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 #670 Floette
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Red Flower Blue Flower Orange Flower White Flower Yellow Flower Eternal Flower
Floette
Japan: Floette
フラエッテ
French: Floette
German: Floette
Korean: 플라엣테
National: #670
Central Kalos: #069
Coastal Kalos: #---
Mountain Kalos: #---
Male :0%
Female :100%
Classification Height Weight Capture Rate Base Egg Steps
Fairy Pokémon 0'08"
0.2m
2.0lbs
0.9kg
1205,120
Abilities: Flower Veil - Symbiosis (Hidden Ability)
Flower Veil: Prevents lowering of ally Grass-type Pokémon's stats.
Hidden Ability (Available):
Symbiosis: Passes the Pokémon's hold item to its adjacent ally when that ally consumes its hold item
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Fairy
Evolutionary Chain
Alternate Forms
Red FlowerYellow FlowerOrange FlowerBlue FlowerWhite FlowerEternal Flower
Floette has a form difference based on where it was first encountered. This form cannot be changed
Floette's Eternal Flower form, obtained via event, cannot breed, and it cannot evolve. It also cannot change form.
Locations
X Friend Safari
Y Friend Safari
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Vine Whip  
Quite an appealing move.
6 Fairy Wind  
Quite an appealing move.
10 Lucky Chant  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
15 Razor Leaf  
Quite an appealing move.
20 Wish  
Excites the audience a lot if used last.
25 Magical Leaf  
Works great if the user goes first this turn.
27 Grassy Terrain  
Excites the audience a lot if used first.
33 Petal Blizzard
Startles all of the Pokémon to act before the user.
38 Aromatherapy  
Prevents the user from being startled until the turn ends.
43 Misty Terrain  
Excites the audience a lot if used first.
46 Moonblast
Badly startles the last Pokémon to act before the user.
51 Petal Dance  
A very appealing move, but after using this move, the user is more easily startled.
58 Solar Beam  
Affected by how well the previous Pokémon's move went.
X / Y Level Up - Eternal Flower
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Vine Whip  
Quite an appealing move.
6 Fairy Wind  
Quite an appealing move.
10 Lucky Chant  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
15 Razor Leaf  
Quite an appealing move.
20 Wish  
Excites the audience a lot if used last.
25 Magical Leaf  
Works great if the user goes first this turn.
27 Grassy Terrain  
Excites the audience a lot if used first.
33 Petal Blizzard
Startles all of the Pokémon to act before the user.
38 Aromatherapy  
Prevents the user from being startled until the turn ends.
43 Misty Terrain  
Excites the audience a lot if used first.
46 Moonblast
Badly startles the last Pokémon to act before the user.
50 Light of Ruin  
51 Petal Dance  
A very appealing move, but after using this move, the user is more easily startled.
58 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM53 Energy Ball  
Quite an appealing move.
TM70 Flash  
Makes audience expect little of other contestants.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Camouflage   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Copycat   Details
Affected by how well the previous Pokémon's move went.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Covet  
Affected by how well the previous Pokémon's move went.
Endeavor  
Works great if the user goes last this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Magic Coat  
Works great if the user goes last this turn.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 371 54 45 47 75 98 52
Max Stats
Hindering Nature
Lv. 50 114 - 161 45 - 87 46 - 89 72 - 114 92 - 135 51 - 93
Lv. 100 218 - 312 85 - 170 89 - 173 139 - 224 180 - 265 98 - 182
Max Stats
Neutral Nature
Lv. 50 114 - 161 50 - 97 52 - 99 80 - 127 103 - 150 57 - 104
Lv. 100 218 - 312 95 - 189 99 - 193 155 - 249 201 - 295 109 - 203
Max Stats
Beneficial Nature
Lv. 50 114 - 161 55 - 106 57 - 108 88 - 139 113 - 165 62 - 114
Lv. 100 218 - 312 104 - 207 108 - 212 170 - 273 221 - 324 119 - 223
Stats - Eternal Flower
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 551 74 65 67 125 128 92
Max Stats
Hindering Nature
Lv. 50 134 - 181 63 - 105 64 - 107 117 - 159 119 - 162 87 - 129
Lv. 100 258 - 352 121 - 206 125 - 209 229 - 314 234 - 319 170 - 254
Max Stats
Neutral Nature
Lv. 50 134 - 181 70 - 117 72 - 119 130 - 177 133 - 180 97 - 144
Lv. 100 258 - 352 135 - 229 139 - 233 255 - 349 261 - 355 189 - 283
Max Stats
Beneficial Nature
Lv. 50 134 - 181 77 - 128 79 - 130 143 - 194 146 - 198 106 - 158
Lv. 100 258 - 352 148 - 251 152 - 256 280 - 383 287 - 390 207 - 311

<--- #669
Flabébé
#671
Florges
--->

 
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