Locations - In-Depth Details |
Red |
Route 3, Route 4, Route 9, Route 10, Route 11, Route 16, Route 17, Route 18, Route 22, Route 23 | Details |
Green (Jp.) | Blue (Intl.) |
Route 3, Route 4, Route 9, Route 10, Route 11, Route 16, Route 17, Route 18, Route 22, Route 23 | Details |
Blue (Jp.) |
Route 3, Route 4, Route 9, Route 10, Route 11, Route 16, Route 17, Route 18, Route 22, Route 23 | Details |
Yellow |
Route 3, Route 4, Route 9, Route 16, Route 18, Route 22 | Details |
TM & HM Attacks |
|
TM02 |
Razor Wind |
|
80 |
74.6 |
10 |
-- |
A two-turn attack with the wind attack in the second turn. Learned by many FLYING-type Pokémon. |
TM04 |
Whirlwind |
|
-- |
85 |
20 |
-- |
Generates a powerful wind that blows away wild Pokémon. Useful in the wild only. |
TM06 |
Toxic |
|
-- |
85 |
10 |
-- |
A technique that badly poisons the target. The amount of damage from the poison increases every turn. |
TM09 |
Take Down |
|
90 |
85 |
20 |
-- |
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
TM10 |
Double-Edge |
|
100 |
100 |
15 |
-- |
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
TM20 |
Rage |
|
20 |
100 |
20 |
-- |
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
TM31 |
Mimic |
|
-- |
100 |
10 |
-- |
A move for learning one of the opponent's moves, for use during that battle only. |
TM32 |
Double Team |
|
-- |
100 |
15 |
-- |
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. |
TM34 |
Bide |
|
-- |
100 |
10 |
-- |
The user waits for several turns. At the end, it returns double the damage it received. |
TM39 |
Swift |
|
60 |
100 |
20 |
-- |
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. |
TM43 |
Sky Attack |
|
140 |
90 |
5 |
-- |
The strongest FLYING-type attack. Energy is stored in the first turn, then fired the next turn. |
TM44 |
Rest |
|
-- |
100 |
10 |
-- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM50 |
Substitute |
|
-- |
100 |
10 |
-- |
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
HM02 |
Fly |
|
70 |
95 |
15 |
-- |
The Pokémon flies high, then strikes in the next turn. Used for flying to places already visited. |