#121 Starmie
General Location Attacks Stats
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Starmie
Japan: Starmie
スターミー
French: Staross
German: Starmie
Korean: 아쿠스타
#121
Classification Height Weight Capture Rate
Mysterious Pokémon 3'07"
1.1m
176.4lbs
80kg
60
Experience Growth Effort Values Earned
1,250,000 Points
Slow
60 Hit Points
75 Attack
85 Defense
100 Special
115 Speed
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *0.5 *1 *1 *1 *0.5 *2 *1 *0 *1
Evolutionary Chain
Locations
Red Evolve Staryu
Green (Jp.)Blue (Intl.) Evolve Staryu
Blue (Jp.) Evolve Staryu
Yellow Evolve Staryu

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
Harden -- 100 30 --
Raises the user's DEFENSE. Useful when battling physically strong Pokémon.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM11 Bubble Beam 65 100 20 33
A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED.
TM12 Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
TM13 Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM14 Blizzard 120 90 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM24 Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
TM25 Thunder 120 70 10 10
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target.
TM29 Psychic 90 100 10 30
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating.
TM30 Teleport -- 100 20 --
A special technique for instantly escaping from wild Pokémon. Useful in the wild only.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Thunder Wave -- 100 20 10
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
TM46 Psywave ?? 80 15 --
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage.
TM49 Tri Attack 80 100 10 --
A NORMAL-type attack. A triangular field of energy is created and launched at the target.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM03 Surf 95 100 15 --
A WATER-type attack. The power of this technique is strong and highly accurate.
HM05 Flash -- 70 20 --
Creates a brilliant flash of light that blinds the target. This technique reduces the opponent's accuracy.
Pre-Evolution Only Moves
Attack NameTypeAtt.Acc.PPEffect % Method
Recover -- 100 20 --
Lv. 27
Restores HP by 1/2 of the user's maximum HP. Few Pokémon learn this technique on their own.
Swift 60 100 20 --
Lv. 32
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
Minimize -- 100 20 --
Lv. 37
Reduces the user's size and makes it harder to hit. Can normally be used up to six times.
Light Screen -- 100 30 --
Lv. 42
Reduces damage from special attacks by about half. A special PSYCHIC-type technique.
Hydro Pump 120 80 5 --
Lv. 47
The strongest WATER-type attack. However, while it is powerful, it may miss the target.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 435 60 75 85 100 115
Max Stats Lv. 50 120 - 166 80 - 126 90 - 136 105 - 151 120 - 166
Lv. 100 230 - 323 155 - 248 175 - 268 205 - 298 235 - 328

<--- #120
Staryu
#122
Mr. Mime
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