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 #653 Fennekin
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Fennekin
Japan: Fokko
フォッコ
French: Feunnec
German: Fynx
Korean: 푸호꼬
National: #653
Central Kalos: #004
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Fox Pokémon 1'04"
0.4m
20.7lbs
9.4kg
455,120
Abilities: Blaze - Magician (Hidden Ability)
Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Hidden Ability (Available):
Magician: The Pokémon steals the held item of a Pokémon it hits with a move.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Starter Pokémon
Y Starter Pokémon
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Tail Whip  
Works great if the user goes last this turn.
5 Ember  
Quite an appealing move.
11 Howl  
Works great if the user goes last this turn.
14 Flame Charge  
Works well if the user is pumped up.
17 Psybeam  
Makes audience expect little of other contestants.
20 Fire Spin  
Temporarily stops the crowd from growing excited.
25 Lucky Chant  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
27 Light Screen  
Prevents the user from being startled one time this turn.
31 Psyshock
Badly startles the last Pokémon to act before the user.
35 Flamethrower  
Quite an appealing move.
38 Will-O-Wisp  
Makes audience expect little of other contestants.
41 Psychic  
Quite an appealing move.
43 Sunny Day  
Works better the more the crowd is excited.
46 Magic Room  
Temporarily stops the crowd from growing excited.
48 Fire Blast  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Heat Wave Details
Startles all of the Pokémon to act before the user.
Hypnosis Details
Startles all of the Pokémon to act before the user.
Magic Coat   Details
Works great if the user goes last this turn.
Wish   Details
Excites the audience a lot if used last.

Move Tutor Attacks
Attack NameTypeAppealJam
Fire Pledge  
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Heat Wave
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Magic Coat  
Works great if the user goes last this turn.
Magic Room  
Temporarily stops the crowd from growing excited.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 307 40 45 40 62 60 60
Max Stats
Hindering Nature
Lv. 50 100 - 147 45 - 87 40 - 82 60 - 102 58 - 100 58 - 100
Lv. 100 190 - 284 85 - 170 76 - 161 116 - 200 112 - 197 112 - 197
Max Stats
Neutral Nature
Lv. 50 100 - 147 50 - 97 45 - 92 67 - 114 65 - 112 65 - 112
Lv. 100 190 - 284 95 - 189 85 - 179 129 - 223 125 - 219 125 - 219
Max Stats
Beneficial Nature
Lv. 50 100 - 147 55 - 106 49 - 101 73 - 125 71 - 123 71 - 123
Lv. 100 190 - 284 104 - 207 93 - 196 141 - 245 137 - 240 137 - 240

<--- #652
Chesnaught
#654
Braixen
--->

 
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