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 #301 Delcatty
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
#301 Almia: R---
Delcatty エネコロロ
Enekoro
Ability: Cute Charm & Normalize
Cute Charm: The opponent has a 30% chance of being induced with ATTRACT when using an attack, that requires physical contact, against this Pokémon.
Normalize: All moves known by the Pokémon turn into Normal-type.
Gender Ratio
Male: 25 % Female: 75 %
Classification Type 1 Type 2 Height Weight
Prim Pokémon
3'07" 71.9 lbs
Evolution Chain
---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group G

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Very Hard Concealed Ruins - B10F-B15F
World Abyss - B8F-B15F
Dungeon
Sky
Very Hard Concealed Ruins - B10F-B15F
World Abyss - B8F-B15F
Ranger Shadows of Almia - Delcatty is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Chocolate Island 1F-10F
Dungeon
Light Adventure Squad
- Not in Game

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Fake Out
880128
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Sing
-8713-
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Doubleslap
441102
The foe is slapped repeatedly, back and forth, two to five times in a row.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig
12100128
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM66Payback
-100168
If the user can use this attack after the foe attacks, its power is doubled.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Helping Hand
-10016-
A move that boosts the power of the ally's attack in a Double Battle.
Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
Uproar
-10017-
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Fake Tears
-10022-
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Wish
-10015-
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Baton Pass
-7515-
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Tickle
-10017-
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Last Resort
138078
This move can be used only after the user has used all the other moves it knows in the battle.
Fake Out
880128
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Zen Headbutt
158898
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Sucker Punch
158878
This move enables the user to attack first. It fails if the foe is not readying an attack, however.

<--- #300
Skitty
#302
Sableye
--->

 
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