#095 Onix
General Location Attacks Stats
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Onix
Japan: Iwark
イワーク
French: Onix
German: Onix
Korean: 롱스톤
#095
Classification Height Weight Capture Rate
Rock Snake Pokémon 28'10"
8.8m
463.0lbs
210kg
45
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
35 Hit Points
45 Attack
160 Defense
30 Special
70 Speed
Damage Taken
*0.5 *0.5 *4 *0 *4 *2 *2 *0.25 *2 *0.5 *1 *1 *0.5 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Rock Tunnel, Victory RoadDetails
Green (Jp.)Blue (Intl.) Rock Tunnel, Victory RoadDetails
Blue (Jp.) Rock Tunnel, Victory RoadDetails
Yellow Rock Tunnel, Victory RoadDetails

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Screech -- 85 40 --
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
15 Bind 15 74.6 20 --
Traps and squeezes the target over several turns. The target cannot move while under attack.
19 Rock Throw 50 65 15 --
A ROCK-type attack. As the name implies, a huge boulder is dropped on the target.
25 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
33 Slam 80 74.6 20 --
A NORMAL-type attack move. The attacker uses an appendage (e.g. tail) to slam the target hard.
43 Harden -- 100 30 --
Raises the user's DEFENSE. Useful when battling physically strong Pokémon.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM26 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. It is useless against FLYING-type Pokémon.
TM27 Fissure ?? 30 5 --
Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon.
TM28 Dig 100 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM36 Self-Destruct 130 100 5 --
The user explodes, inflicting damage on the enemy, then faints. Useless against GHOST-type.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM47 Explosion 170 100 5 --
The most powerful attack of all. However, the attacker faints after using this move.
TM48 Rock Slide 75 90 10 --
A ROCK-type attack that hits the target with an avalanche of rocks and boulders.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 340 35 45 160 30 70
Max Stats Lv. 50 95 - 141 50 - 96 165 - 211 35 - 81 75 - 121
Lv. 100 180 - 273 95 - 188 325 - 418 65 - 158 145 - 238

<--- #094
Gengar
#096
Drowzee
--->