Unlike most games, Pokémon Let's Go, Pikachu & Let's Go, Eevee! don't contain all the Pokémon and they have the available Pokémon's movepools have been downsized meaning there are a lot of attacks currently unavailable in the game. This page is to list all these attacks. Click their name to go to their Attack page for full details
Name | Type | Cat | PP | Base Power | Accuracy | Effect | |||||
10,000,000 Volt Thunderbolt | 1 | 195 | -- | The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. | |||||||
Accelerock | 20 | 40 | 100 | The user smashes into the target at high speed. This move always goes first. | |||||||
Acid Downpour | 1 | -- | -- | The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | |||||||
Acid Spray | 20 | 40 | 100 | The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat. | |||||||
Acrobatics | 15 | 55 | 100 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |||||||
Acupressure | 30 | -- | -- | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | |||||||
Aerial Ace | 20 | 60 | -- | The user confounds the target with speed, then slashes. This attack never misses. | |||||||
Aeroblast | 5 | 100 | 95 | A vortex of air is shot at the target to inflict damage. Critical hits land more easily. | |||||||
After You | 15 | -- | -- | The user helps the target and makes it use its move right after the user. | |||||||
Air Cutter | 25 | 60 | 95 | The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. | |||||||
All-Out Pummeling | 1 | -- | -- | The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||
Ally Switch | 15 | -- | -- | The user teleports using a strange power and switches places with one of its allies. | |||||||
Anchor Shot | 20 | 80 | 100 | The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. | |||||||
Ancient Power | 5 | 60 | 100 | The user attacks with a prehistoric power. This may also raise all the user's stats at once. | |||||||
Aqua Ring | 20 | -- | -- | The user envelops itself in a veil made of water. It regains some HP every turn. | |||||||
Aqua Tail | 10 | 90 | 90 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||
Arm Thrust | 20 | 15 | 100 | The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. | |||||||
Aromatherapy | 5 | -- | -- | The user releases a soothing scent that heals all status conditions affecting the user's party. | |||||||
Aromatic Mist | 20 | -- | -- | The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | |||||||
Assist | 20 | -- | -- | The user hurriedly and randomly uses a move among those known by ally Pokémon. | |||||||
Assurance | 10 | 60 | 100 | If the target has already taken some damage in the same turn, this attack's power is doubled. | |||||||
Astonish | 15 | 30 | 100 | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||
Attack Order | 15 | 90 | 100 | The user calls out its underlings to pummel the target. Critical hits land more easily. | |||||||
Attract | 15 | -- | 100 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Aura Sphere | 20 | 80 | -- | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | |||||||
Aurora Veil | 20 | -- | -- | This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. | |||||||
Autotomize | 15 | -- | -- | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||||
Avalanche | 10 | 60 | 100 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |||||||
Baby-Doll Eyes | 30 | -- | 100 | The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | |||||||
Baneful Bunker | 10 | -- | -- | In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. | |||||||
Baton Pass | 40 | -- | -- | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||
Beak Blast | 15 | 100 | 100 | The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn. | |||||||
Beat Up | 10 | -- | 100 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |||||||
Belch | 10 | 120 | 90 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | |||||||
Belly Drum | 10 | -- | -- | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |||||||
Bestow | 15 | -- | -- | The user passes its held item to the target when the target isn't holding an item. | |||||||
Black Hole Eclipse | 1 | -- | -- | The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |||||||
Blast Burn | 5 | 150 | 90 | The target is razed by a fiery explosion. The user can't move on the next turn. | |||||||
Blaze Kick | 10 | 85 | 90 | The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. | |||||||
Block | 5 | -- | -- | The user blocks the target's way with arms spread wide to prevent escape. | |||||||
Bloom Doom | 1 | -- | -- | The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||
Blue Flare | 5 | 130 | 85 | The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn. | |||||||
Bolt Strike | 5 | 130 | 85 | The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. | |||||||
Bone Rush | 10 | 25 | 90 | The user strikes the target with a hard bone two to five times in a row. | |||||||
Boomburst | 10 | 140 | 100 | The user attacks everything around it with the destructive power of a terrible, explosive sound. | |||||||
Bounce | 5 | 85 | 85 | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||||
Brave Bird | 15 | 120 | 100 | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | |||||||
Breakneck Blitz | 1 | -- | -- | The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||
Brine | 10 | 65 | 100 | If the target's HP is half or less, this attack will hit with double the power. | |||||||
Brutal Swing | 20 | 60 | 100 | The user swings its body around violently to inflict damage on everything in its vicinity. | |||||||
Bug Bite | 20 | 60 | 100 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||
Bulldoze | 20 | 60 | 100 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||
Bullet Punch | 30 | 40 | 100 | The user strikes the target with tough punches as fast as bullets. This move always goes first. | |||||||
Bullet Seed | 30 | 25 | 100 | The user forcefully shoots seeds at the target two to five times in a row. | |||||||
Burn Up | 5 | 130 | 100 | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | |||||||
Camouflage | 20 | -- | -- | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | |||||||
Captivate | 20 | -- | 100 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Catastropika | 1 | 210 | -- | The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. | |||||||
Charge | 20 | -- | -- | The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | |||||||
Charge Beam | 10 | 50 | 90 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||
Charm | 20 | -- | 100 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||||
Chatter | 20 | 65 | 100 | The user attacks the target with sound waves of deafening chatter. This confuses the target. | |||||||
Chip Away | 20 | 70 | 100 | Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. | |||||||
Circle Throw | 10 | 60 | 90 | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||
Clanging Scales | 5 | 110 | 100 | The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user's Defense stat goes down after the attack. | |||||||
Clangorous Soulblaze | 1 | 185 | -- | After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user's stats. | |||||||
Close Combat | 5 | 120 | 100 | The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |||||||
Coil | 20 | -- | -- | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | |||||||
Confide | 20 | -- | -- | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |||||||
Continental Crush | 1 | -- | -- | The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | |||||||
Conversion 2 | 30 | -- | -- | The user changes its type to make itself resistant to the type of the attack the opponent used last. | |||||||
Copycat | 20 | -- | -- | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||
Core Enforcer | 10 | 100 | 100 | If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target's Ability. | |||||||
Corkscrew Crash | 1 | -- | -- | The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||
Cosmic Power | 20 | -- | -- | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||
Cotton Guard | 10 | -- | -- | The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat. | |||||||
Cotton Spore | 40 | -- | 100 | The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat. | |||||||
Covet | 25 | 60 | 100 | The user endearingly approaches the target, then steals the target's held item. | |||||||
Crafty Shield | 10 | -- | -- | The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | |||||||
Cross Chop | 5 | 100 | 80 | The user delivers a double chop with its forearms crossed. Critical hits land more easily. | |||||||
Cross Poison | 20 | 70 | 100 | A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. | |||||||
Crush Claw | 10 | 75 | 95 | The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat. | |||||||
Crush Grip | 5 | -- | 100 | The target is crushed with great force. The more HP the target has left, the greater this move's power. | |||||||
Curse | 10 | -- | -- | A move that works differently for the Ghost type than for all other types. | |||||||
Dark Void | 10 | -- | 50 | Opposing Pokémon are dragged into a world of total darkness that makes them sleep. | |||||||
Darkest Lariat | 10 | 85 | 100 | The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage. | |||||||
Defend Order | 10 | -- | -- | The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. | |||||||
Defog | 15 | -- | -- | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |||||||
Destiny Bond | 5 | -- | -- | After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | |||||||
Detect | 5 | -- | -- | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Devastating Drake | 1 | -- | -- | The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||
Diamond Storm | 5 | 100 | 95 | The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user's Defense stat. | |||||||
Disarming Voice | 15 | 40 | -- | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | |||||||
Discharge | 15 | 80 | 100 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||||
Dive | 10 | 80 | 100 | Diving on the first turn, the user floats up and attacks on the next turn. | |||||||
Doom Desire | 5 | 140 | 100 | Two turns after this move is used, a concentrated bundle of light blasts the target. | |||||||
Double Hit | 10 | 35 | 90 | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | |||||||
Draco Meteor | 5 | 130 | 90 | Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||||
Dragon Ascent | 5 | 120 | 100 | After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process. | |||||||
Dragon Breath | 20 | 60 | 100 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | |||||||
Dragon Claw | 15 | 80 | 100 | The user slashes the target with huge sharp claws. | |||||||
Dragon Dance | 20 | -- | -- | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | |||||||
Dragon Hammer | 15 | 90 | 100 | The user uses its body like a hammer to attack the target and inflict damage. | |||||||
Dragon Rush | 10 | 100 | 75 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. | |||||||
Drain Punch | 10 | 75 | 100 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||
Draining Kiss | 10 | 50 | 100 | The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. | |||||||
Dual Chop | 15 | 40 | 90 | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||
Dynamic Punch | 5 | 100 | 50 | The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||
Earth Power | 10 | 90 | 100 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |||||||
Echoed Voice | 15 | 40 | 100 | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |||||||
Eerie Impulse | 15 | -- | 100 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |||||||
Electric Terrain | 10 | -- | -- | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | |||||||
Electrify | 20 | -- | -- | If the target is electrified before it uses a move during that turn, the target's move becomes Electric type. | |||||||
Electro Ball | 10 | -- | 100 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |||||||
Electroweb | 15 | 55 | 95 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. | |||||||
Embargo | 15 | -- | 100 | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | |||||||
Endeavor | 5 | -- | 100 | This attack move cuts down the target's HP to equal the user's HP. | |||||||
Endure | 10 | -- | -- | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Energy Ball | 10 | 90 | 100 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||
Entrainment | 15 | -- | 100 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |||||||
Eruption | 5 | 150 | 100 | The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power. | |||||||
Extrasensory | 20 | 80 | 100 | The user attacks with an odd, unseeable power. This may also make the target flinch. | |||||||
Extreme Evoboost | 1 | -- | -- | After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. | |||||||
Extreme Speed | 5 | 80 | 100 | The user charges the target at blinding speed. This move always goes first. | |||||||
Fairy Lock | 10 | -- | -- | By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. | |||||||
Fairy Wind | 30 | 40 | 100 | The user stirs up a fairy wind and strikes the target with it. | |||||||
Fake Tears | 20 | -- | 100 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||||
False Swipe | 40 | 40 | 100 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||
Feather Dance | 15 | -- | 100 | The user covers the target's body with a mass of down that harshly lowers its Attack stat. | |||||||
Feint Attack | 20 | 60 | -- | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |||||||
Fell Stinger | 25 | 50 | 100 | When the user knocks out a target with this move, the user's Attack stat rises drastically. | |||||||
Fiery Dance | 10 | 80 | 100 | Cloaked in flames, the user dances and flaps its wings. This may also raise the user's Sp. Atk stat. | |||||||
Final Gambit | 5 | -- | 100 | The user risks everything to attack its target. The user faints but does damage equal to its HP. | |||||||
Fire Fang | 15 | 65 | 95 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | |||||||
Fire Lash | 15 | 80 | 100 | The user strikes the target with a burning lash. This also lowers the target's Defense stat. | |||||||
Fire Pledge | 10 | 80 | 100 | A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears. | |||||||
First Impression | 10 | 90 | 100 | Although this move has great power, it only works the first turn the user is in battle. | |||||||
Flail | 15 | -- | 100 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | |||||||
Flame Burst | 15 | 70 | 100 | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |||||||
Flame Charge | 20 | 50 | 100 | Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. | |||||||
Flame Wheel | 25 | 60 | 100 | The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. | |||||||
Flatter | 15 | -- | 100 | Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. | |||||||
Fleur Cannon | 5 | 130 | 90 | The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||||
Fling | 10 | -- | 100 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||
Floral Healing | 10 | -- | -- | The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. | |||||||
Flower Shield | 10 | -- | -- | The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. | |||||||
Flying Press | 10 | 100 | 95 | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | |||||||
Focus Blast | 5 | 120 | 70 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |||||||
Focus Punch | 20 | 150 | 100 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||
Follow Me | 20 | -- | -- | The user draws attention to itself, making all targets take aim only at the user. | |||||||
Force Palm | 10 | 60 | 100 | The target is attacked with a shock wave. This may also leave the target with paralysis. | |||||||
Foresight | 40 | -- | -- | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||
Forest's Curse | 20 | -- | 100 | The user puts a forest curse on the target. The target is now Grass type as well. | |||||||
Freeze Shock | 5 | 140 | 90 | On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis. | |||||||
Freeze-Dry | 20 | 70 | 100 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | |||||||
Frenzy Plant | 5 | 150 | 90 | The user slams the target with an enormous tree. The user can't move on the next turn. | |||||||
Frost Breath | 10 | 60 | 90 | The user blows its cold breath on the target. This attack always results in a critical hit. | |||||||
Frustration | 20 | -- | 100 | This full-power attack grows more powerful the less the user likes its Trainer. | |||||||
Fury Cutter | 20 | 40 | 95 | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||||
Fusion Bolt | 5 | 100 | 100 | The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame. | |||||||
Fusion Flare | 5 | 100 | 100 | The user brings down a giant flame. This move's power is increased when influenced by an enormous lightning bolt. | |||||||
Future Sight | 10 | 120 | 100 | Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||
Gastro Acid | 10 | -- | 100 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | |||||||
Gear Grind | 15 | 50 | 85 | The user attacks by throwing steel gears at its target twice. | |||||||
Gear Up | 20 | -- | -- | The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | |||||||
Genesis Supernova | 1 | 185 | -- | After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy. | |||||||
Geomancy | 10 | -- | -- | The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. | |||||||
Giga Drain | 10 | 75 | 100 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||
Giga Impact | 5 | 150 | 90 | The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||
Gigavolt Havoc | 1 | -- | -- | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||||
Glaciate | 10 | 65 | 95 | The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat. | |||||||
Grass Knot | 20 | -- | 100 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||
Grass Pledge | 10 | 80 | 100 | A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears. | |||||||
Grass Whistle | 15 | -- | 55 | The user plays a pleasant melody that lulls the target into a deep sleep. | |||||||
Grassy Terrain | 10 | -- | -- | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. | |||||||
Gravity | 5 | -- | -- | Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. | |||||||
Grudge | 5 | -- | -- | If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | |||||||
Guard Split | 10 | -- | -- | The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | |||||||
Guard Swap | 10 | -- | -- | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | |||||||
Guardian of Alola | 1 | -- | -- | The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly. | |||||||
Gunk Shot | 5 | 120 | 80 | The user shoots filthy garbage at the target to attack. This may also poison the target. | |||||||
Gyro Ball | 5 | -- | 100 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||||
Hail | 10 | -- | -- | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
Hammer Arm | 10 | 100 | 90 | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | |||||||
Happy Hour | 30 | -- | -- | Using Happy Hour doubles the amount of prize money received after battle. | |||||||
Head Charge | 15 | 120 | 100 | The user charges its head into its target, using its powerful guard hair. This also damages the user a little. | |||||||
Head Smash | 5 | 150 | 80 | The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. | |||||||
Heal Bell | 5 | -- | -- | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |||||||
Heal Block | 15 | -- | 100 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||||
Heal Order | 10 | -- | -- | The user calls out its underlings to heal it. The user regains up to half of its max HP. | |||||||
Heal Pulse | 10 | -- | -- | The user emits a healing pulse that restores the target's HP by up to half of its max HP. | |||||||
Healing Wish | 10 | -- | -- | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |||||||
Heart Stamp | 25 | 60 | 100 | The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. | |||||||
Heart Swap | 10 | -- | -- | The user employs its psychic power to switch stat changes with the target. | |||||||
Heat Crash | 10 | -- | 100 | The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power. | |||||||
Heavy Slam | 10 | -- | 100 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |||||||
Hex | 10 | 65 | 100 | This relentless attack does massive damage to a target affected by status conditions. | |||||||
Hidden Power | 15 | 60 | 100 | A unique attack that varies in type depending on the Pokémon using it. | |||||||
High Horsepower | 10 | 95 | 95 | The user fiercely attacks the target using its entire body. | |||||||
Hold Back | 40 | 40 | 100 | The user holds back when it attacks, and the target is left with at least 1 HP. | |||||||
Hold Hands | 40 | -- | -- | The user and an ally hold hands. This makes them very happy. | |||||||
Hone Claws | 15 | -- | -- | The user sharpens its claws to boost its Attack stat and accuracy. | |||||||
Horn Leech | 10 | 75 | 100 | The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. | |||||||
Howl | 40 | -- | -- | The user howls loudly to raise its spirit, which raises its Attack stat. | |||||||
Hurricane | 10 | 110 | 70 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | |||||||
Hydro Cannon | 5 | 150 | 90 | The target is hit with a watery blast. The user can't move on the next turn. | |||||||
Hydro Vortex | 1 | -- | -- | The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |||||||
Hyper Voice | 10 | 90 | 100 | The user lets loose a horribly echoing shout with the power to inflict damage. | |||||||
Hyperspace Fury | 5 | 100 | -- | Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls. | |||||||
Hyperspace Hole | 5 | 80 | -- | Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect. | |||||||
Ice Ball | 20 | 30 | 90 | The user attacks the target for five turns. The move's power increases each time it hits. | |||||||
Ice Burn | 5 | 140 | 90 | On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. | |||||||
Ice Fang | 15 | 65 | 95 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | |||||||
Ice Hammer | 10 | 100 | 90 | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | |||||||
Icicle Crash | 10 | 85 | 90 | The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. | |||||||
Icicle Spear | 30 | 25 | 100 | The user launches sharp icicles at the target two to five times in a row. | |||||||
Icy Wind | 15 | 55 | 95 | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. | |||||||
Imprison | 10 | -- | -- | If opposing Pokémon know any move also known by the user, they are prevented from using it. | |||||||
Incinerate | 15 | 60 | 100 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | |||||||
Inferno | 5 | 100 | 50 | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | |||||||
Inferno Overdrive | 1 | -- | -- | The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |||||||
Infestation | 20 | 20 | 100 | The target is infested and attacked for four to five turns. The target can't flee during this time. | |||||||
Ingrain | 20 | -- | -- | The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | |||||||
Instruct | 15 | -- | -- | The user instructs the target to use the target's last move again. | |||||||
Ion Deluge | 25 | -- | -- | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | |||||||
Iron Defense | 15 | -- | -- | The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||
Iron Head | 15 | 80 | 100 | The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||
Judgment | 10 | 100 | 100 | The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding. | |||||||
King's Shield | 10 | -- | -- | The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. | |||||||
Knock Off | 20 | 65 | 100 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |||||||
Land's Wrath | 10 | 90 | 100 | The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them. | |||||||
Laser Focus | 30 | -- | -- | The user concentrates intensely. The attack on the next turn always results in a critical hit. | |||||||
Last Resort | 5 | 140 | 100 | This move can be used only after the user has used all the other moves it knows in the battle. | |||||||
Lava Plume | 15 | 80 | 100 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | |||||||
Leaf Blade | 15 | 90 | 100 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | |||||||
Leaf Storm | 5 | 130 | 90 | The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||||
Leaf Tornado | 10 | 65 | 90 | The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. | |||||||
Leafage | 40 | 40 | 100 | The user attacks by pelting the target with leaves. | |||||||
Let's Snuggle Forever | 1 | 190 | -- | After obtaining Z-Power, the user, Mimikyu, punches the target with full force. | |||||||
Light That Burns the Sky | 1 | 200 | -- | This attack inflicts Attack or Sp. Atk damage— whichever stat is higher for the user, Necrozma. This move ignores the target's Ability. | |||||||
Light of Ruin | 5 | 140 | 90 | Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot. | |||||||
Liquidation | 10 | 85 | 100 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | |||||||
Lock-On | 5 | -- | -- | The user takes sure aim at the target. This ensures the next attack does not miss the target. | |||||||
Low Sweep | 20 | 65 | 100 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |||||||
Lucky Chant | 30 | -- | -- | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | |||||||
Lunar Dance | 10 | -- | -- | The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | |||||||
Lunge | 15 | 80 | 100 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. | |||||||
Luster Purge | 5 | 70 | 100 | The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat. | |||||||
Mach Punch | 30 | 40 | 100 | The user throws a punch at blinding speed. This move always goes first. | |||||||
Magic Coat | 15 | -- | -- | A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||
Magic Room | 10 | -- | -- | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |||||||
Magical Leaf | 20 | 60 | -- | The user scatters curious leaves that chase the target. This attack never misses. | |||||||
Magma Storm | 5 | 100 | 75 | The target becomes trapped within a maelstrom of fire that rages for four to five turns. | |||||||
Magnet Bomb | 20 | 60 | -- | The user launches steel bombs that stick to the target. This attack never misses. | |||||||
Magnet Rise | 10 | -- | -- | The user levitates using electrically generated magnetism for five turns. | |||||||
Magnetic Flux | 20 | -- | -- | The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | |||||||
Magnitude | 30 | -- | 100 | The user attacks everything around it with a ground-shaking quake. Its power varies. | |||||||
Malicious Moonsault | 1 | 180 | -- | The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. | |||||||
Mat Block | 10 | -- | -- | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | |||||||
Me First | 20 | -- | -- | The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. | |||||||
Mean Look | 5 | -- | -- | The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||
Memento | 10 | -- | 100 | The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. | |||||||
Menacing Moonraze Maelstrom | 1 | 200 | -- | After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability. | |||||||
Metal Burst | 10 | -- | 100 | The user retaliates with much greater force against the opponent that last inflicted damage on it. | |||||||
Metal Claw | 35 | 50 | 95 | The target is raked with steel claws. This may also raise the user's Attack stat. | |||||||
Metal Sound | 40 | -- | 85 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | |||||||
Meteor Mash | 10 | 90 | 90 | The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat. | |||||||
Milk Drink | 10 | -- | -- | The user restores its own HP by up to half of its max HP. | |||||||
Mind Blown | 5 | 150 | 100 | The user attacks everything around it by causing its own head to explode. This also damages the user. | |||||||
Mind Reader | 5 | -- | -- | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |||||||
Miracle Eye | 40 | -- | -- | Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. | |||||||
Mirror Shot | 10 | 65 | 85 | The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy. | |||||||
Mist Ball | 5 | 70 | 100 | A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat. | |||||||
Misty Terrain | 10 | -- | -- | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |||||||
Moongeist Beam | 5 | 100 | 100 | The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. | |||||||
Moonlight | 5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. | |||||||
Morning Sun | 5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. | |||||||
Mud Bomb | 10 | 65 | 85 | The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy. | |||||||
Mud Shot | 15 | 55 | 95 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |||||||
Mud Sport | 15 | -- | -- | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. | |||||||
Mud-Slap | 10 | 20 | 100 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||
Muddy Water | 10 | 90 | 85 | The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. | |||||||
Multi-Attack | 10 | 90 | 100 | Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type. | |||||||
Mystical Fire | 10 | 75 | 100 | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | |||||||
Natural Gift | 15 | -- | 100 | The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||
Nature Power | 20 | -- | -- | This attack makes use of nature's power. Its effects vary depending on the user's environment. | |||||||
Nature's Madness | 10 | -- | 90 | The user hits the target with the force of nature. It halves the target's HP. | |||||||
Needle Arm | 15 | 60 | 100 | The user attacks by wildly swinging its thorny arms. This may also make the target flinch. | |||||||
Never-Ending Nightmare | 1 | -- | -- | Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||||
Night Daze | 10 | 85 | 95 | The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy. | |||||||
Night Slash | 15 | 70 | 100 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||||
Nightmare | 15 | -- | 100 | A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||
Noble Roar | 30 | -- | 100 | Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | |||||||
Nuzzle | 20 | 20 | 100 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | |||||||
Oblivion Wing | 10 | 80 | 100 | The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target. | |||||||
Oceanic Operetta | 1 | 195 | -- | The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force. | |||||||
Octazooka | 10 | 65 | 85 | The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy. | |||||||
Odor Sleuth | 40 | -- | -- | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||
Ominous Wind | 5 | 60 | 100 | The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. | |||||||
Origin Pulse | 10 | 110 | 85 | The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | |||||||
Overheat | 5 | 130 | 90 | The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||||
Pain Split | 20 | -- | -- | The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |||||||
Parabolic Charge | 20 | 65 | 100 | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. | |||||||
Parting Shot | 20 | -- | 100 | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. | |||||||
Payback | 10 | 50 | 100 | The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||||
Perish Song | 5 | -- | -- | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |||||||
Petal Blizzard | 15 | 90 | 100 | The user stirs up a violent petal blizzard and attacks everything around it. | |||||||
Phantom Force | 10 | 90 | 100 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | |||||||
Photon Geyser | 5 | 100 | 100 | The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. | |||||||
Plasma Fists | 15 | 100 | 100 | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | |||||||
Play Nice | 20 | -- | -- | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | |||||||
Pluck | 20 | 60 | 100 | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||
Poison Fang | 15 | 50 | 100 | The user bites the target with toxic fangs. This may also leave the target badly poisoned. | |||||||
Poison Tail | 25 | 50 | 100 | The user hits the target with its tail. This may also poison the target. Critical hits land more easily. | |||||||
Pollen Puff | 15 | 90 | 100 | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | |||||||
Powder | 20 | -- | 100 | The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target. | |||||||
Powder Snow | 25 | 40 | 100 | The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. | |||||||
Power Gem | 20 | 80 | 100 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||
Power Split | 10 | -- | -- | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |||||||
Power Swap | 10 | -- | -- | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | |||||||
Power Trick | 10 | -- | -- | The user employs its psychic power to switch its Attack stat with its Defense stat. | |||||||
Power Trip | 10 | 20 | 100 | The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power. | |||||||
Power-Up Punch | 20 | 40 | 100 | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |||||||
Precipice Blades | 10 | 120 | 85 | The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone. | |||||||
Present | 15 | -- | 90 | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | |||||||
Prismatic Laser | 10 | 160 | 100 | The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. | |||||||
Psych Up | 10 | -- | -- | The user hypnotizes itself into copying any stat change made by the target. | |||||||
Psychic Fangs | 10 | 85 | 100 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | |||||||
Psychic Terrain | 10 | -- | -- | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |||||||
Psycho Boost | 5 | 140 | 90 | The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||||
Psycho Cut | 20 | 70 | 100 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |||||||
Psycho Shift | 10 | -- | 100 | Using its psychic power of suggestion, the user transfers its status conditions to the target. | |||||||
Psyshock | 10 | 80 | 100 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||
Psystrike | 10 | 100 | 100 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||
Pulverizing Pancake | 1 | 210 | -- | Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. | |||||||
Punishment | 5 | -- | 100 | The more the target has powered up with stat changes, the greater the move's power. | |||||||
Purify | 20 | -- | -- | The user heals the target's status condition. If the move succeeds, it also restores the user's own HP. | |||||||
Pursuit | 20 | 40 | 100 | The power of this attack move is doubled if it's used on a target that's switching out of battle. | |||||||
Quash | 15 | -- | 100 | The user suppresses the target and makes its move go last. | |||||||
Quick Guard | 15 | -- | -- | The user protects itself and its allies from priority moves. | |||||||
Rage Powder | 20 | -- | -- | The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | |||||||
Rain Dance | 5 | -- | -- | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||
Rapid Spin | 40 | 20 | 100 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |||||||
Razor Shell | 10 | 75 | 95 | The user cuts its target with sharp shells. This may also lower the target's Defense stat. | |||||||
Recycle | 10 | -- | -- | The user recycles a held item that has been used in battle so it can be used again. | |||||||
Reflect Type | 15 | -- | -- | The user reflects the target's type, making it the same type as the target. | |||||||
Refresh | 20 | -- | -- | The user rests to cure itself of poisoning, a burn, or paralysis. | |||||||
Relic Song | 10 | 75 | 100 | The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. | |||||||
Retaliate | 5 | 70 | 100 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |||||||
Return | 20 | -- | 100 | This full-power attack grows more powerful the more the user likes its Trainer. | |||||||
Revelation Dance | 15 | 90 | 100 | The user attacks the target by dancing very hard. The user's type determines the type of this move. | |||||||
Revenge | 10 | 60 | 100 | This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | |||||||
Reversal | 15 | -- | 100 | An all-out attack that becomes more powerful the less HP the user has. | |||||||
Roar of Time | 5 | 150 | 90 | The user blasts the target with power that distorts even time. The user can't move on the next turn. | |||||||
Rock Blast | 10 | 25 | 90 | The user hurls hard rocks at the target. Two to five rocks are launched in a row. | |||||||
Rock Climb | 20 | 90 | 85 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. | |||||||
Rock Polish | 20 | -- | -- | The user polishes its body to reduce drag. This can sharply raise the Speed stat. | |||||||
Rock Smash | 15 | 40 | 100 | The user attacks with a punch. This may also lower the target's Defense stat. | |||||||
Rock Tomb | 15 | 60 | 95 | Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |||||||
Rock Wrecker | 5 | 150 | 90 | The user launches a huge boulder at the target to attack. The user can't move on the next turn. | |||||||
Role Play | 10 | -- | -- | The user mimics the target completely, copying the target's natural Ability. | |||||||
Rollout | 20 | 30 | 90 | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||
Rototiller | 10 | -- | -- | Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. | |||||||
Round | 15 | 60 | 100 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||
Sacred Fire | 5 | 100 | 95 | The target is razed with a mystical fire of great intensity. This may also leave the target with a burn. | |||||||
Sacred Sword | 15 | 90 | 100 | The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage. | |||||||
Safeguard | 25 | -- | -- | The user creates a protective field that prevents status conditions for five turns. | |||||||
Sand Tomb | 15 | 35 | 85 | The user traps the target inside a harshly raging sandstorm for four to five turns. | |||||||
Sandstorm | 10 | -- | -- | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||||
Savage Spin-Out | 1 | -- | -- | The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||
Scary Face | 10 | -- | 100 | The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||
Searing Shot | 5 | 100 | 100 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | |||||||
Searing Sunraze Smash | 1 | 200 | -- | After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability. | |||||||
Secret Power | 20 | 70 | 100 | The additional effects of this attack depend upon where it was used. | |||||||
Secret Sword | 10 | 85 | 100 | The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. | |||||||
Seed Bomb | 15 | 80 | 100 | The user slams a barrage of hard-shelled seeds down on the target from above. | |||||||
Seed Flare | 5 | 120 | 85 | The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat. | |||||||
Shadow Bone | 10 | 85 | 100 | The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat. | |||||||
Shadow Claw | 15 | 70 | 100 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||||
Shadow Force | 5 | 120 | 100 | The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself. | |||||||
Shadow Punch | 20 | 60 | -- | The user throws a punch from the shadows. This attack never misses. | |||||||
Shadow Sneak | 30 | 40 | 100 | The user extends its shadow and attacks the target from behind. This move always goes first. | |||||||
Shattered Psyche | 1 | -- | -- | The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||
Sheer Cold | 5 | -- | 30 | The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. | |||||||
Shell Trap | 5 | 150 | 100 | The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon. | |||||||
Shift Gear | 10 | -- | -- | The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. | |||||||
Shock Wave | 20 | 60 | -- | The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
Shore Up | 10 | -- | -- | The user regains up to half of its max HP. It restores more HP in a sandstorm. | |||||||
Signal Beam | 15 | 75 | 100 | The user attacks with a sinister beam of light. This may also confuse the target. | |||||||
Silver Wind | 5 | 60 | 100 | The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats. | |||||||
Simple Beam | 15 | -- | 100 | The user's mysterious psychic wave changes the target's Ability to Simple. | |||||||
Sinister Arrow Raid | 1 | 180 | -- | The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force. | |||||||
Sketch | 1 | -- | -- | It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. | |||||||
Skill Swap | 10 | -- | -- | The user employs its psychic power to exchange Abilities with the target. | |||||||
Sky Drop | 10 | 60 | 100 | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | |||||||
Sky Uppercut | 15 | 85 | 90 | The user attacks the target with an uppercut thrown skyward with force. | |||||||
Slack Off | 10 | -- | -- | The user slacks off, restoring its own HP by up to half of its max HP. | |||||||
Sleep Talk | 10 | -- | -- | While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Sludge Wave | 10 | 95 | 100 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | |||||||
Smack Down | 15 | 50 | 100 | The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. | |||||||
Smart Strike | 10 | 70 | -- | The user stabs the target with a sharp horn. This attack never misses. | |||||||
Smelling Salts | 10 | 70 | 100 | This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however. | |||||||
Snarl | 15 | 55 | 95 | The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | |||||||
Snatch | 10 | -- | -- | The user steals the effects of any attempts to use a healing or stat-changing move. | |||||||
Snore | 15 | 50 | 100 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Soak | 20 | -- | 100 | The user shoots a torrent of water at the target and changes the target's type to Water. | |||||||
Solar Blade | 10 | 125 | 100 | In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. | |||||||
Soul-Stealing 7-Star Strike | 1 | 195 | -- | After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force. | |||||||
Spacial Rend | 5 | 100 | 95 | The user tears the target along with the space around it. Critical hits land more easily. | |||||||
Spark | 20 | 65 | 100 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |||||||
Sparkling Aria | 10 | 90 | 100 | The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. | |||||||
Spectral Thief | 10 | 90 | 100 | The user hides in the target's shadow, steals the target's stat boosts, and then attacks. | |||||||
Speed Swap | 10 | -- | -- | The user exchanges Speed stats with the target. | |||||||
Spider Web | 10 | -- | -- | The user ensnares the target with thin, gooey silk so it can't flee from battle. | |||||||
Spikes | 20 | -- | -- | The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | |||||||
Spiky Shield | 10 | -- | -- | In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. | |||||||
Spirit Shackle | 10 | 80 | 100 | The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping. | |||||||
Spit Up | 10 | -- | 100 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | |||||||
Spite | 10 | -- | 100 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||
Splintered Stormshards | 1 | 190 | -- | After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield. | |||||||
Spotlight | 15 | -- | -- | The user shines a spotlight on the target so that only the target will be attacked during the turn. | |||||||
Steam Eruption | 5 | 110 | 95 | The user immerses the target in superheated steam. This may also leave the target with a burn. | |||||||
Steamroller | 20 | 65 | 100 | The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch. | |||||||
Steel Wing | 25 | 70 | 90 | The target is hit with wings of steel. This may also raise the user's Defense stat. | |||||||
Sticky Web | 20 | -- | -- | The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. | |||||||
Stockpile | 20 | -- | -- | The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | |||||||
Stoked Sparksurfer | 1 | 175 | -- | After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. | |||||||
Stomping Tantrum | 10 | 75 | 100 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | |||||||
Stone Edge | 5 | 100 | 80 | The user stabs the target from below with sharpened stones. Critical hits land more easily. | |||||||
Stored Power | 10 | 20 | 100 | The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | |||||||
Storm Throw | 10 | 60 | 100 | The user strikes the target with a fierce blow. This attack always results in a critical hit. | |||||||
Strength Sap | 10 | -- | 100 | The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. | |||||||
Struggle Bug | 20 | 50 | 100 | While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. | |||||||
Subzero Slammer | 1 | -- | -- | The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||
Sunny Day | 5 | -- | -- | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||
Sunsteel Strike | 5 | 100 | 100 | The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities. | |||||||
Supersonic Skystrike | 1 | -- | -- | The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |||||||
Swagger | 15 | -- | 85 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||
Swallow | 10 | -- | -- | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||||||
Sweet Kiss | 10 | -- | 75 | The user kisses the target with a sweet, angelic cuteness that causes confusion. | |||||||
Sweet Scent | 20 | -- | 100 | A sweet scent that harshly lowers opposing Pokémon's evasiveness. | |||||||
Switcheroo | 10 | -- | 100 | The user trades held items with the target faster than the eye can follow. | |||||||
Synchronoise | 10 | 120 | 100 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |||||||
Synthesis | 5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. | |||||||
Tail Glow | 20 | -- | -- | The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. | |||||||
Tail Slap | 10 | 25 | 85 | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | |||||||
Tailwind | 15 | -- | -- | The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | |||||||
Tearful Look | 20 | -- | -- | The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | |||||||
Techno Blast | 5 | 120 | 100 | The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds. | |||||||
Tectonic Rage | 1 | -- | -- | The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||
Teeter Dance | 20 | -- | 100 | The user performs a wobbly dance that confuses the Pokémon around it. | |||||||
Telekinesis | 15 | -- | -- | The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||
Thief | 25 | 60 | 100 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||
Thousand Arrows | 10 | 90 | 100 | This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground. | |||||||
Thousand Waves | 10 | 90 | 100 | The user attacks with a wave that crawls along the ground. Those hit can't flee from battle. | |||||||
Throat Chop | 15 | 80 | 100 | The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | |||||||
Thunder Fang | 15 | 65 | 95 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | |||||||
Tickle | 20 | -- | 100 | The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||
Topsy-Turvy | 20 | -- | -- | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | |||||||
Torment | 15 | -- | 100 | The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||
Toxic Spikes | 20 | -- | -- | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | |||||||
Toxic Thread | 20 | -- | 100 | The user shoots poisonous threads to poison the target and lower the target's Speed stat. | |||||||
Trick | 10 | -- | 100 | The user catches the target off guard and swaps its held item with its own. | |||||||
Trick Room | 5 | -- | -- | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||
Trick-or-Treat | 20 | -- | 100 | The user takes the target trick-or-treating. This adds Ghost type to the target's type. | |||||||
Triple Kick | 10 | 10 | 90 | A consecutive three-kick attack that becomes more powerful with each successive hit. | |||||||
Trop Kick | 15 | 70 | 100 | The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat. | |||||||
Trump Card | 5 | -- | -- | The fewer PP this move has, the greater its power. | |||||||
Twinkle Tackle | 1 | -- | -- | The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | |||||||
Twister | 20 | 40 | 100 | The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. | |||||||
Uproar | 10 | 90 | 100 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||
V-create | 5 | 180 | 95 | With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats. | |||||||
Vacuum Wave | 30 | 40 | 100 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |||||||
Venom Drench | 20 | -- | 100 | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | |||||||
Venoshock | 10 | 65 | 100 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | |||||||
Vital Throw | 10 | 70 | -- | The user attacks last. In return, this throw move never misses. | |||||||
Volt Switch | 20 | 70 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||
Volt Tackle | 15 | 120 | 100 | The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. | |||||||
Wake-Up Slap | 10 | 70 | 100 | This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | |||||||
Water Pledge | 10 | 80 | 100 | A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears. | |||||||
Water Pulse | 20 | 60 | 100 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Water Shuriken | 20 | 15 | 100 | The user hits the target with throwing stars two to five times in a row. This move always goes first. | |||||||
Water Sport | 15 | -- | -- | The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | |||||||
Water Spout | 5 | 150 | 100 | The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. | |||||||
Weather Ball | 10 | 50 | 100 | This attack move varies in power and type depending on the weather. | |||||||
Whirlpool | 15 | 35 | 85 | The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||
Wide Guard | 10 | -- | -- | The user and its allies are protected from wide-ranging attacks for one turn. | |||||||
Wild Charge | 15 | 90 | 100 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||
Wish | 10 | -- | -- | One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | |||||||
Wonder Room | 10 | -- | -- | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||||||
Wood Hammer | 15 | 120 | 100 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. | |||||||
Work Up | 30 | -- | -- | The user is roused, and its Attack and Sp. Atk stats increase. | |||||||
Worry Seed | 10 | -- | 100 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | |||||||
Wring Out | 5 | -- | 100 | The user powerfully wrings the target. The more HP the target has, the greater the move's power. | |||||||
Zap Cannon | 5 | 120 | 50 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||
Zen Headbutt | 15 | 80 | 90 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
Zing Zap | 10 | 80 | 100 | A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. |