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 #710 Pumpkaboo
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Pumpkaboo
Japan: Baketcha
バケッチャ
French: Pitrouille
German: Irrbis
Korean: 호바귀
National: #710
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #063
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Pumpkin Pokémon 1'04"
0.4m
11.0lbs
5kg
1205,120
Abilities: Pickup - Frisk - Insomnia (Hidden Ability)
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Frisk: Reveals the foe’s held item.
Hidden Ability (Available):
Insomnia: The Pokémon cannot be put to Sleep while having this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Miracle Seed
- 100% (Super Size)
Amorphous
Evolutionary Chain
Alternate Forms
Small SizeAverage SizeLarge SizeSuper Size
Pumpkaboo has a form difference based upon how it was when first encountered. This form cannot be changed
Locations
X Route 16
Friend Safari
Y Route 16
Friend Safari
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Trick
Badly startles Pokémon that used a move of the same type.
Astonish
Badly startles the last Pokémon to act before the user.
Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
4 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
6 Trick-or-Treat
Badly startles Pokémon that used a move of the same type.
11 Worry Seed  
Makes the remaining Pokémon nervous.
16 Razor Leaf  
Quite an appealing move.
20 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
23 Trick-or-Treat
Badly startles Pokémon that used a move of the same type.
26 Bullet Seed  
Effectiveness varies depending on when it is used.
30 Shadow Sneak  
Causes the user to move earlier on the next turn.
36 Shadow Ball  
Quite an appealing move.
40 Trick-or-Treat
Badly startles Pokémon that used a move of the same type.
42 Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
48 Seed Bomb  
Quite an appealing move.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM57 Charge Beam  
Works well if the user is pumped up.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM70 Flash  
Makes audience expect little of other contestants.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bestow   Details
Works better the more the crowd is excited.
Destiny Bond   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Disable   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Giga Drain
Badly startles the last Pokémon to act before the user.
Magic Coat  
Works great if the user goes last this turn.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Seed Bomb  
Quite an appealing move.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Synthesis  
Effectiveness varies depending on when it is used.
Trick
Badly startles Pokémon that used a move of the same type.
Worry Seed  
Makes the remaining Pokémon nervous.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 335 49 66 70 44 55 51
Max Stats
Hindering Nature
Lv. 50 109 - 156 63 - 106 67 - 109 44 - 86 54 - 96 50 - 92
Lv. 100 208 - 302 123 - 207 130 - 215 83 - 168 103 - 188 96 - 180
Max Stats
Neutral Nature
Lv. 50 109 - 156 71 - 118 75 - 122 49 - 96 60 - 107 56 - 103
Lv. 100 208 - 302 137 - 231 145 - 239 93 - 187 115 - 209 107 - 201
Max Stats
Beneficial Nature
Lv. 50 109 - 156 78 - 129 82 - 134 53 - 105 66 - 117 61 - 113
Lv. 100 208 - 302 150 - 254 159 - 262 102 - 205 126 - 229 117 - 221
Stats - Small Size
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 335 44 66 70 44 55 56
Max Stats
Hindering Nature
Lv. 50 104 - 151 63 - 106 67 - 109 44 - 86 54 - 96 54 - 97
Lv. 100 198 - 292 123 - 207 130 - 215 83 - 168 103 - 188 105 - 189
Max Stats
Neutral Nature
Lv. 50 104 - 151 71 - 118 75 - 122 49 - 96 60 - 107 61 - 108
Lv. 100 198 - 292 137 - 231 145 - 239 93 - 187 115 - 209 117 - 211
Max Stats
Beneficial Nature
Lv. 50 104 - 151 78 - 129 82 - 134 53 - 105 66 - 117 67 - 118
Lv. 100 198 - 292 150 - 254 159 - 262 102 - 205 126 - 229 128 - 232


Stats - Large Size
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 335 54 66 70 44 55 46
Max Stats
Hindering Nature
Lv. 50 114 - 161 63 - 106 67 - 109 44 - 86 54 - 96 45 - 88
Lv. 100 218 - 312 123 - 207 130 - 215 83 - 168 103 - 188 87 - 171
Max Stats
Neutral Nature
Lv. 50 114 - 161 71 - 118 75 - 122 49 - 96 60 - 107 51 - 98
Lv. 100 218 - 312 137 - 231 145 - 239 93 - 187 115 - 209 97 - 191
Max Stats
Beneficial Nature
Lv. 50 114 - 161 78 - 129 82 - 134 53 - 105 66 - 117 56 - 107
Lv. 100 218 - 312 150 - 254 159 - 262 102 - 205 126 - 229 106 - 210


Stats - Super Size
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 335 59 66 70 44 55 41
Max Stats
Hindering Nature
Lv. 50 119 - 166 63 - 106 67 - 109 44 - 86 54 - 96 41 - 83
Lv. 100 228 - 322 123 - 207 130 - 215 83 - 168 103 - 188 78 - 162
Max Stats
Neutral Nature
Lv. 50 119 - 166 71 - 118 75 - 122 49 - 96 60 - 107 46 - 93
Lv. 100 228 - 322 137 - 231 145 - 239 93 - 187 115 - 209 87 - 181
Max Stats
Beneficial Nature
Lv. 50 119 - 166 78 - 129 82 - 134 53 - 105 66 - 117 50 - 102
Lv. 100 228 - 322 150 - 254 159 - 262 102 - 205 126 - 229 95 - 199

<--- #709
Trevenant
#711
Gourgeist
--->

 
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