#711 Gourgeist
General Location Attacks Stats Egg Moves Contests
Gen VIII Dex Gen VII Dex Gen VI Dex

Picture
Name Other Names No. Gender Ratio Type
Gourgeist
Japan: Pumpjin
パンプジン
French: Banshitrouye
German: Pumpdjinn
Korean: 펌킨인
National: #711
Central: #---
Coastal: #---
Mountain: #064
Hoenn: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Pumpkin Pokémon 5'07"
1.7m
86.0lbs
39.0kg
605,120
Abilities: Pickup - Frisk - Insomnia (Hidden Ability)
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Frisk: Reveals the foe’s held item.
Hidden Ability (Available):
Insomnia: The Pokémon cannot be put to Sleep while having this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Not Eligible/Known
Damage Taken
*0 *2 *0.5 *0.5 *0.5 *2 *0 *1 *0.5 *2 *1 *1 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Alternate Forms
Small SizeAverage SizeLarge SizeSuper Size
Gourgeist has a form difference based upon how it was when first encountered. This form cannot be changed
Locations
X Evolve Pumpkaboo
Y Evolve Pumpkaboo
Omega Ruby Trade from X & Y
Alpha Sapphire Trade from X & Y
Trainer Locations  Details
Flavor Text
X Singing in eerie voices, they wander town streets on the night of the new moon. Anyone who hears their song is cursed.
Y It enwraps its prey in its hairlike arms. It sings joyfully as it observes the suffering of its prey.
Omega Ruby Singing in eerie voices, they wander town streets on the night of the new moon. Anyone who hears their song is cursed.
Alpha Sapphire It enwraps its prey in its hairlike arms. It sings joyfully as it observes the suffering of its prey.

Generation VI Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
Phantom Force 90 100 10 --
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Trick -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
4 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
6 Trick-or-Treat -- 100 20 --
The user takes the target trick-or-treating. This adds Ghost type to the target's type.
11 Worry Seed -- 100 10 --
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
16 Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
20 Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
23 Trick-or-Treat -- 100 20 --
The user takes the target trick-or-treating. This adds Ghost type to the target's type.
26 Bullet Seed 25 100 30 --
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
30 Shadow Sneak 40 100 30 --
The user extends its shadow and attacks the target from behind. This move always goes first.
36 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
40 Trick-or-Treat -- 100 20 --
The user takes the target trick-or-treating. This adds Ghost type to the target's type.
42 Pain Split -- -- 20 --
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
48 Seed Bomb 80 100 15 --
The user slams a barrage of hard-shelled seeds down on the target from above.
57 Phantom Force 90 100 10 --
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
63 Trick-or-Treat -- 100 20 --
The user takes the target trick-or-treating. This adds Ghost type to the target's type.
70 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
75 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM43 Flame Charge 50 100 20 100
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM59 Incinerate 60 100 15 --
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM94 (XY)
HM06 (ORAS)
Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM96 Nature Power -- -- 20 --
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Bestow -- -- 15 -- Details
The user passes its held item to the target when the target isn't holding an item.
Destiny Bond -- -- 5 -- Details
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 494 65 90 122 58 75 84
Max Stats
Hindering Nature
Lv. 50 125 - 172 85 - 127 114 - 156 56 - 99 72 - 114 80 - 122
Lv. 100 240 - 334 166 - 251 224 - 308 108 - 193 139 - 224 155 - 240
Max Stats
Neutral Nature
Lv. 50 125 - 172 95 - 142 127 - 174 63 - 110 80 - 127 89 - 136
Lv. 100 240 - 334 185 - 279 249 - 343 121 - 215 155 - 249 173 - 267
Max Stats
Beneficial Nature
Lv. 50 125 - 172 104 - 156 139 - 191 69 - 121 88 - 139 97 - 149
Lv. 100 240 - 334 203 - 306 273 - 377 133 - 236 170 - 273 190 - 293
Stats - Small Size
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 494 55 85 122 58 75 99
Max Stats
Hindering Nature
Lv. 50 115 - 162 81 - 123 114 - 156 56 - 99 72 - 114 93 - 135
Lv. 100 220 - 314 157 - 242 224 - 308 108 - 193 139 - 224 182 - 267
Max Stats
Neutral Nature
Lv. 50 115 - 162 90 - 137 127 - 174 63 - 110 80 - 127 104 - 151
Lv. 100 220 - 314 175 - 269 249 - 343 121 - 215 155 - 249 203 - 297
Max Stats
Beneficial Nature
Lv. 50 115 - 162 99 - 150 139 - 191 69 - 121 88 - 139 114 - 166
Lv. 100 220 - 314 192 - 295 273 - 377 133 - 236 170 - 273 223 - 326


Stats - Large Size
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 494 75 95 122 58 75 69
Max Stats
Hindering Nature
Lv. 50 135 - 182 90 - 132 114 - 156 56 - 99 72 - 114 66 - 108
Lv. 100 260 - 354 175 - 260 224 - 308 108 - 193 139 - 224 128 - 213
Max Stats
Neutral Nature
Lv. 50 135 - 182 100 - 147 127 - 174 63 - 110 80 - 127 74 - 121
Lv. 100 260 - 354 195 - 289 249 - 343 121 - 215 155 - 249 143 - 237
Max Stats
Beneficial Nature
Lv. 50 135 - 182 110 - 161 139 - 191 69 - 121 88 - 139 81 - 133
Lv. 100 260 - 354 214 - 317 273 - 377 133 - 236 170 - 273 157 - 260


Stats - Super Size
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 494 85 100 122 58 75 54
Max Stats
Hindering Nature
Lv. 50 145 - 192 94 - 136 114 - 156 56 - 99 72 - 114 53 - 95
Lv. 100 280 - 374 184 - 269 224 - 308 108 - 193 139 - 224 101 - 186
Max Stats
Neutral Nature
Lv. 50 145 - 192 105 - 152 127 - 174 63 - 110 80 - 127 59 - 106
Lv. 100 280 - 374 205 - 299 249 - 343 121 - 215 155 - 249 113 - 207
Max Stats
Beneficial Nature
Lv. 50 145 - 192 115 - 167 139 - 191 69 - 121 88 - 139 64 - 116
Lv. 100 280 - 374 225 - 328 273 - 377 133 - 236 170 - 273 124 - 227

<--- #710
Pumpkaboo
#712
Bergmite
--->