Generation VI Level Up |
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Fell Stinger |
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Works better the more the crowd is excited. |
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Techno Blast |
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Works well if the user is pumped up. |
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Quick Attack |
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Causes the user to move earlier on the next turn. |
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Magnet Rise |
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Makes the remaining Pokémon nervous. |
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Metal Claw |
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Quite an appealing move. |
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Screech |
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Makes audience expect little of other contestants. |
7 |
Fury Cutter |
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An appealing move that can be used repeatedly without boring the audience. |
11 |
Lock-On |
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Causes the user to move earlier on the next turn. |
18 |
Flame Charge |
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Works well if the user is pumped up. |
22 |
Magnet Bomb |
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Works great if the user goes first this turn. |
29 |
Slash |
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Quite an appealing move. |
33 |
Metal Sound |
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Startles all of the Pokémon to act before the user. |
40 |
Signal Beam |
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Makes audience expect little of other contestants. |
44 |
Tri Attack |
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Effectiveness varies depending on when it is used. |
51 |
X-Scissor |
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Badly startles Pokémon that used a move of the same type. |
55 |
Bug Buzz |
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Badly startles the last Pokémon to act before the user. |
62 |
Simple Beam |
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Brings down the energy of any Pokémon that have already used a move this turn. |
66 |
Zap Cannon |
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Badly startles all Pokémon that successfully showed their appeal. |
73 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
77 |
Self-Destruct |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
TM & HM Attacks |
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TM01 |
Hone Claws |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM16 |
Light Screen |
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Prevents the user from being startled one time this turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM24 |
Thunderbolt |
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Quite an appealing move. |
TM25 |
Thunder |
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Works better the more the crowd is excited. |
TM27 |
Return |
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Quite an appealing move. |
TM29 |
Psychic |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM33 |
Reflect |
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Prevents the user from being startled one time this turn. |
TM35 |
Flamethrower |
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Quite an appealing move. |
TM40 |
Aerial Ace |
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Works great if the user goes first this turn. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM43 |
Flame Charge |
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Works well if the user is pumped up. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM53 |
Energy Ball |
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Quite an appealing move. |
TM57 |
Charge Beam |
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Works well if the user is pumped up. |
TM64 |
Explosion |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
TM65 |
Shadow Claw |
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Quite an appealing move. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM69 |
Rock Polish |
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Causes the user to move earlier on the next turn. |
TM70 |
Flash |
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Makes audience expect little of other contestants. |
TM73 |
Thunder Wave |
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Startles all of the Pokémon to act before the user. |
TM76 |
Struggle Bug |
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Works great if the user goes last this turn. |
TM81 |
X-Scissor |
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Badly startles Pokémon that used a move of the same type. |
TM83 |
Infestation |
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Temporarily stops the crowd from growing excited. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM89 |
U-turn |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM91 |
Flash Cannon |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM97 |
Dark Pulse |
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Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM02 |
Fly |
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Prevents the user from being startled one time this turn. |