Locations - In-Depth Details |
Red |
Route 6, Route 10, Route 11, Route 12, Route 13, Route 17, Route 18, Route 19, Route 20, Route 21, Route 22, Route 23, Route 24, Route 25, Pallet Town, Viridian City, Cerulean City, Vermilion City, Celadon City, Fuchsia City, Cinnabar Island, Cerulean Cave, Safari Zone, Seafoam Islands | Details |
Green (Jp.) | Blue (Intl.) |
Route 6, Route 10, Route 11, Route 12, Route 13, Route 17, Route 18, Route 19, Route 20, Route 21, Route 22, Route 23, Route 24, Route 25, Pallet Town, Viridian City, Cerulean City, Vermilion City, Celadon City, Fuchsia City, Cinnabar Island, Cerulean Cave, Safari Zone, Seafoam Islands | Details |
Blue (Jp.) |
Route 6, Route 10, Route 11, Route 12, Route 13, Route 17, Route 18, Route 19, Route 20, Route 21, Route 22, Route 23, Route 24, Route 25, Pallet Town, Viridian City, Cerulean City, Vermilion City, Celadon City, Fuchsia City, Cinnabar Island, Cerulean Cave, Safari Zone, Seafoam Islands | Details |
Yellow |
Route 6, Route 10, Route 11, Route 12, Route 13, Route 17, Route 18, Route 19, Route 20, Route 21, Route 22, Route 23, Route 24, Route 25, Pallet Town, Viridian City, Cerulean City, Vermilion City, Celadon City, Fuchsia City, Cinnabar Island, Cerulean Cave, Safari Zone, Seafoam Islands | Details |
Generation I Level Up |
|
— |
Peck |
|
35 |
100 |
35 |
-- |
A standard FLYING-type attack. It is favored by Pokémon that have beaks and/or horns. |
— |
Tail Whip |
|
-- |
100 |
30 |
-- |
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
19 |
Supersonic |
|
-- |
55 |
20 |
-- |
A special NORMAL-type technique. Supersonic sound waves are used to confuse the target. |
24 |
Horn Attack |
|
65 |
100 |
25 |
-- |
A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage. |
30 |
Fury Attack |
|
15 |
85 |
20 |
-- |
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times. |
37 |
Waterfall |
|
80 |
100 |
15 |
-- |
A WATER-type attack. The target is hit with a blow packing the power of fish traveling up waterfalls. |
45 |
Horn Drill |
|
?? |
30 |
5 |
-- |
A single-hit knockout attack. Learned only by Pokémon with a horn or horns. |
54 |
Agility |
|
-- |
100 |
30 |
-- |
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
-- |
85 |
10 |
-- |
A technique that badly poisons the target. The amount of damage from the poison increases every turn. |
TM07 |
Horn Drill |
|
?? |
30 |
5 |
-- |
A single-hit knockout attack. Learned only by Pokémon with a horn or horns. |
TM09 |
Take Down |
|
90 |
85 |
20 |
-- |
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
TM10 |
Double-Edge |
|
100 |
100 |
15 |
-- |
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
TM11 |
Bubble Beam |
|
65 |
100 |
20 |
33 |
A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED. |
TM12 |
Water Gun |
|
40 |
100 |
25 |
-- |
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. |
TM13 |
Ice Beam |
|
95 |
100 |
10 |
10 |
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. |
TM14 |
Blizzard |
|
120 |
90 |
5 |
10 |
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid. |
TM20 |
Rage |
|
20 |
100 |
20 |
-- |
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
TM31 |
Mimic |
|
-- |
100 |
10 |
-- |
A move for learning one of the opponent's moves, for use during that battle only. |
TM32 |
Double Team |
|
-- |
100 |
15 |
-- |
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. |
TM34 |
Bide |
|
-- |
100 |
10 |
-- |
The user waits for several turns. At the end, it returns double the damage it received. |
TM39 |
Swift |
|
60 |
100 |
20 |
-- |
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. |
TM40 |
Skull Bash |
|
100 |
100 |
15 |
-- |
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam. |
TM44 |
Rest |
|
-- |
100 |
10 |
-- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM50 |
Substitute |
|
-- |
100 |
10 |
-- |
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
HM03 |
Surf |
|
95 |
100 |
15 |
-- |
A WATER-type attack. The power of this technique is strong and highly accurate. |