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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||
Abilities: Illuminate - Natural Cure - Analytic (Hidden Ability) | |||||
Illuminate: Raises the likelihood of meeting wild Pokémon by illuminating the surroundings. Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle. Hidden Ability (Available): Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,250,000 Points Slow |
70 | 2 Speed Point(s) | Can't call S.O.S. Partners |
Weakness |
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*1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *0.5 | *1 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||||
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Evolutionary Chain | |||
Locations- In-Depth Details |
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Sun | Route 7 (SOS Only) | Details |
Moon | Route 7 (SOS Only) | Details |
Ultra Sun | Route 7 (SOS Only), Hano Beach (SOS Only) | Details |
Ultra Moon | Route 7 (SOS Only), Hano Beach (SOS Only) | Details |
Let's Go, Pikachu! | Route 18, Route 19, Route 21 | Details |
Let's Go, Eevee! | Route 18, Route 19, Route 21 | Details |
Trainer Locations | Details |
Flavor Text |
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Sun | Its shining core is thought to receive and transmit enigmatic signals. It has been known to cause headaches in those who approach it. | |
Moon | Its unusual body shape, reminiscent of abstract art, led local people to spread rumors that this Pokémon may be an invader from outer space. | |
Ultra Sun | Its sparkling core is called “the gem of the sea.” This core can be made into high-priced accessories that are traded in secret. | |
Ultra Moon | It rotates its geometrically shaped body to swim through the water. It always seems to be sending out mysterious radio waves. | |
Let's Go, Pikachu! | The center section is named the core. People think it is communicating when it glows in seven colors. | |
Let's Go, Eevee! |
Attacks |
Generation VII Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Hydro Pump | 110 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
— | Spotlight | -- | -- | 15 | -- | ||||
The user shines a spotlight on the target so that only the target will be attacked during the turn. | |||||||||
— | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
— | Rapid Spin | 20 | 100 | 40 | -- | ||||
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |||||||||
— | Recover | -- | -- | 10 | -- | ||||
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
— | Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||||
40 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM03 | Psyshock | 80 | 100 | 10 | -- | ||||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
TM10 | Hidden Power | 60 | 100 | 15 | -- | ||||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM13 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM14 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
TM24 | Thunderbolt | 90 | 100 | 15 | 10 | ||||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TM25 | Thunder | 110 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM55 | Scald | 80 | 100 | 15 | 30 | ||||
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM73 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM74 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM91 | Flash Cannon | 80 | 100 | 10 | 10 | ||||
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | |||||||||
TM92 | Trick Room | -- | -- | 5 | -- | ||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
TM94 | Surf | 90 | 100 | 15 | -- | ||||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM98 | Waterfall | 80 | 100 | 15 | 20 | ||||
The user charges at the target and may make it flinch. | |||||||||
TM99 | Dazzling Gleam | 80 | 100 | 10 | -- | ||||
The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
TM100 | Confide | -- | -- | 20 | 100 | ||||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. This may also confuse the target. | ||||||||
Magic Coat | -- | -- | 15 | -- | ||||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
Gravity | -- | -- | 5 | -- | ||||
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. | ||||||||
Snore | 50 | 100 | 15 | 30 | ||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Pain Split | -- | -- | 20 | -- | ||||
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | ||||||||
Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||||||||
Trick | -- | 100 | 10 | -- | ||||
The user catches the target off guard and swaps its held item with its own. | ||||||||
Wonder Room | -- | -- | 10 | -- | ||||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | ||||||||
Recycle | -- | -- | 10 | -- | ||||
The user recycles a held item that has been used in battle so it can be used again. | ||||||||
Skill Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to exchange Abilities with the target. | ||||||||
Telekinesis | -- | -- | 15 | -- | ||||
The user makes the target float with its psychic power. The target is easier to hit for three turns. | ||||||||
Ally Switch | -- | -- | 15 | -- | ||||
The user teleports using a strange power and switches places with one of its allies. |
Usable Z Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | -- | |||||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
Savage Spin-Out | 140 | -- | 1 | -- | |||||
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||||
Corkscrew Crash | 160(Phy)/160(Spe) | -- | 1 | -- | |||||
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Hydro Vortex | 160(Phy)/185(Spe) | -- | 1 | -- | |||||
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |||||||||
Bloom Doom | 160 | -- | 1 | -- | |||||
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||||
Gigavolt Havoc | 185 | -- | 1 | -- | |||||
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||||||
Shattered Psyche | 100(Phy)/180(Spe) | -- | 1 | -- | |||||
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||||
Subzero Slammer | 185 | -- | 1 | -- | |||||
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||||
Twinkle Tackle | 160 | -- | 1 | -- | |||||
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |
Usable Z Moves (Transfer Only/Improved) | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
Continental Crush Gen V or earlier |
100 | -- | 1 | -- | |||||
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | |||||||||
Subzero Slammer | 120 | -- | 1 | -- | |||||
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||||
Devastating Drake Gen V or earlier |
100 | -- | 1 | -- | |||||
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Pre-Evolution Only Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Tackle | 40 | 100 | 35 | -- |
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A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
Harden | -- | -- | 30 | -- |
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The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
Psywave | ?? | 100 | 15 | -- |
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The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||||
Bubble Beam | 65 | 100 | 20 | 10 |
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A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||||
Camouflage | -- | -- | 20 | -- |
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The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | |||||||||
Gyro Ball | ?? | 100 | 5 | -- |
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The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||||||
Brine | 65 | 100 | 10 | -- |
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If the target's HP is half or less, this attack will hit with double the power. | |||||||||
Minimize | -- | -- | 10 | -- |
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The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
Reflect Type | -- | -- | 15 | -- |
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The user reflects the target's type, making it the same type as the target. | |||||||||
Power Gem | 80 | 100 | 20 | -- |
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The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
Psychic | 90 | 100 | 10 | 10 |
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The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
Light Screen | -- | -- | 30 | -- |
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A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
Cosmic Power | -- | -- | 20 | -- |
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The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
Transfer Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Flash | -- | 100 | 20 | -- | Gen VI TM70 | ||||
The user flashes a bright light that cuts the target's accuracy. | |||||||||
Secret Power | 70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | ||||
The additional effects of this attack depend upon where it was used. | |||||||||
Dive | 80 | 100 | 10 | -- | Gen VI HM07 (ΩRαS) | ||||
Diving on the first turn, the user floats up and attacks on the next turn. | |||||||||
Secret Power | 70 | 100 | 20 | 30 | Gen IV TM43 | ||||
The additional effects of this attack depend upon where it was used. | |||||||||
Endure | -- | -- | 10 | -- | Gen IV TM58 | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Avalanche | 60 | 100 | 10 | -- | Gen IV TM72 | ||||
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |||||||||
Natural Gift | ?? | 100 | 15 | -- | Gen IV TM83 | ||||
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||||
Whirlpool | 35 | 85 | 15 | 100 | Gen IV HM05 HGSS | ||||
The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||||
Rollout | 30 | 90 | 20 | -- | Move Tutor - PtHGSS | ||||
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||||
Twister | 40 | 100 | 20 | 20 | Move Tutor - PtHGSS | ||||
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. | |||||||||
Double-edge | 120 | 100 | 15 | -- | Move Tutor - FRLG | ||||
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||||
Mimic | -- | -- | 10 | -- | Move Tutor - FRLG | ||||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
Nightmare | -- | 100 | 15 | -- | Move Tutor - XD | ||||
A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||||
Curse | -- | -- | 10 | -- | Gen II TM03 | ||||
A move that works differently for the Ghost type than for all other types. | |||||||||
Zap Cannon | 120 | 50 | 5 | 100 | Gen II TM07 | ||||
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||||
Attract | -- | 100 | 15 | -- | Gen II TM45 | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
Take Down | 90 | 85 | 20 | -- | Gen I TM09 | ||||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
Rage | 20 | 100 | 20 | -- | Gen I TM20 | ||||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
Teleport | -- | -- | 20 | -- | Gen I TM30 | ||||
Use it to flee from any wild Pokémon. | |||||||||
Bide | ?? | -- | 10 | -- | Gen I TM34 | ||||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
Skull Bash | 130 | 100 | 10 | 100 | Gen I TM40 | ||||
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | |||||||||
Tri Attack | 80 | 100 | 10 | 20 | Gen I TM49 | ||||
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 520 | 60 | 75 | 85 | 100 | 85 | 115 | |
Max Stats Hindering Nature |
Lv. 50 | 120 - 167 | 72 - 114 | 81 - 123 | 94 - 136 | 81 - 123 | 108 - 150 |
Lv. 100 | 230 - 324 | 139 - 224 | 157 - 242 | 184 - 269 | 157 - 242 | 211 - 296 | |
Max Stats Neutral Nature |
Lv. 50 | 120 - 167 | 80 - 127 | 90 - 137 | 105 - 152 | 90 - 137 | 120 - 167 |
Lv. 100 | 230 - 324 | 155 - 249 | 175 - 269 | 205 - 299 | 175 - 269 | 235 - 329 | |
Max Stats Beneficial Nature |
Lv. 50 | 120 - 167 | 88 - 139 | 99 - 150 | 115 - 167 | 99 - 150 | 132 - 183 |
Lv. 100 | 230 - 324 | 170 - 273 | 192 - 295 | 225 - 328 | 192 - 295 | 258 - 361 |
Let's Go Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
— | Psywave | ?? | 100 | 15 | -- | ||||
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||||
— | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM01 | Headbutt | 70 | 100 | 15 | 30 | ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
TM04 | Teleport | -- | -- | 20 | -- | ||||
The user switches places with a different Pokémon instantly, using telekinetic power. | |||||||||
TM05 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM06 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM07 | Protect | -- | -- | 10 | -- | ||||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM08 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM09 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM12 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM16 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM25 | Waterfall | 80 | 100 | 15 | 20 | ||||
The user charges at the target and may make it flinch. | |||||||||
TM27 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM28 | Tri Attack | 80 | 100 | 10 | 20 | ||||
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. | |||||||||
TM29 | Scald | 80 | 100 | 15 | 30 | ||||
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||||
TM32 | Dazzling Gleam | 80 | 100 | 10 | -- | ||||
The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
TM36 | Thunderbolt | 90 | 100 | 15 | 10 | ||||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TM38 | Thunder | 110 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM40 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM47 | Surf | 90 | 100 | 15 | -- | ||||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM48 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM51 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM54 | Flash Cannon | 80 | 100 | 10 | 10 | ||||
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | |||||||||
TM55 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM59 | Dream Eater | 100 | 100 | 15 | -- | ||||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
Pre-Evolution Only Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Swift | 60 | -- | 20 | -- |
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Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||||
Minimize | -- | -- | 10 | -- |
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The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
Confuse Ray | -- | 100 | 10 | -- |
| ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
Bubble Beam | 65 | 100 | 20 | 10 |
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A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||||
Light Screen | -- | -- | 30 | -- |
| ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
Psychic | 90 | 100 | 10 | 10 |
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The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
Recover | -- | -- | 10 | -- |
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Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
Hydro Pump | 110 | 80 | 5 | -- |
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The target is blasted by a huge volume of water launched under great pressure. |
Stats | ||||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
Base Stats - Total: 520 | 60 | 75 | 85 | 100 | 85 | 115 | ||
Max Stats Hindering Nature |
Lv. 50 | No Candy | 120 - 135 | 72 - 93 | 81 - 103 | 94 - 118 | 81 - 103 | 108 - 133 |
Candy | 120 - 335 | 72 - 293 | 81 - 303 | 94 - 318 | 81 - 303 | 108 - 333 | ||
Lv. 100 | No Candy | 230 - 261 | 139 - 183 | 157 - 203 | 184 - 233 | 157 - 203 | 211 - 262 | |
Candy | 230 - 461 | 139 - 383 | 157 - 403 | 184 - 433 | 157 - 403 | 211 - 462 | ||
Max Stats Neutral Nature |
Lv. 50 | No Candy | 120 - 135 | 80 - 104 | 90 - 115 | 105 - 132 | 90 - 115 | 120 - 148 |
Candy | 120 - 335 | 80 - 304 | 90 - 315 | 105 - 332 | 90 - 315 | 120 - 348 | ||
Lv. 100 | No Candy | 230 - 261 | 155 - 204 | 175 - 226 | 205 - 259 | 175 - 226 | 235 - 292 | |
Candy | 230 - 461 | 155 - 404 | 175 - 426 | 205 - 459 | 175 - 426 | 235 - 492 | ||
Max Stats Beneficial Nature |
Lv. 50 | No Candy | 120 - 135 | 88 - 115 | 99 - 127 | 115 - 145 | 99 - 127 | 132 - 163 |
Candy | 120 - 335 | 88 - 315 | 99 - 327 | 115 - 345 | 99 - 327 | 132 - 363 | ||
Lv. 100 | No Candy | 230 - 261 | 170 - 224 | 192 - 248 | 225 - 284 | 192 - 248 | 258 - 321 | |
Candy | 230 - 461 | 170 - 424 | 192 - 448 | 225 - 484 | 192 - 448 | 258 - 521 |
CP (Combat Points) - Toggle Full Details | ||||||||
Level | Min CP | Max CP | Max CP With Candy | |||||
Level 5 | 26 CP | 31 CP | 2,671 CP | |||||
Level 50 | 1,791 CP | 2,259 CP | 7,059 CP | |||||
Level 100 | 6,954 CP | 8,856 CP | 10,000 CP |
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