#687 Malamar
General Location Attacks Stats Egg Moves Contests
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Malamar Pokémon Scarlet & Violet data
Picture
Name Other Names No. Gender Ratio Type
Malamar
Japan: Calamanero
カラマネロ
French: Sepiatroce
German: Calamanero
Korean: 칼라마네로
National: #687
Central: #---
Coastal: #011
Mountain: #---
Hoenn: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Overturning Pokémon 4'11"
1.5m
103.6lbs
47.0kg
805,120
Abilities: Contrary - Suction Cups - Infiltrator (Hidden Ability)
Contrary: Moves used on the Pokémon that raise stats lower the stats, while the moves that lower the stats raise the stat
Suction Cups: Negates moves that force switching out.
Hidden Ability (Available):
Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0 *4 *1 *1 *1 *1 *1 *2
Wild Hold Item Egg Groups
 
Water 1
Water 2
Evolutionary Chain
Locations
X Evolve Inkay
Y Evolve Inkay
Omega Ruby Trade from X & Y
Alpha Sapphire Trade from X & Y
Trainer Locations  Details
Flavor Text
X It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
Y It lures its prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
Omega Ruby It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
Alpha Sapphire It lures its prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.

Generation VI Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Superpower 120 100 5 100
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Reversal ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Constrict 10 100 35 10
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
4 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
8 Foul Play 95 100 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
12 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
13 Psywave ?? 100 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
15 Topsy-Turvy -- 100 20 --
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
18 Hypnosis -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
21 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
23 Switcheroo -- 100 10 --
The user trades held items with the target faster than the eye can follow.
27 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
31 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
35 Pluck 60 100 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
39 Psycho Cut 70 100 20 --
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
43 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
46 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
48 Superpower 120 100 5 100
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Camouflage -- -- 20 -- Details
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Destiny Bond -- -- 5 -- Details
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Flatter -- 100 15 -- Details
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
Power Split -- -- 10 -- Details
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
Simple Beam -- 100 15 -- Details
The user's mysterious psychic wave changes the target's Ability to Simple.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bind158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Knock Off6510025--
The user slaps down the target's held item, preventing that item from being used in the battle.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Superpower1201005100
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 482 86 92 88 68 75 73
Max Stats
Hindering Nature
Lv. 50 146 - 193 87 - 129 83 - 126 65 - 108 72 - 114 70 - 112
Lv. 100 282 - 376 170 - 254 162 - 247 126 - 211 139 - 224 135 - 220
Max Stats
Neutral Nature
Lv. 50 146 - 193 97 - 144 93 - 140 73 - 120 80 - 127 78 - 125
Lv. 100 282 - 376 189 - 283 181 - 275 141 - 235 155 - 249 151 - 245
Max Stats
Beneficial Nature
Lv. 50 146 - 193 106 - 158 102 - 154 80 - 132 88 - 139 85 - 137
Lv. 100 282 - 376 207 - 311 199 - 302 155 - 258 170 - 273 166 - 269

<--- #686
Inkay
#688
Binacle
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