 | 15 | -- |
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A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
Foresight | -- | -- | 40 | -- |
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Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |||||||||
Copycat | -- | -- | 20 | -- |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
Assist | -- | -- | 20 | -- |
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The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |||||||||
Charm | -- | 100 | 20 | -- |
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The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | |||||||||
Faint Attack | 60 | -- | 20 | -- |
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The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
Wake-up Slap | 60 | 100 | 10 | -- |
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This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | |||||||||
Covet | 40 | 100 | 40 | -- |
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The user endearingly approaches the foe, then steals the item the foe is holding. | |||||||||
Heal Bell | -- | -- | 5 | -- |
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The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |||||||||
Double-edge | 120 | 100 | 15 | -- |
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A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
3rd Gen Only Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Means | ||
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Growl | -- | 100 | 40 | -- |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 70 | 65 | 65 | 55 | 55 | 70 | |
Max Stats Hindering Nature |
Lv. 50 | 130 - 177 | 63 - 105 | 63 - 105 | 54 - 96 | 54 - 96 | 67 - 109 |
Lv. 100 | 250 - 344 | 121 - 206 | 121 - 206 | 103 - 188 | 103 - 188 | 130 - 215 | |
Max Stats Neutral Nature |
Lv. 50 | 130 - 177 | 70 - 117 | 70 - 117 | 60 - 107 | 60 - 107 | 75 - 122 |
Lv. 100 | 250 - 344 | 135 - 229 | 135 - 229 | 115 - 209 | 115 - 209 | 145 - 239 | |
Max Stats Beneficial Nature |
Lv. 50 | 130 - 177 | 77 - 128 | 77 - 128 | 66 - 117 | 66 - 117 | 82 - 134 |
Lv. 100 | 250 - 344 | 148 - 251 | 148 - 251 | 126 - 229 | 126 - 229 | 159 - 262 |
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