Unlike most games, Pokémon Let's Go, Pikachu & Let's Go, Eevee! don't contain all the Pokémon and they have the available Pokémon's movepools have been downsized meaning there are a lot of attacks currently unavailable in the game. This page is to list all these attacks. Click their name to go to their Attack page for full details
Name | Type | Cat | PP | Base Power | Accuracy | Effect | |||||
10,000,000 Volt Thunderbolt |
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1 | 195 | -- | The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. | |||||
Accelerock |
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20 | 40 | 100 | The user smashes into the target at high speed. This move always goes first. | |||||
Acid Downpour |
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1 | -- | -- | The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | |||||
Acid Spray |
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20 | 40 | 100 | The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat. | |||||
Acrobatics |
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15 | 55 | 100 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |||||
Acupressure |
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30 | -- | -- | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | |||||
Aerial Ace |
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20 | 60 | -- | The user confounds the target with speed, then slashes. This attack never misses. | |||||
Aeroblast |
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5 | 100 | 95 | A vortex of air is shot at the target to inflict damage. Critical hits land more easily. | |||||
After You |
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15 | -- | -- | The user helps the target and makes it use its move right after the user. | |||||
Air Cutter |
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25 | 60 | 95 | The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. | |||||
All-Out Pummeling |
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1 | -- | -- | The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||
Ally Switch |
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15 | -- | -- | The user teleports using a strange power and switches places with one of its allies. | |||||
Anchor Shot |
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20 | 80 | 100 | The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. | |||||
Ancient Power |
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5 | 60 | 100 | The user attacks with a prehistoric power. This may also raise all the user's stats at once. | |||||
Aqua Ring |
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20 | -- | -- | The user envelops itself in a veil made of water. It regains some HP every turn. | |||||
Aqua Tail |
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10 | 90 | 90 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||
Arm Thrust |
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20 | 15 | 100 | The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. | |||||
Aromatherapy |
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5 | -- | -- | The user releases a soothing scent that heals all status conditions affecting the user's party. | |||||
Aromatic Mist |
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20 | -- | -- | The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | |||||
Assist |
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20 | -- | -- | The user hurriedly and randomly uses a move among those known by ally Pokémon. | |||||
Assurance |
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10 | 60 | 100 | If the target has already taken some damage in the same turn, this attack's power is doubled. | |||||
Astonish |
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15 | 30 | 100 | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||
Attack Order |
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15 | 90 | 100 | The user calls out its underlings to pummel the target. Critical hits land more easily. | |||||
Attract |
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15 | -- | 100 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Aura Sphere |
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20 | 80 | -- | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | |||||
Aurora Veil |
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20 | -- | -- | This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. | |||||
Autotomize |
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15 | -- | -- | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||
Avalanche |
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10 | 60 | 100 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |||||
Baby-Doll Eyes |
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30 | -- | 100 | The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | |||||
Baneful Bunker |
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10 | -- | -- | In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. | |||||
Baton Pass |
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40 | -- | -- | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||
Beak Blast |
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15 | 100 | 100 | The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn. | |||||
Beat Up |
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10 | -- | 100 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |||||
Belch |
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10 | 120 | 90 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | |||||
Belly Drum |
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10 | -- | -- | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |||||
Bestow |
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15 | -- | -- | The user passes its held item to the target when the target isn't holding an item. | |||||
Black Hole Eclipse |
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1 | -- | -- | The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |||||
Blast Burn |
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5 | 150 | 90 | The target is razed by a fiery explosion. The user can't move on the next turn. | |||||
Blaze Kick |
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10 | 85 | 90 | The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. | |||||
Block |
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5 | -- | -- | The user blocks the target's way with arms spread wide to prevent escape. | |||||
Bloom Doom |
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1 | -- | -- | The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||
Blue Flare |
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5 | 130 | 85 | The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn. | |||||
Bolt Strike |
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5 | 130 | 85 | The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. | |||||
Bone Rush |
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10 | 25 | 90 | The user strikes the target with a hard bone two to five times in a row. | |||||
Boomburst |
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10 | 140 | 100 | The user attacks everything around it with the destructive power of a terrible, explosive sound. | |||||
Bounce |
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5 | 85 | 85 | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||
Brave Bird |
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15 | 120 | 100 | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | |||||
Breakneck Blitz |
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1 | -- | -- | The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||
Brine |
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10 | 65 | 100 | If the target's HP is half or less, this attack will hit with double the power. | |||||
Brutal Swing |
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20 | 60 | 100 | The user swings its body around violently to inflict damage on everything in its vicinity. | |||||
Bug Bite |
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20 | 60 | 100 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||
Bulldoze |
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20 | 60 | 100 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||
Bullet Punch |
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30 | 40 | 100 | The user strikes the target with tough punches as fast as bullets. This move always goes first. | |||||
Bullet Seed |
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30 | 25 | 100 | The user forcefully shoots seeds at the target two to five times in a row. | |||||
Burn Up |
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5 | 130 | 100 | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | |||||
Camouflage |
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20 | -- | -- | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | |||||
Captivate |
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20 | -- | 100 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||
Catastropika |
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1 | 210 | -- | The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. | |||||
Charge |
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20 | -- | -- | The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | |||||
Charge Beam |
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10 | 50 | 90 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||
Charm |
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20 | -- | 100 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||
Chatter |
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20 | 65 | 100 | The user attacks the target with sound waves of deafening chatter. This confuses the target. | |||||
Chip Away |
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20 | 70 | 100 | Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. | |||||
Circle Throw |
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10 | 60 | 90 | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||
Clanging Scales |
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5 | 110 | 100 | The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user's Defense stat goes down after the attack. | |||||
Clangorous Soulblaze |
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1 | 185 | -- | After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user's stats. | |||||
Close Combat |
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5 | 120 | 100 | The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |||||
Coil |
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20 | -- | -- | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | |||||
Confide |
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20 | -- | -- | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |||||
Continental Crush |
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1 | -- | -- | The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | |||||
Conversion 2 |
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30 | -- | -- | The user changes its type to make itself resistant to the type of the attack the opponent used last. | |||||
Copycat |
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20 | -- | -- | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||
Core Enforcer |
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10 | 100 | 100 | If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target's Ability. | |||||
Corkscrew Crash |
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1 | -- | -- | The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||
Cosmic Power |
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20 | -- | -- | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||
Cotton Guard |
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10 | -- | -- | The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat. | |||||
Cotton Spore |
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40 | -- | 100 | The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat. | |||||
Covet |
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25 | 60 | 100 | The user endearingly approaches the target, then steals the target's held item. | |||||
Crafty Shield |
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10 | -- | -- | The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | |||||
Cross Chop |
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5 | 100 | 80 | The user delivers a double chop with its forearms crossed. Critical hits land more easily. | |||||
Cross Poison |
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20 | 70 | 100 | A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. | |||||
Crush Claw |
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10 | 75 | 95 | The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat. | |||||
Crush Grip |
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5 | -- | 100 | The target is crushed with great force. The more HP the target has left, the greater this move's power. | |||||
Curse |
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10 | -- | -- | A move that works differently for the Ghost type than for all other types. | |||||
Dark Void |
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10 | -- | 50 | Opposing Pokémon are dragged into a world of total darkness that makes them sleep. | |||||
Darkest Lariat |
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10 | 85 | 100 | The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage. | |||||
Defend Order |
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10 | -- | -- | The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. | |||||
Defog |
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15 | -- | -- | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |||||
Destiny Bond |
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5 | -- | -- | After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | |||||
Detect |
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5 | -- | -- | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Devastating Drake |
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1 | -- | -- | The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||
Diamond Storm |
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5 | 100 | 95 | The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user's Defense stat. | |||||
Disarming Voice |
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15 | 40 | -- | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | |||||
Discharge |
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15 | 80 | 100 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||
Dive |
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10 | 80 | 100 | Diving on the first turn, the user floats up and attacks on the next turn. | |||||
Doom Desire |
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5 | 140 | 100 | Two turns after this move is used, a concentrated bundle of light blasts the target. | |||||
Double Hit |
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10 | 35 | 90 | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | |||||
Draco Meteor |
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5 | 130 | 90 | Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||
Dragon Ascent |
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5 | 120 | 100 | After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process. | |||||
Dragon Breath |
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20 | 60 | 100 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | |||||
Dragon Claw |
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15 | 80 | 100 | The user slashes the target with huge sharp claws. | |||||
Dragon Dance |
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20 | -- | -- | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | |||||
Dragon Hammer |
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15 | 90 | 100 | The user uses its body like a hammer to attack the target and inflict damage. | |||||
Dragon Rush |
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10 | 100 | 75 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. | |||||
Drain Punch |
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10 | 75 | 100 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||
Draining Kiss |
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10 | 50 | 100 | The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. | |||||
Dual Chop |
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15 | 40 | 90 | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||
Dynamic Punch |
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5 | 100 | 50 | The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||
Earth Power |
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10 | 90 | 100 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |||||
Echoed Voice |
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15 | 40 | 100 | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |||||
Eerie Impulse |
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15 | -- | 100 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |||||
Electric Terrain |
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10 | -- | -- | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | |||||
Electrify |
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20 | -- | -- | If the target is electrified before it uses a move during that turn, the target's move becomes Electric type. | |||||
Electro Ball |
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10 | -- | 100 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |||||
Electroweb |
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15 | 55 | 95 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. | |||||
Embargo |
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15 | -- | 100 | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | |||||
Endeavor |
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5 | -- | 100 | This attack move cuts down the target's HP to equal the user's HP. | |||||
Endure |
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10 | -- | -- | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||
Energy Ball |
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10 | 90 | 100 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||
Entrainment |
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15 | -- | 100 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |||||
Eruption |
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5 | 150 | 100 | The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power. | |||||
Extrasensory |
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20 | 80 | 100 | The user attacks with an odd, unseeable power. This may also make the target flinch. | |||||
Extreme Evoboost |
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1 | -- | -- | After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. | |||||
Extreme Speed |
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5 | 80 | 100 | The user charges the target at blinding speed. This move always goes first. | |||||
Fairy Lock |
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10 | -- | -- | By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. | |||||
Fairy Wind |
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30 | 40 | 100 | The user stirs up a fairy wind and strikes the target with it. | |||||
Fake Tears |
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20 | -- | 100 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||
False Swipe |
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40 | 40 | 100 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||
Feather Dance |
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15 | -- | 100 | The user covers the target's body with a mass of down that harshly lowers its Attack stat. | |||||
Feint Attack |
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20 | 60 | -- | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |||||
Fell Stinger |
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25 | 50 | 100 | When the user knocks out a target with this move, the user's Attack stat rises drastically. | |||||
Fiery Dance |
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10 | 80 | 100 | Cloaked in flames, the user dances and flaps its wings. This may also raise the user's Sp. Atk stat. | |||||
Final Gambit |
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5 | -- | 100 | The user risks everything to attack its target. The user faints but does damage equal to its HP. | |||||
Fire Fang |
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15 | 65 | 95 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | |||||
Fire Lash |
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15 | 80 | 100 | The user strikes the target with a burning lash. This also lowers the target's Defense stat. | |||||
Fire Pledge |
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10 | 80 | 100 | A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears. | |||||
First Impression |
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10 | 90 | 100 | Although this move has great power, it only works the first turn the user is in battle. | |||||
Flail |
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15 | -- | 100 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | |||||
Flame Burst |
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15 | 70 | 100 | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |||||
Flame Charge |
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20 | 50 | 100 | Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. | |||||
Flame Wheel |
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25 | 60 | 100 | The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. | |||||
Flatter |
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15 | -- | 100 | Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. | |||||
Fleur Cannon |
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5 | 130 | 90 | The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||
Fling |
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10 | -- | 100 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||
Floral Healing |
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10 | -- | -- | The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. | |||||
Flower Shield |
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10 | -- | -- | The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. | |||||
Flying Press |
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10 | 100 | 95 | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | |||||
Focus Blast |
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5 | 120 | 70 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |||||
Focus Punch |
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20 | 150 | 100 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||
Follow Me |
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20 | -- | -- | The user draws attention to itself, making all targets take aim only at the user. | |||||
Force Palm |
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10 | 60 | 100 | The target is attacked with a shock wave. This may also leave the target with paralysis. | |||||
Foresight |
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40 | -- | -- | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||
Forest's Curse |
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20 | -- | 100 | The user puts a forest curse on the target. The target is now Grass type as well. | |||||
Freeze Shock |
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5 | 140 | 90 | On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis. | |||||
Freeze-Dry |
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20 | 70 | 100 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | |||||
Frenzy Plant |
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5 | 150 | 90 | The user slams the target with an enormous tree. The user can't move on the next turn. | |||||
Frost Breath |
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10 | 60 | 90 | The user blows its cold breath on the target. This attack always results in a critical hit. | |||||
Frustration |
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20 | -- | 100 | This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Fury Cutter |
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20 | 40 | 95 | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||
Fusion Bolt |
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5 | 100 | 100 | The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame. | |||||
Fusion Flare |
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5 | 100 | 100 | The user brings down a giant flame. This move's power is increased when influenced by an enormous lightning bolt. | |||||
Future Sight |
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10 | 120 | 100 | Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||
Gastro Acid |
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10 | -- | 100 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | |||||
Gear Grind |
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15 | 50 | 85 | The user attacks by throwing steel gears at its target twice. | |||||
Gear Up |
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20 | -- | -- | The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | |||||
Genesis Supernova |
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1 | 185 | -- | After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy. | |||||
Geomancy |
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10 | -- | -- | The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. | |||||
Giga Drain |
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10 | 75 | 100 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
Giga Impact |
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5 | 150 | 90 | The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Gigavolt Havoc |
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1 | -- | -- | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||
Glaciate |
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10 | 65 | 95 | The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat. | |||||
Grass Knot |
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20 | -- | 100 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||
Grass Pledge |
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10 | 80 | 100 | A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears. | |||||
Grass Whistle |
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15 | -- | 55 | The user plays a pleasant melody that lulls the target into a deep sleep. | |||||
Grassy Terrain |
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10 | -- | -- | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. | |||||
Gravity |
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5 | -- | -- | Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. | |||||
Grudge |
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5 | -- | -- | If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | |||||
Guard Split |
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10 | -- | -- | The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | |||||
Guard Swap |
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10 | -- | -- | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | |||||
Guardian of Alola |
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1 | -- | -- | The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly. | |||||
Gunk Shot |
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5 | 120 | 80 | The user shoots filthy garbage at the target to attack. This may also poison the target. | |||||
Gyro Ball |
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5 | -- | 100 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||
Hail |
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10 | -- | -- | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||
Hammer Arm |
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10 | 100 | 90 | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | |||||
Happy Hour |
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30 | -- | -- | Using Happy Hour doubles the amount of prize money received after battle. | |||||
Head Charge |
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15 | 120 | 100 | The user charges its head into its target, using its powerful guard hair. This also damages the user a little. | |||||
Head Smash |
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5 | 150 | 80 | The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. | |||||
Heal Bell |
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5 | -- | -- | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |||||
Heal Block |
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15 | -- | 100 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||
Heal Order |
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10 | -- | -- | The user calls out its underlings to heal it. The user regains up to half of its max HP. | |||||
Heal Pulse |
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10 | -- | -- | The user emits a healing pulse that restores the target's HP by up to half of its max HP. | |||||
Healing Wish |
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10 | -- | -- | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |||||
Heart Stamp |
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25 | 60 | 100 | The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. | |||||
Heart Swap |
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10 | -- | -- | The user employs its psychic power to switch stat changes with the target. | |||||
Heat Crash |
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10 | -- | 100 | The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power. | |||||
Heavy Slam |
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10 | -- | 100 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |||||
Hex |
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10 | 65 | 100 | This relentless attack does massive damage to a target affected by status conditions. | |||||
Hidden Power |
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15 | 60 | 100 | A unique attack that varies in type depending on the Pokémon using it. | |||||
High Horsepower |
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10 | 95 | 95 | The user fiercely attacks the target using its entire body. | |||||
Hold Back |
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40 | 40 | 100 | The user holds back when it attacks, and the target is left with at least 1 HP. | |||||
Hold Hands |
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40 | -- | -- | The user and an ally hold hands. This makes them very happy. | |||||
Hone Claws |
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15 | -- | -- | The user sharpens its claws to boost its Attack stat and accuracy. | |||||
Horn Leech |
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10 | 75 | 100 | The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. | |||||
Howl |
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40 | -- | -- | The user howls loudly to raise its spirit, which raises its Attack stat. | |||||
Hurricane |
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10 | 110 | 70 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | |||||
Hydro Cannon |
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5 | 150 | 90 | The target is hit with a watery blast. The user can't move on the next turn. | |||||
Hydro Vortex |
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1 | -- | -- | The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |||||
Hyper Voice |
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10 | 90 | 100 | The user lets loose a horribly echoing shout with the power to inflict damage. | |||||
Hyperspace Fury |
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5 | 100 | -- | Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls. | |||||
Hyperspace Hole |
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5 | 80 | -- | Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect. | |||||
Ice Ball |
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20 | 30 | 90 | The user attacks the target for five turns. The move's power increases each time it hits. | |||||
Ice Burn |
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5 | 140 | 90 | On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. | |||||
Ice Fang |
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15 | 65 | 95 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | |||||
Ice Hammer |
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10 | 100 | 90 | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | |||||
Icicle Crash |
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10 | 85 | 90 | The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. | |||||
Icicle Spear |
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30 | 25 | 100 | The user launches sharp icicles at the target two to five times in a row. | |||||
Icy Wind |
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15 | 55 | 95 | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. | |||||
Imprison |
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10 | -- | -- | If opposing Pokémon know any move also known by the user, they are prevented from using it. | |||||
Incinerate |
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15 | 60 | 100 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | |||||
Inferno |
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5 | 100 | 50 | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | |||||
Inferno Overdrive |
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1 | -- | -- | The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |||||
Infestation |
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20 | 20 | 100 | The target is infested and attacked for four to five turns. The target can't flee during this time. | |||||
Ingrain |
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20 | -- | -- | The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | |||||
Instruct |
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15 | -- | -- | The user instructs the target to use the target's last move again. | |||||
Ion Deluge |
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25 | -- | -- | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | |||||
Iron Defense |
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15 | -- | -- | The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||
Iron Head |
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15 | 80 | 100 | The user slams the target with its steel-hard head. This may also make the target flinch. | |||||
Judgment |
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10 | 100 | 100 | The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding. | |||||
King's Shield |
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10 | -- | -- | The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. | |||||
Knock Off |
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20 | 65 | 100 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |||||
Land's Wrath |
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10 | 90 | 100 | The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them. | |||||
Laser Focus |
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30 | -- | -- | The user concentrates intensely. The attack on the next turn always results in a critical hit. | |||||
Last Resort |
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5 | 140 | 100 | This move can be used only after the user has used all the other moves it knows in the battle. | |||||
Lava Plume |
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15 | 80 | 100 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | |||||
Leaf Blade |
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15 | 90 | 100 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | |||||
Leaf Storm |
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5 | 130 | 90 | The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||
Leaf Tornado |
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10 | 65 | 90 | The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. | |||||
Leafage |
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40 | 40 | 100 | The user attacks by pelting the target with leaves. | |||||
Let's Snuggle Forever |
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1 | 190 | -- | After obtaining Z-Power, the user, Mimikyu, punches the target with full force. | |||||
Light That Burns the Sky |
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1 | 200 | -- | This attack inflicts Attack or Sp. Atk damage— whichever stat is higher for the user, Necrozma. This move ignores the target's Ability. | |||||
Light of Ruin |
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5 | 140 | 90 | Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot. | |||||
Liquidation |
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10 | 85 | 100 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | |||||
Lock-On |
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5 | -- | -- | The user takes sure aim at the target. This ensures the next attack does not miss the target. | |||||
Low Sweep |
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20 | 65 | 100 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |||||
Lucky Chant |
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30 | -- | -- | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | |||||
Lunar Dance |
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10 | -- | -- | The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | |||||
Lunge |
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15 | 80 | 100 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. | |||||
Luster Purge |
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5 | 70 | 100 | The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat. | |||||
Mach Punch |
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30 | 40 | 100 | The user throws a punch at blinding speed. This move always goes first. | |||||
Magic Coat |
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15 | -- | -- | A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||
Magic Room |
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10 | -- | -- | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |||||
Magical Leaf |
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20 | 60 | -- | The user scatters curious leaves that chase the target. This attack never misses. | |||||
Magma Storm |
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5 | 100 | 75 | The target becomes trapped within a maelstrom of fire that rages for four to five turns. | |||||
Magnet Bomb |
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20 | 60 | -- | The user launches steel bombs that stick to the target. This attack never misses. | |||||
Magnet Rise |
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10 | -- | -- | The user levitates using electrically generated magnetism for five turns. | |||||
Magnetic Flux |
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20 | -- | -- | The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | |||||
Magnitude |
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30 | -- | 100 | The user attacks everything around it with a ground-shaking quake. Its power varies. | |||||
Malicious Moonsault |
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1 | 180 | -- | The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. | |||||
Mat Block |
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10 | -- | -- | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | |||||
Me First |
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20 | -- | -- | The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. | |||||
Mean Look |
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5 | -- | -- | The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||
Memento |
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10 | -- | 100 | The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. | |||||
Menacing Moonraze Maelstrom |
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1 | 200 | -- | After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability. | |||||
Metal Burst |
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10 | -- | 100 | The user retaliates with much greater force against the opponent that last inflicted damage on it. | |||||
Metal Claw |
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35 | 50 | 95 | The target is raked with steel claws. This may also raise the user's Attack stat. | |||||
Metal Sound |
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40 | -- | 85 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | |||||
Meteor Mash |
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10 | 90 | 90 | The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat. | |||||
Milk Drink |
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10 | -- | -- | The user restores its own HP by up to half of its max HP. | |||||
Mind Blown |
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5 | 150 | 100 | The user attacks everything around it by causing its own head to explode. This also damages the user. | |||||
Mind Reader |
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5 | -- | -- | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |||||
Miracle Eye |
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40 | -- | -- | Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. | |||||
Mirror Shot |
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10 | 65 | 85 | The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy. | |||||
Mist Ball |
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5 | 70 | 100 | A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat. | |||||
Misty Terrain |
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10 | -- | -- | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |||||
Moongeist Beam |
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5 | 100 | 100 | The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. | |||||
Moonlight |
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5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. | |||||
Morning Sun |
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5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. | |||||
Mud Bomb |
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10 | 65 | 85 | The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy. | |||||
Mud Shot |
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15 | 55 | 95 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |||||
Mud Sport |
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15 | -- | -- | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. | |||||
Mud-Slap |
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10 | 20 | 100 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||
Muddy Water |
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10 | 90 | 85 | The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. | |||||
Multi-Attack |
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10 | 90 | 100 | Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type. | |||||
Mystical Fire |
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10 | 75 | 100 | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | |||||
Natural Gift |
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15 | -- | 100 | The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||
Nature Power |
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20 | -- | -- | This attack makes use of nature's power. Its effects vary depending on the user's environment. | |||||
Nature's Madness |
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10 | -- | 90 | The user hits the target with the force of nature. It halves the target's HP. | |||||
Needle Arm |
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15 | 60 | 100 | The user attacks by wildly swinging its thorny arms. This may also make the target flinch. | |||||
Never-Ending Nightmare |
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1 | -- | -- | Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||
Night Daze |
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10 | 85 | 95 | The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy. | |||||
Night Slash |
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15 | 70 | 100 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||
Nightmare |
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15 | -- | 100 | A sleeping target sees a nightmare that inflicts some damage every turn. | |||||
Noble Roar |
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30 | -- | 100 | Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | |||||
Nuzzle |
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20 | 20 | 100 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | |||||
Oblivion Wing |
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10 | 80 | 100 | The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target. | |||||
Oceanic Operetta |
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1 | 195 | -- | The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force. | |||||
Octazooka |
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10 | 65 | 85 | The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy. | |||||
Odor Sleuth |
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40 | -- | -- | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||
Ominous Wind |
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5 | 60 | 100 | The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. | |||||
Origin Pulse |
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10 | 110 | 85 | The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | |||||
Overheat |
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5 | 130 | 90 | The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||
Pain Split |
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20 | -- | -- | The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |||||
Parabolic Charge |
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20 | 65 | 100 | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. | |||||
Parting Shot |
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20 | -- | 100 | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. | |||||
Payback |
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10 | 50 | 100 | The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||
Perish Song |
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5 | -- | -- | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |||||
Petal Blizzard |
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15 | 90 | 100 | The user stirs up a violent petal blizzard and attacks everything around it. | |||||
Phantom Force |
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10 | 90 | 100 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | |||||
Photon Geyser |
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5 | 100 | 100 | The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. | |||||
Plasma Fists |
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15 | 100 | 100 | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | |||||
Play Nice |
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20 | -- | -- | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | |||||
Pluck |
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20 | 60 | 100 | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||
Poison Fang |
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15 | 50 | 100 | The user bites the target with toxic fangs. This may also leave the target badly poisoned. | |||||
Poison Tail |
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25 | 50 | 100 | The user hits the target with its tail. This may also poison the target. Critical hits land more easily. | |||||
Pollen Puff |
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15 | 90 | 100 | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | |||||
Powder |
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20 | -- | 100 | The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target. | |||||
Powder Snow |
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25 | 40 | 100 | The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. | |||||
Power Gem |
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20 | 80 | 100 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||
Power Split |
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10 | -- | -- | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |||||
Power Swap |
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10 | -- | -- | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | |||||
Power Trick |
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10 | -- | -- | The user employs its psychic power to switch its Attack stat with its Defense stat. | |||||
Power Trip |
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10 | 20 | 100 | The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power. | |||||
Power-Up Punch |
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20 | 40 | 100 | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |||||
Precipice Blades |
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10 | 120 | 85 | The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone. | |||||
Present |
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15 | -- | 90 | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | |||||
Prismatic Laser |
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10 | 160 | 100 | The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. | |||||
Psych Up |
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10 | -- | -- | The user hypnotizes itself into copying any stat change made by the target. | |||||
Psychic Fangs |
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10 | 85 | 100 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | |||||
Psychic Terrain |
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10 | -- | -- | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |||||
Psycho Boost |
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5 | 140 | 90 | The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||
Psycho Cut |
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20 | 70 | 100 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |||||
Psycho Shift |
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10 | -- | 100 | Using its psychic power of suggestion, the user transfers its status conditions to the target. | |||||
Psyshock |
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10 | 80 | 100 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||
Psystrike |
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10 | 100 | 100 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||
Pulverizing Pancake |
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1 | 210 | -- | Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. | |||||
Punishment |
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5 | -- | 100 | The more the target has powered up with stat changes, the greater the move's power. | |||||
Purify |
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20 | -- | -- | The user heals the target's status condition. If the move succeeds, it also restores the user's own HP. | |||||
Pursuit |
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20 | 40 | 100 | The power of this attack move is doubled if it's used on a target that's switching out of battle. | |||||
Quash |
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15 | -- | 100 | The user suppresses the target and makes its move go last. | |||||
Quick Guard |
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15 | -- | -- | The user protects itself and its allies from priority moves. | |||||
Rage Powder |
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20 | -- | -- | The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | |||||
Rain Dance |
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5 | -- | -- | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
Rapid Spin |
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40 | 20 | 100 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |||||
Razor Shell |
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10 | 75 | 95 | The user cuts its target with sharp shells. This may also lower the target's Defense stat. | |||||
Recycle |
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10 | -- | -- | The user recycles a held item that has been used in battle so it can be used again. | |||||
Reflect Type |
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15 | -- | -- | The user reflects the target's type, making it the same type as the target. | |||||
Refresh |
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20 | -- | -- | The user rests to cure itself of poisoning, a burn, or paralysis. | |||||
Relic Song |
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10 | 75 | 100 | The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. | |||||
Retaliate |
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5 | 70 | 100 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |||||
Return |
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20 | -- | 100 | This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Revelation Dance |
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15 | 90 | 100 | The user attacks the target by dancing very hard. The user's type determines the type of this move. | |||||
Revenge |
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10 | 60 | 100 | This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | |||||
Reversal |
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15 | -- | 100 | An all-out attack that becomes more powerful the less HP the user has. | |||||
Roar of Time |
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5 | 150 | 90 | The user blasts the target with power that distorts even time. The user can't move on the next turn. | |||||
Rock Blast |
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10 | 25 | 90 | The user hurls hard rocks at the target. Two to five rocks are launched in a row. | |||||
Rock Climb |
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20 | 90 | 85 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. | |||||
Rock Polish |
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20 | -- | -- | The user polishes its body to reduce drag. This can sharply raise the Speed stat. | |||||
Rock Smash |
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15 | 40 | 100 | The user attacks with a punch. This may also lower the target's Defense stat. | |||||
Rock Tomb |
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15 | 60 | 95 | Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |||||
Rock Wrecker |
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5 | 150 | 90 | The user launches a huge boulder at the target to attack. The user can't move on the next turn. | |||||
Role Play |
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10 | -- | -- | The user mimics the target completely, copying the target's natural Ability. | |||||
Rollout |
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20 | 30 | 90 | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||
Rototiller |
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10 | -- | -- | Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. | |||||
Round |
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15 | 60 | 100 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Sacred Fire |
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5 | 100 | 95 | The target is razed with a mystical fire of great intensity. This may also leave the target with a burn. | |||||
Sacred Sword |
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15 | 90 | 100 | The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage. | |||||
Safeguard |
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25 | -- | -- | The user creates a protective field that prevents status conditions for five turns. | |||||
Sand Tomb |
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15 | 35 | 85 | The user traps the target inside a harshly raging sandstorm for four to five turns. | |||||
Sandstorm |
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10 | -- | -- | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||
Savage Spin-Out |
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1 | -- | -- | The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||
Scary Face |
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10 | -- | 100 | The user frightens the target with a scary face to harshly lower its Speed stat. | |||||
Searing Shot |
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5 | 100 | 100 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | |||||
Searing Sunraze Smash |
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1 | 200 | -- | After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability. | |||||
Secret Power |
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20 | 70 | 100 | The additional effects of this attack depend upon where it was used. | |||||
Secret Sword |
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10 | 85 | 100 | The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. | |||||
Seed Bomb |
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15 | 80 | 100 | The user slams a barrage of hard-shelled seeds down on the target from above. | |||||
Seed Flare |
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5 | 120 | 85 | The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat. | |||||
Shadow Bone |
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10 | 85 | 100 | The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat. | |||||
Shadow Claw |
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15 | 70 | 100 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||
Shadow Force |
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5 | 120 | 100 | The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself. | |||||
Shadow Punch |
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20 | 60 | -- | The user throws a punch from the shadows. This attack never misses. | |||||
Shadow Sneak |
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30 | 40 | 100 | The user extends its shadow and attacks the target from behind. This move always goes first. | |||||
Shattered Psyche |
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1 | -- | -- | The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||
Sheer Cold |
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5 | -- | 30 | The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. | |||||
Shell Trap |
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5 | 150 | 100 | The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon. | |||||
Shift Gear |
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10 | -- | -- | The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. | |||||
Shock Wave |
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20 | 60 | -- | The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||
Shore Up |
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10 | -- | -- | The user regains up to half of its max HP. It restores more HP in a sandstorm. | |||||
Signal Beam |
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15 | 75 | 100 | The user attacks with a sinister beam of light. This may also confuse the target. | |||||
Silver Wind |
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5 | 60 | 100 | The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats. | |||||
Simple Beam |
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15 | -- | 100 | The user's mysterious psychic wave changes the target's Ability to Simple. | |||||
Sinister Arrow Raid |
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1 | 180 | -- | The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force. | |||||
Sketch |
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1 | -- | -- | It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. | |||||
Skill Swap |
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10 | -- | -- | The user employs its psychic power to exchange Abilities with the target. | |||||
Sky Drop |
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10 | 60 | 100 | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | |||||
Sky Uppercut |
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15 | 85 | 90 | The user attacks the target with an uppercut thrown skyward with force. | |||||
Slack Off |
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10 | -- | -- | The user slacks off, restoring its own HP by up to half of its max HP. | |||||
Sleep Talk |
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10 | -- | -- | While it is asleep, the user randomly uses one of the moves it knows. | |||||
Sludge Wave |
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10 | 95 | 100 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | |||||
Smack Down |
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15 | 50 | 100 | The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. | |||||
Smart Strike |
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10 | 70 | -- | The user stabs the target with a sharp horn. This attack never misses. | |||||
Smelling Salts |
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10 | 70 | 100 | This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however. | |||||
Snarl |
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15 | 55 | 95 | The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | |||||
Snatch |
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10 | -- | -- | The user steals the effects of any attempts to use a healing or stat-changing move. | |||||
Snore |
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15 | 50 | 100 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||
Soak |
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20 | -- | 100 | The user shoots a torrent of water at the target and changes the target's type to Water. | |||||
Solar Blade |
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10 | 125 | 100 | In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. | |||||
Soul-Stealing 7-Star Strike |
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1 | 195 | -- | After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force. | |||||
Spacial Rend |
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5 | 100 | 95 | The user tears the target along with the space around it. Critical hits land more easily. | |||||
Spark |
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20 | 65 | 100 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |||||
Sparkling Aria |
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10 | 90 | 100 | The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. | |||||
Spectral Thief |
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10 | 90 | 100 | The user hides in the target's shadow, steals the target's stat boosts, and then attacks. | |||||
Speed Swap |
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10 | -- | -- | The user exchanges Speed stats with the target. | |||||
Spider Web |
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10 | -- | -- | The user ensnares the target with thin, gooey silk so it can't flee from battle. | |||||
Spikes |
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20 | -- | -- | The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | |||||
Spiky Shield |
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10 | -- | -- | In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. | |||||
Spirit Shackle |
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10 | 80 | 100 | The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping. | |||||
Spit Up |
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10 | -- | 100 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | |||||
Spite |
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10 | -- | 100 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||
Splintered Stormshards |
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1 | 190 | -- | After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield. | |||||
Spotlight |
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15 | -- | -- | The user shines a spotlight on the target so that only the target will be attacked during the turn. | |||||
Steam Eruption |
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5 | 110 | 95 | The user immerses the target in superheated steam. This may also leave the target with a burn. | |||||
Steamroller |
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20 | 65 | 100 | The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch. | |||||
Steel Wing |
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25 | 70 | 90 | The target is hit with wings of steel. This may also raise the user's Defense stat. | |||||
Sticky Web |
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20 | -- | -- | The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. | |||||
Stockpile |
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20 | -- | -- | The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | |||||
Stoked Sparksurfer |
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1 | 175 | -- | After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. | |||||
Stomping Tantrum |
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10 | 75 | 100 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | |||||
Stone Edge |
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5 | 100 | 80 | The user stabs the target from below with sharpened stones. Critical hits land more easily. | |||||
Stored Power |
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10 | 20 | 100 | The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | |||||
Storm Throw |
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10 | 60 | 100 | The user strikes the target with a fierce blow. This attack always results in a critical hit. | |||||
Strength Sap |
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10 | -- | 100 | The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. | |||||
Struggle Bug |
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20 | 50 | 100 | While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. | |||||
Subzero Slammer |
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1 | -- | -- | The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||
Sunny Day |
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5 | -- | -- | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Sunsteel Strike |
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5 | 100 | 100 | The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities. | |||||
Supersonic Skystrike |
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1 | -- | -- | The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |||||
Swagger |
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15 | -- | 85 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Swallow |
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10 | -- | -- | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||||
Sweet Kiss |
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10 | -- | 75 | The user kisses the target with a sweet, angelic cuteness that causes confusion. | |||||
Sweet Scent |
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20 | -- | 100 | A sweet scent that harshly lowers opposing Pokémon's evasiveness. | |||||
Switcheroo |
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10 | -- | 100 | The user trades held items with the target faster than the eye can follow. | |||||
Synchronoise |
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10 | 120 | 100 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |||||
Synthesis |
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5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. | |||||
Tail Glow |
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20 | -- | -- | The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. | |||||
Tail Slap |
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10 | 25 | 85 | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | |||||
Tailwind |
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15 | -- | -- | The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | |||||
Tearful Look |
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20 | -- | -- | The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | |||||
Techno Blast |
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5 | 120 | 100 | The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds. | |||||
Tectonic Rage |
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1 | -- | -- | The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||
Teeter Dance |
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20 | -- | 100 | The user performs a wobbly dance that confuses the Pokémon around it. | |||||
Telekinesis |
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15 | -- | -- | The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||
Thief |
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25 | 60 | 100 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||
Thousand Arrows |
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10 | 90 | 100 | This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground. | |||||
Thousand Waves |
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10 | 90 | 100 | The user attacks with a wave that crawls along the ground. Those hit can't flee from battle. | |||||
Throat Chop |
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15 | 80 | 100 | The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | |||||
Thunder Fang |
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15 | 65 | 95 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | |||||
Tickle |
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20 | -- | 100 | The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||
Topsy-Turvy |
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20 | -- | -- | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | |||||
Torment |
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15 | -- | 100 | The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||
Toxic Spikes |
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20 | -- | -- | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | |||||
Toxic Thread |
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20 | -- | 100 | The user shoots poisonous threads to poison the target and lower the target's Speed stat. | |||||
Trick |
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10 | -- | 100 | The user catches the target off guard and swaps its held item with its own. | |||||
Trick Room |
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5 | -- | -- | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||
Trick-or-Treat |
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20 | -- | 100 | The user takes the target trick-or-treating. This adds Ghost type to the target's type. | |||||
Triple Kick |
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10 | 10 | 90 | A consecutive three-kick attack that becomes more powerful with each successive hit. | |||||
Trop Kick |
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15 | 70 | 100 | The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat. | |||||
Trump Card |
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5 | -- | -- | The fewer PP this move has, the greater its power. | |||||
Twinkle Tackle |
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1 | -- | -- | The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | |||||
Twister |
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20 | 40 | 100 | The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. | |||||
Uproar |
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10 | 90 | 100 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||
V-create |
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5 | 180 | 95 | With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats. | |||||
Vacuum Wave |
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30 | 40 | 100 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |||||
Venom Drench |
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20 | -- | 100 | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | |||||
Venoshock |
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10 | 65 | 100 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | |||||
Vital Throw |
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10 | 70 | -- | The user attacks last. In return, this throw move never misses. | |||||
Volt Switch |
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20 | 70 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||
Volt Tackle |
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15 | 120 | 100 | The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. | |||||
Wake-Up Slap |
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10 | 70 | 100 | This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | |||||
Water Pledge |
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10 | 80 | 100 | A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears. | |||||
Water Pulse |
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20 | 60 | 100 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||
Water Shuriken |
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20 | 15 | 100 | The user hits the target with throwing stars two to five times in a row. This move always goes first. | |||||
Water Sport |
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15 | -- | -- | The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | |||||
Water Spout |
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5 | 150 | 100 | The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. | |||||
Weather Ball |
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10 | 50 | 100 | This attack move varies in power and type depending on the weather. | |||||
Whirlpool |
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15 | 35 | 85 | The user traps the target in a violent swirling whirlpool for four to five turns. | |||||
Wide Guard |
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10 | -- | -- | The user and its allies are protected from wide-ranging attacks for one turn. | |||||
Wild Charge |
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15 | 90 | 100 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||
Wish |
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10 | -- | -- | One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | |||||
Wonder Room |
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10 | -- | -- | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||||
Wood Hammer |
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15 | 120 | 100 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. | |||||
Work Up |
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30 | -- | -- | The user is roused, and its Attack and Sp. Atk stats increase. | |||||
Worry Seed |
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10 | -- | 100 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | |||||
Wring Out |
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5 | -- | 100 | The user powerfully wrings the target. The more HP the target has, the greater the move's power. | |||||
Zap Cannon |
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5 | 120 | 50 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||
Zen Headbutt |
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15 | 80 | 90 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||
Zing Zap |
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10 | 80 | 100 | A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. |