Generation VI Level Up |
|
— |
Trick |
|
|
|
Badly startles Pokémon that used a move of the same type. |
— |
Astonish |
|
|
|
Badly startles the last Pokémon to act before the user. |
— |
Confuse Ray |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
4 |
Scary Face |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
6 |
Trick-or-Treat |
|
|
|
Badly startles Pokémon that used a move of the same type. |
11 |
Worry Seed |
|
|
|
Makes the remaining Pokémon nervous. |
16 |
Razor Leaf |
|
|
|
Quite an appealing move. |
20 |
Leech Seed |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
23 |
Trick-or-Treat |
|
|
|
Badly startles Pokémon that used a move of the same type. |
26 |
Bullet Seed |
|
|
|
Effectiveness varies depending on when it is used. |
30 |
Shadow Sneak |
|
|
|
Causes the user to move earlier on the next turn. |
36 |
Shadow Ball |
|
|
|
Quite an appealing move. |
40 |
Trick-or-Treat |
|
|
|
Badly startles Pokémon that used a move of the same type. |
42 |
Pain Split |
|
|
|
Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
48 |
Seed Bomb |
|
|
|
Quite an appealing move. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
|
|
|
Works better the more the crowd is excited. |
TM16 |
Light Screen |
|
|
|
Prevents the user from being startled one time this turn. |
TM17 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
TM20 |
Safeguard |
|
|
|
Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM27 |
Return |
|
|
|
Quite an appealing move. |
TM29 |
Psychic |
|
|
|
Quite an appealing move. |
TM30 |
Shadow Ball |
|
|
|
Quite an appealing move. |
TM32 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM35 |
Flamethrower |
|
|
|
Quite an appealing move. |
TM36 |
Sludge Bomb |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
TM38 |
Fire Blast |
|
|
|
Works better the more the crowd is excited. |
TM42 |
Facade |
|
|
|
Works great if the user goes last this turn. |
TM43 |
Flame Charge |
|
|
|
Works well if the user is pumped up. |
TM44 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
|
|
|
Makes the remaining Pokémon nervous. |
TM46 |
Thief |
|
|
|
Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM53 |
Energy Ball |
|
|
|
Quite an appealing move. |
TM57 |
Charge Beam |
|
|
|
Works well if the user is pumped up. |
TM59 |
Incinerate |
|
|
|
Makes audience expect little of other contestants. |
TM61 |
Will-O-Wisp |
|
|
|
Makes audience expect little of other contestants. |
TM64 |
Explosion |
|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves. |
TM70 |
Flash |
|
|
|
Makes audience expect little of other contestants. |
TM74 |
Gyro Ball |
|
|
|
Works better the later it is used in a turn. |
TM80 |
Rock Slide |
|
|
|
Startles all of the Pokémon to act before the user. |
TM85 |
Dream Eater |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM86 |
Grass Knot |
|
|
|
Works better the later it is used in a turn. |
TM87 |
Swagger |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
|
|
|
Prevents the user from being startled one time this turn. |
TM92 |
Trick Room |
|
|
|
Scrambles the order in which Pokémon will move on the next turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
|
|
|
Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
|
|
|
Works well if the user is pumped up. |
TM96 |
Nature Power |
|
|
|
Works better the more the crowd is excited. |
TM97 |
Dark Pulse |
|
|
|
Quite an appealing move. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |