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 #654 Braixen
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Braixen
Japan: Teerunaa
テールナー
French: Roussil
German: Rutena
Korean: 테르나
National: #654
Central Kalos: #005
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Fox Pokémon 3'03"
1m
32.0lbs
14.5kg
455,120
Abilities: Blaze - Magician (Hidden Ability)
Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Hidden Ability (Available):
Magician: The Pokémon steals the held item of a Pokémon it hits with a move.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Tail Whip  
Works great if the user goes last this turn.
5 Ember  
Quite an appealing move.
11 Howl  
Works great if the user goes last this turn.
14 Flame Charge  
Works well if the user is pumped up.
18 Psybeam  
Makes audience expect little of other contestants.
22 Fire Spin  
Temporarily stops the crowd from growing excited.
27 Lucky Chant  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
30 Light Screen  
Prevents the user from being startled one time this turn.
34 Psyshock
Badly startles the last Pokémon to act before the user.
41 Flamethrower  
Quite an appealing move.
45 Will-O-Wisp  
Makes audience expect little of other contestants.
48 Psychic  
Quite an appealing move.
51 Sunny Day  
Works better the more the crowd is excited.
53 Magic Room  
Temporarily stops the crowd from growing excited.
55 Fire Blast  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Heat Wave Details
Startles all of the Pokémon to act before the user.
Hypnosis Details
Startles all of the Pokémon to act before the user.
Magic Coat   Details
Works great if the user goes last this turn.
Wish   Details
Excites the audience a lot if used last.

Move Tutor Attacks
Attack NameTypeAppealJam
Fire Pledge  
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Fire Punch  
Quite an appealing move.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Heat Wave
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Magic Coat  
Works great if the user goes last this turn.
Magic Room  
Temporarily stops the crowd from growing excited.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Trick
Badly startles Pokémon that used a move of the same type.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Zen Headbutt  
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 409 59 59 58 90 70 73
Max Stats
Hindering Nature
Lv. 50 119 - 166 57 - 99 56 - 99 85 - 127 67 - 109 70 - 112
Lv. 100 228 - 322 110 - 195 108 - 193 166 - 251 130 - 215 135 - 220
Max Stats
Neutral Nature
Lv. 50 119 - 166 64 - 111 63 - 110 95 - 142 75 - 122 78 - 125
Lv. 100 228 - 322 123 - 217 121 - 215 185 - 279 145 - 239 151 - 245
Max Stats
Beneficial Nature
Lv. 50 119 - 166 70 - 122 69 - 121 104 - 156 82 - 134 85 - 137
Lv. 100 228 - 322 135 - 238 133 - 236 203 - 306 159 - 262 166 - 269

<--- #653
Fennekin
#655
Delphox
--->

 
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