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 #686 Inkay
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Inkay
Japan: Maika
マーイーカ
French: Sepiatop
German: Iscalar
Korean: 오케이징
National: #686
Central Kalos: #---
Coastal Kalos: #010
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Revolving Pokémon 1'04"
0.4m
7.7lbs
3.5kg
1905,120
Abilities: Contrary - Suction Cups - Infiltrator (Hidden Ability)
Contrary: Moves used on the Pokémon that raise stats lower the stats, while the moves that lower the stats raise the stat
Suction Cups: Negates moves that force switching out.
Hidden Ability (Available):
Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Water 2
Evolutionary Chain
Locations - In-Depth Details
X Route 8, Azure Bay
Friend Safari
Details
Y Route 8, Azure Bay
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Peck  
Quite an appealing move.
Constrict  
Makes audience expect little of other contestants.
4 Reflect  
Prevents the user from being startled one time this turn.
8 Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
12 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
13 Psywave  
Effectiveness varies depending on when it is used.
15 Topsy-Turvy  
Scrambles the order in which Pokémon will move on the next turn.
18 Hypnosis
Startles all of the Pokémon to act before the user.
21 Psybeam  
Makes audience expect little of other contestants.
23 Switcheroo
Badly startles Pokémon that used a move of the same type.
27 Payback  
Works great if the user goes last this turn.
31 Light Screen  
Prevents the user from being startled one time this turn.
35 Pluck  
Brings down the energy of any Pokémon that have already used a move this turn.
39 Psycho Cut  
Quite an appealing move.
43 Slash  
Quite an appealing move.
46 Night Slash  
Affected by how well the previous Pokémon's move went.
48 Superpower  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM35 Flamethrower  
Quite an appealing move.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM70 Flash  
Makes audience expect little of other contestants.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Camouflage   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Destiny Bond   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Flatter   Details
Makes the remaining Pokémon nervous.
Power Split   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Simple Beam   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bind  
Temporarily stops the crowd from growing excited.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Knock Off
Badly startles all of the Pokémon to act before the user.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Special Moves
Attack NameTypeAppealJam
Happy Hour  
Excites the audience in any kind of contest.Pokémon Center Tokyo Bay Event



Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 288 53 54 53 37 46 45
Max Stats
Hindering Nature
Lv. 50 113 - 160 53 - 95 52 - 94 37 - 80 45 - 88 45 - 87
Lv. 100 216 - 310 101 - 186 99 - 184 71 - 155 87 - 171 85 - 170
Max Stats
Neutral Nature
Lv. 50 113 - 160 59 - 106 58 - 105 42 - 89 51 - 98 50 - 97
Lv. 100 216 - 310 113 - 207 111 - 205 79 - 173 97 - 191 95 - 189
Max Stats
Beneficial Nature
Lv. 50 113 - 160 64 - 116 63 - 115 46 - 97 56 - 107 55 - 106
Lv. 100 216 - 310 124 - 227 122 - 225 86 - 190 106 - 210 104 - 207

<--- #685
Slurpuff
#687
Malamar
--->

 
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