#671 Florges
General Location Attacks Stats Egg Moves Contests
Gen IX Dex Gen VII Dex Gen VI Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Florges Pokémon Scarlet & Violet data
Picture
Red Flower Blue Flower Orange Flower White Flower Yellow Flower
Name Other Names No. Gender Ratio Type
Florges
Japan: Florges
フラージェス
French: Florges
German: Florges
Korean: 플라제스
National: #671
Central: #070
Coastal: #---
Mountain: #---
Hoenn: #---
Male :0%
Female :100%
Classification Height Weight Capture Rate Base Egg Steps
Garden Pokémon 3'07"
1.1m
22.0lbs
10.0kg
455,120
Abilities: Flower Veil - Symbiosis (Hidden Ability)
Flower Veil: Prevents lowering of ally Grass-type Pokémon's stats.
Hidden Ability (Available):
Symbiosis: Passes the Pokémon's hold item to its adjacent ally when that ally consumes its hold item
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 3 Sp. Defense Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *1
Wild Hold Item Egg Groups
 
Fairy
Evolutionary Chain
Alternate Forms
Red FlowerYellow FlowerOrange FlowerBlue FlowerWhite Flower
Florges has a form difference based on where it was first encountered. This form cannot be changed
Locations
X Evolve Floette
Y Evolve Floette
Omega Ruby Trade from X & Y
Alpha Sapphire Trade from X & Y
Trainer Locations  Details
Flavor Text
X It claims exquisite flower gardens as its territory, and it obtains power from basking in the energy emitted by flowering plants.
Y In times long past, governors of castles would invite Florges to create flower gardens to embellish the castle domains.
Omega Ruby It claims exquisite flower gardens as its territory, and it obtains power from basking in the energy emitted by flowering plants.
Alpha Sapphire In times long past, governors of castles would invite Florges to create flower gardens to embellish the castle domains.

Generation VI Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Disarming Voice 40 -- 15 --
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Lucky Chant -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
Wish -- -- 10 --
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
Magical Leaf 60 -- 20 --
The user scatters curious leaves that chase the target. This attack will not miss.
Flower Shield -- -- 10 100
The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.
Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
Grassy Terrain -- -- 10 --
The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
Petal Blizzard 90 100 15 --
The user stirs up a violent petal blizzard and attacks everything around it.
Misty Terrain -- -- 10 --
The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.
Moonblast 95 100 15 30
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
Petal Dance 120 100 10 --
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
Aromatherapy -- -- 5 --
The user releases a soothing scent that heals all status problems affecting the user's party.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM96 Nature Power -- -- 20 --
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Camouflage -- -- 20 -- Details
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Captivate -- 100 20 -- Details
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Copycat -- -- 20 -- Details
The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
After You----15--
The user helps the target and makes it use its move right after the user.
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Heal Bell----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Tackle 50 100 35 --
Lv. 1
A physical attack in which the user charges and slams into the target with its whole body.
Vine Whip 45 100 25 --
Lv. 1
The target is struck with slender, whiplike vines to inflict damage.
Fairy Wind 40 100 30 --
Lv. 6
The user stirs up a fairy wind and strikes the target with it.
Razor Leaf 55 95 25 --
Lv. 15
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
Solar Beam 120 100 10 --
Lv. 58
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 552 78 65 68 112 154 75
Max Stats
Hindering Nature
Lv. 50 138 - 185 63 - 105 65 - 108 105 - 147 143 - 185 72 - 114
Lv. 100 266 - 360 121 - 206 126 - 211 206 - 290 281 - 366 139 - 224
Max Stats
Neutral Nature
Lv. 50 138 - 185 70 - 117 73 - 120 117 - 164 159 - 206 80 - 127
Lv. 100 266 - 360 135 - 229 141 - 235 229 - 323 313 - 407 155 - 249
Max Stats
Beneficial Nature
Lv. 50 138 - 185 77 - 128 80 - 132 128 - 180 174 - 226 88 - 139
Lv. 100 266 - 360 148 - 251 155 - 258 251 - 355 344 - 447 170 - 273

<--- #670
Floette
#672
Skiddo
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