Locations - In-Depth Details |
Red |
Route 14, Route 15, Route 21 | Details |
Green (Jp.) | Blue (Intl.) |
Route 14, Route 15, Route 21 | Details |
Blue (Jp.) |
Route 14, Route 15, Route 21 | Details |
Yellow |
Route 5, Route 6, Route 7, Route 8, Route 11, Route 12, Route 13, Route 14, Route 15, Route 21, Route 24, Route 25, Viridian Forest | Details |
Generation I Level Up |
|
— |
Gust |
|
40 |
100 |
35 |
-- |
A NORMAL-type attack used by bird Pokémon. A powerful wind is generated by flapping wings. |
— |
Sand-Attack |
|
-- |
100 |
15 |
-- |
An attack in which sand is used to blind the target and reduce its attack accuracy. |
5 |
Sand-Attack |
|
-- |
100 |
15 |
-- |
An attack in which sand is used to blind the target and reduce its attack accuracy. |
12 |
Quick Attack |
|
40 |
100 |
30 |
-- |
An attack that always strikes first. If both Pokémon use this, the one with higher SPEED attacks first. |
21 |
Whirlwind |
|
-- |
85 |
20 |
-- |
Generates a powerful wind that blows away wild Pokémon. Useful in the wild only. |
31 |
Wing Attack |
|
35 |
100 |
35 |
-- |
A FLYING-type attack. The attacking Pokémon spreads its wings and charges at the target. |
40 |
Agility |
|
-- |
100 |
30 |
-- |
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times. |
49 |
Mirror Move |
|
-- |
100 |
20 |
-- |
A move that strikes back with the opponent's last move. This move comes after the enemy's move. |
TM & HM Attacks |
|
TM02 |
Razor Wind |
|
80 |
74.6 |
10 |
-- |
A two-turn attack with the wind attack in the second turn. Learned by many FLYING-type Pokémon. |
TM04 |
Whirlwind |
|
-- |
85 |
20 |
-- |
Generates a powerful wind that blows away wild Pokémon. Useful in the wild only. |
TM06 |
Toxic |
|
-- |
85 |
10 |
-- |
A technique that badly poisons the target. The amount of damage from the poison increases every turn. |
TM09 |
Take Down |
|
90 |
85 |
20 |
-- |
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
TM10 |
Double-Edge |
|
100 |
100 |
15 |
-- |
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
TM20 |
Rage |
|
20 |
100 |
20 |
-- |
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
TM31 |
Mimic |
|
-- |
100 |
10 |
-- |
A move for learning one of the opponent's moves, for use during that battle only. |
TM32 |
Double Team |
|
-- |
100 |
15 |
-- |
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. |
TM33 |
Reflect |
|
-- |
100 |
20 |
-- |
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. |
TM34 |
Bide |
|
-- |
100 |
10 |
-- |
The user waits for several turns. At the end, it returns double the damage it received. |
TM39 |
Swift |
|
60 |
100 |
20 |
-- |
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. |
TM43 |
Sky Attack |
|
140 |
90 |
5 |
-- |
The strongest FLYING-type attack. Energy is stored in the first turn, then fired the next turn. |
TM44 |
Rest |
|
-- |
100 |
10 |
-- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM50 |
Substitute |
|
-- |
100 |
10 |
-- |
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
HM02 |
Fly |
|
70 |
95 |
15 |
-- |
The Pokémon flies high, then strikes in the next turn. Used for flying to places already visited. |